Recently, we posted a look at the films of Czech animator and filmmaker Karel Zeman. Since basically every frame of each of his films is an amazing screencap, we went a little overboard. However, in an effort to keep the article itself from reaching epic lengths and load times, it included only a limited number of pictures. Since the films deserve indulgence, here are all the screenshots we made.
I was strolling across Prague’s Karluv Most, as is the way of a jetsetting international gentleman such as myself, admiring the irreverent and disrespectful birds who insist on perching atop the heads of historical and religious figures of considerable import, when out of the corner of my eye I spied something somewhat more appealing to my temperaments than a procession of earnest and tortured looking popes, saints, and saviors. Nestled into a cozy looking cobblestone cul de sac at the western end of the bridge was a wooly mammoth. “My word!” I exclaimed at this unexpected but not unwelcome sight, “this looks just the sort of thing in needs of a more detailed degree of exploration.” On a stone arch above the gate that opened into the mammoth’s courtyard was a sign: Film Special Effects Museum. And below it the sub-head: Muzeum Karla Zemana.
I can’t remember exactly how it was I stumbled across the first in Gail Carriger’s Parasol Protectorate series. It was most likely a title dropped in passing by Veronica Belmont on the Sword and Laser podcast, coupled with the book then appearing on a Goodreads list of the best steampunk books. So I guess I take that first sentence back. Apparently, I remember exactly how I first heard of the book. Let’s move on, shall we? Anyway, it was a book well worth stumbling onto, and since finishing it, I’ve become a huge fan of the series and its author. The blend of supernatural shenanigans, romance, adventure, steampunk, and dandy vampires all wrapped up in a Victorian comedy of manners style tale was exactly the sort of breezy — but not unsubstantial — book for which I’d been hoping. Needless to say but here I am about to say it anyway, I was pretty excited to move on to the second book.
I read a lot, but that reading happens only in a few specific genres. Predictable ones if you’ve read anything on Teleport City — science fiction mostly, with a tiny smattering of fantasy, and a healthy dose of non-fiction ranging from military history, travelogues, and anything where Teddy Roosevelt punches out a rhinoceros and gets malaria while exploring some remote niche of the globe. Perhaps somewhat surprisingly, given my fondness for horror films, is that I read almost no horror fiction at all. I don’t know why this has traditionally been the case. What I read in the past just didn’t click with me. I mean, there was some Clive Barker, sure. Everyone in the eighties read Clive Barker. But the Barker I liked skewed much more toward the fantastic than actual horror — Weaveworld, The Great and Secret Show, Everville, and Imajica.
I like steampunk. Let’s just get that out of the way, since steampunk is one of those things that makes some people roll their eyes. Whatever, man. I like airships and clockwork and industrial tools that are covered with brass filigree. I don’t entirely approve of the preoccupation with brown clothing, nor do I approve of the gratuitous application of goggles to everything, but beyond that, steampunk and I get along very well. Cherie Priest’s Boneshaker was the first steampunk novel I read — provided one doesn’t include Verne and Wells and the Victorian science fiction writers in the genre. Within the genre, or subgenre or whatever steampunk is (I’m pretty sure it occupies the same territory as cyberpunk once did, only with fewer mirrorshades and more goggles), it’s a bit of an anomaly in that it’s not set during and fetishizing the British Victorian era. Instead, author Cherie Priest decides to stick to a similar time period but a different and more familiar setting: the United States, albeit a United States in which the Civil War has dragged on long past its actual conclusion and steam-powered walkers, airships, and other such contraptions are commonplace.