Frustrating, flawed, and fun; sometimes infuriating, sometimes breathtaking. I can’t think of a game that would more accurately reflect the character of many of the movies I end up championing.
“In the near future.” More times than not, it’s a euphemistic way for a science fiction film to say, “We were too broke to afford interesting sets.” Setting a film in “the near future” is a great way to get around a variety of stumbling blocks, not the least of which is a low budget….
In recent years, pop culture fascination with the end of the world has resurfaced after years of dormancy during which we were all enjoying the good ol’ years of Bill Clinton, the dotcom industry, and a relatively peaceful time as long as you ignore that whole Balkan thing. Yeah, we might have used a giant…
By 1992’s Split Second, Rutger Hauer had either become so good at acting bored that he seemed totally bored with the movie, or he was totally bored with the movie.