One of the things I love about these Eastern Bloc science fiction films from the early 60s is the air of moment that hangs around them. Unlike American sci-fi films of the era, which were more often than not throwaway drive-in fare, these movies were a major undertaking for the countries that produced them, and were not only intended to be an expression of national pride, but also a source of it. Of course, you wouldn’t know that from the versions of them that eventually made it to theater screens here in the U.S. Radically edited to eliminate all evidence of their communist origins and frequently retaining little of their original footage beyond their special effects sequences, such films became the building blocks for cut-rate titles such as Roger Corman’s Voyage to the Prehistoric Planet and Voyage to the Planet of Prehistoric Women (both fashioned from the Russian Planeta Bur) and Crown International’s retooling of East Germany’s The Silent Star, First Spaceship on Venus.
Mission Stardust is the only film to be based on the long running and voluminous series of German pulp novels featuring the science fiction hero Perry Rhodan. It is universally hated by Perry Rhodan fans for the very good reason that it is quite terrible — that is, if you’re definition of “terrible” can be stretched to encompass a film featuring amusingly smarmy, two-fisted astronaut heroes, a truly swankadelic soundtrack, some quite good looking women, pop art set design, and a climactic sequence that finds sexy nurses with machine guns doing battle with robots who shoot lasers out of their eyes. In other words, having never read any of the Perry Rhodan books, and thus being free from having to judge Mission Stardust in terms of its faithfulness to them, I found it to be flirting with perfection.
If you’ve ever encountered someone from my generation grumbling about flying cars and nightclubs on the moon as if they were some kind of denied birthright, it’s films like Wild Wild Planet that are largely to blame. The movie was a staple of Saturday afternoon TV at a time in America when the idea that the space program would someday slow to an underfunded crawl was beyond imagining, and, along with similarly groovy sci-fi pictures like The X From Outer Space, was responsible for inspiring a generation of young boys whose visions of adulthood were inseparable from thoughts of martini-fueled day trips to Mars and compliant lady robots.
Although Hammer was best known for horror films, their entry into horror actually came by way of science fiction. Up until the 1950s, Hammer was pretty much your average low-to-medium budget production house, cranking out a lot of comedies, adventure, and war films. In 1955, however, the studio released a film featuring a popular sci-fi television series character by the name of Professor Quatermass. The movie, known as either The Quatermass Xperiment or The Creeping Unknown, was a blend of science fiction and horror, as was popular at the time, and it ended up being a big hit for Hammer. Encouraged by the film’s success, they dabbled in a few more sci-fi horror films, including X: The Unknown in 1956 and a second Quatermass film, Enemy from Space, in 1957. Like The Creeping Unknown, both of these films featured elements of sci-fi and horror. But then the studio released Curse of Frankenstein, Horror of Dracula, and The Mummy in quick succession, and before you could blink twice, Hammer was the House of Horror. Their previous, largely successful forays into science fiction were all but forgotten as the studio repurposed itself to produce almost nothing but Gothic horror films for the next decade. Eventually though, even Hammer couldn’t ignore that the space race had sparked interest in science fiction.
I spend a lot of time, perhaps too much time, waxing poetic about the golden cliches of yesteryear that seem to have disappeared from everywhere except Univision. Grown men dressed in those little sailor boy outfits holding oversized lollipops. Quicksand gags. So many lost greats. One of my favorite forgotten cinematic trends is the “scientist of everything.” Back in the 1950s, these guys were everywhere, and they were usually played by John Agar. Anyone familiar with old sci-fi films knows these guys. They are identified as “professor” but it’s never really clear what exactly they are professors of. At any given moment, they will prove themselves geniuses in the realms of physics, history, chemistry, geology, geography, aerospace engineering, paleontology, auto mechanics — you name it and these guys will show off their knowledge of it, usually at the belittlement of their clueless sidekick scientist, who is more than likely being played by Hugh Beaumont.
You know, some people would sit down with pen in hand and engage in multiple viewings of a great and respected movie, taking meticulous notes pertaining to various aspects of said film that would promote intellectual dialog amongst high-minded luminaries in the field of film criticism and analysis. I, on the other hand, did much the same thing with Space Thunder Kids, and by “high-minded” I mean low-brow, and by “meticulous notes” I mean drunken ranting, and by “pen” I mean bourbon. Trust me, a bottle of bourbon is all that’s going to get you through the brain-frying glory of Space Thunder Kids, a film so utterly confounding, so dazzlingly inept in every single way imaginable, that it achieves an undeniable aura of the sublime that glows so brightly it threatens to blot out the rest of existence. And if you are worried that perhaps drinking an entire bottle of bourbon during a single movie could be detrimental to your health or to your comprehension of what you are watching, I say to you, “Have no fear, for Space Thunder Kids defies comprehension, and by the end of it you will be mopping up your own brain, which will have melted and oozed out the corner of your eyes as you vomit up your own intestines Lucio Fulci style.” The bourbon only makes it hurt less.
Now if that isn’t a good review, I don’t know what is.
Normally, when I write a review I try to divorce it from too many self-referential internal affairs — largely because I’ve learned the hard way that such references age poorly and make little sense a year, two years, or whatever down the road. On occasion however, it’s probably worth exercising my right to be inconsistent, and this seems like one of those times when it might be somewhat appropriate to pad this thing out with a preamble, as this is the fist time Teleport City has published a video game review. It’s not because we had any particular aversion to such forms of entertainment — I just didn’t really play them, and no one had ever offered to write about one for us. I was never particularly good at video games, and it turns out I’m still not very good at them. When I was a kid, I’d waste some time on the Atari and later the Nintendo Entertainment System, but that never lasted terribly long. I was bad at most of the games, and anyway it was sunny outside. While I’m not one of those condescending “you should get out more often and stop playing video games in your mom’s basement” assholes, the fact remains that I had more fun stomping around in the woods, falling out of trees, and getting chased by wild dogs — possibly because I was more adept at each of those things than I ever was at Missile Command.