Movies try to evoke a wide range of emotions and reactions from their viewers. Shock, delight, sadness, joy, despair — in the century or so that humans have been making movies, the bag of tricks film makers use to manipulate our emotions has become large indeed, and the range of emotions and experiences movies seek to simulate has grown to encompass pretty much everything we’re likely or unlikely to ever encounter in real life. There are, however, a few mental states and experiences that, while a movie could potentially ask us to invest ourselves in, it probably shouldn’t. At the top of my list of experiences I don’t need recreated for me by a movie would be the frustrating tedium of phone-based customer support.
I tried real hard, Circadian Rhythm. I tried real hard to like, then tolerate, then at the very least, appreciate on some level what you were doing. But in the end, I just couldn’t pull it off. There just wasn’t any salvaging this date, and although you were cute and I liked your glasses and haircut, and I respected that you were trying to be sort of weird and different, I don’t think we should have a second date. Circadian Rhythm, in case you haven’t heard about it, is…well, almost a total mystery. It’s not surprising if you’ve never heard of it. Despite starring a number of people who went on to healthy careers in television, and despite the fact that the internet will write in depth about almost anything no matter how terrible and low budget, Circadian Rhythm is either almost totally ignored by the types of people who would usually review a movie like Circadian Rhythm, or there are reviews but they’re buried under thousands of search returns for actual medical and biological articles about circadian rhythms, those biological clocks that keep the bulk of society waking up and going to bed at roughly the same time.
If Neon City is an example of American-made post-apocalyptic science fiction that strives for a more realistic, bleaker tone than is usually seen in Road Warrior rip-offs, then Cherry 2000 is a very interesting companion piece that comes from the opposite end of the spectrum. It envisions a future not terribly different from the one in Neon City — in which some manner of apocalyptic disaster has left large swathes of the United States lawless and scoured, while pockets of urban civilization seem to chug along despite the blight surrounding them — but where Neon City is an exercise in bleakness and some cursory attempt at realism, Cherry 2000 gleefully embraces all the excess, quirks, and questionable art and design decisions that embodied the 1980s, resulting in a film that comes across sort of like a post-apocalypse film as imagined by Patrick Nagel.
By the time the 1990s rolled around, I think everyone had given up on Rutger Hauer becoming some awesome super cool megastar, and “everyone” included Rutger Hauer himself. On the one hand, that’s too bad, because there for a while, he was a genuinely cool dude, good looking and charming but with something cruel and disturbing about him. There was no wonder a lot of the spooky ladies (and a fair number of lads) with whom I hung out with back in the day were loopy for Rutger. I’m pretty sure we had plans, at some point, to make a movie featuring Roy Batty in his little leather booty shorts from Blade Runner teaming up with Sting’s Feyd Rautha in his little metal thong thingie to… I don’t know glisten as they traveled from town to town, solving people’s problems.
Ahh, Ruggero Deodato. Is there anything he can’t make weird? Although best known for cannibal atrocity films like Cannibal Holocaust, Deodato was no different than any other workhorse of the Italian exploitation industry, in that he worked in pretty much every genre that required exploiting. He made cop films, kiddie films, sword and sorcery films, horror films, sexploitation, and in the case of Raiders of Atlantis, a film that manages to steal from both Road Warrior and Raiders of the Lost Ark, and maybe a bit of Seatopia from Godzilla vs. Megalon, in a way that keeps the end result unique despite the lack of originality in its individual parts. Deodato certainly keeps his genre films offbeat, if nothing else.
I think it’s safe to say that the average 1980s video store patron who took home a rental copy of Lady Terminator got a lot more than he or she bargained for. That’s far from saying that he or she was disappointed, however. While most corners of the exploitation film world specialized in selling as much sizzle as possible while delivering the absolute minimum of steak, the Indonesian version of same was marked by a commitment to entertain that was almost poignant in its sincerity — even though that commitment was typically made good upon by way of boatloads of frenetic violence and nauseating gore.
At this point in Teleport City’s existence, I think we can skip the introductory material regarding the post-apocalyptic films of the 1980s. Suffice it to say that the wake of the good ship Road Warrior is cluttered with some truly ridiculous flotsam, the vast majority of which seems to have drifted over from Italy, occasionally with a grinning Fred Williamson clinging to it, trademark cigarello clenched firmly between his teeth. And we don’t want to short-change The Philippines, whose contributions to the genre may be fewer and less “famous” but are even battier than their Italian counterparts. And occasionally, the United States would decide that if it was the country that most movies would hold at least 50% responsible for the post-apocalyptic setting, then the US might as well get in on the game.
HP Lovecraft, much discussed pulp horror author and Woodrow Wilson lookalike, was either born or transferred into this world from a watery beyond in 1890 in Providence, Rhode Island. His father, a traveling salesman, went insane as a complication of syphilis when young Howard Phillips was but three years old, and the elder Lovecraft was confined to a mental hospital until his death in 1898. Sickly and somewhat unstable as a lad, HP Loevcraft showed a knack for writing (poetry, mostly) despite the fact that he spent little time in school. He was raised by his mother, aunts, and grandfather, and it was his grandfather who first read old gothic horror stories to HP. His mother disapproved, fearing that the stories would upset the child, who already suffered from, among other things, night terrors. Lovecraft’s academic studies, such as they were — he dreamed of becoming a professional astronomer — were stymied by his inability to do well in higher mathematics. Upon the death of his grandfather in 1908, the Lovecrafts hit upon hard times. The family moved into a smaller home, and Lovecraft led a nearly hermetic existence, his mother being more or less the only person with whom he spent any time.
The mid-sixties were a time of increased experimentation and political outspokenness for filmmakers in Czechoslovakia, thanks to the increasing relaxation of government censorship that peaked in 1967 with the sweeping reforms of the Prague Spring, and which came to a crashing halt with the Russian invasion the following year. Of the films produced during that brief renaissance, Vaclav Vorlicek’s Who Wants to Kill Jessie? is far from the most radical or subversive. But it is just possible that viewing it would have been enough to convince the CCCP standard bearers back in Moscow that the Czechs were having entirely too much fun for their own good.
Back in October of 2003, when I was still gainfully employed as a writer at Toyfare magazine, I was given the following assignment: using my vast and shameful knowledge of things both Transformer and GI Joe, I was to write an article, using a series of pre-determined questions and criteria, pitting the two iconic toy lines against each other in a battle for overall supremacy. Hey, it’s the sort of things we did back then as grown men and women. I can’t say I went into the article without some degree of personal bias. I had a huge GI Joe collection when I was in middle school. My Transformers collection was OK, but GI Joe is where all my time and money went — partly because there was so much more you could buy, and partly because collecting GI Joe figures was a lot easier on a lawn mowing allowance than collecting the much pricier Transformers figures. And for a kid with a big, wooded back yard, the potential play value of GI Joe was considerably more substantial — and yes, I was eleven years old; I played with my GI Joes.