As of this writing, Godzilla is in hibernation following his last attempt at a cinematic swan song, 2004’s dreadful Final Wars. Come the teens, however, I am pretty confident that Godzilla’s masters at Toho will take him out of mothballs again to reinvent him — as they have done in the two previous decades — for a new era and prevailing sensibility. In the nineties they gave us an appropriately touchy-feely Godzilla series, with Mothra recast as a new-agey Earth Mother and a teary-eyed psychic on hand to clue us in to the monsters’ feelings. The Godzilla of the 00’s was leaner and meaner, aided by the fact that all of those shots of collapsing skyscrapers now had a disquieting edge of verisimilitude. I have no idea what version of Godzilla Toho has in store for us in the future, but I’m fairly certain it won’t be the goofy superhero we saw in his movies from the late sixties and seventies. That incarnation, I’m afraid, is one that’s lost to the ages.
Shunya Ito’s first entry in the Female Prisoner Scorpion series, Female Prisoner #701: Scorpion, was essentially a women-in-prison picture that combined the action, violence and titillation typical of that subgenre with a striking number of audacious artistic touches. Ito’s second entry, Female Prisoner Scorpion: Jailhouse 41, was a whole other animal entirely. Emboldened, perhaps, by the success of the first film and the amount of creative leeway given him by Toei, Ito this time largely dispensed with genre trappings and delivered a film that was even more obviously the product of a singular directorial vision. Relentlessly bleak and harrowing, yet suffused with a desolate, breathtaking beauty and daring sense of visual invention, Jailhouse 41 is like a nightmare you don’t want to wake up from.
You might think that the women-in-prison genre is so rigid in its conventions that it wouldn’t allow room for much experimentation, but leave it to the Japanese to prove that assumption wrong. The first three films in the Female Prisoner Scorpion series, all of which were directed by Shunya Ito, stand out for me as the pinnacle of artistically-rendered 1970s Japanese exploitation. Each film is stuffed full of surrealist imagery, imaginative compositions and breathtaking visual lyricism. Of course, being that they are women-in-prison films, they are also stuffed full of shower scenes, lesbianism and graphic violence. But, unlike the previously discussed Norifumi Suzuki, who was content to just let the sleazier elements of his movies sit uneasily alongside his occasional moments of cinematic inspiration, Ito somehow managed to make all of those elements blend together into a more or less cohesive whole.
The Pinky Violence films of Norifumi Suzuki represent one extreme of the tendency of Japanese exploitation films of the seventies to combine a very high level of craftsmanship with an unflinching preoccupation with human behavior at its most sleazy and mysteriously perverse. I’ve found some of his films very difficult to get through, while others — such as Convent of the Holy Beast and the film I’m discussing here, Terrifying Girls’ High School: Lynch Law Classroom — I was able to ride out on a seductive wave of Norifumi’s combined visual imagination and sheer audacity. However, unlike Shunya Ito, whose distinctive vision lifted the Female Prisoner Scorpion films damn near the level of art, Norifumi produced trash that, while littered with artistic touches and surprising moments of beauty, never really quite rose above the level of trash. This is in part due to the fact that, unlike Ito, he had a habit of punctuating the episodes of exaggerated sexual violence that characterize much of his work with moments of direly unfunny juvenile comedy, a mixture that in most cases added up to one pretty noxious cocktail.
I once read a review on some site that contained the statement “Slaughtered Vomit Dolls is not for everyone”, which is my favorite line ever from an online review of a cult movie. Not only is it admirable for being refreshingly direct, but also for how it so clearly provides the guidance that we depend on from such reviews. It makes you truly grateful that the internet exists, especially if you’re one of those people who might otherwise have considered purchasing Slaughtered Vomit Dolls as a Mothers Day gift.
The Delinquent Girl Boss movies are just my speed, because as much as I hate to admit it, I’m a bit of a Pinky Violence lightweight. It’s not that I don’t like the genre. I do, very much. It’s just that it’s one that’s so fraught with potential pitfalls that watching an unfamiliar entry can be a bit of a risky proposition. In my experience, the most successful PV films maintain an almost painfully delicate balance between sleaze and artistry, and those that don’t leave me with nothing more than a ninety minute hole in my life and a feeling of being mildly pervy.
Ogon Batto (Golden Bat) is in many ways typical of the type of films Sonny Chiba appeared in before he became an international action star with the Street Fighter movies. Under a long term contract with Toei Studios, he racked up an impressive slate of low budget B movies during the sixties, a good number of kiddie-themed science fiction films among them. His turn as Iron Sharp in Uchu Kaisokusen (aka Invasion of the Neptune Men), as well as his starring roles in the Toei TV series Nanairo Kamen and Ala-no Shishai, also made him a veteran of the costumed hero Tokusatsu genre of which Ogon Batto is squarely a part–though in Ogon he was, for once, spared having to be the guy in the silly super hero costume (an honor that went to actor Hirohisa Nakata). This might have provided a nice break for Chiba–as well as an opportunity to enjoy a bit of shadenfreude at Nakata’s expense–but it also results in a rare instance in which the charismatic and energetic Chiba is rendered relatively low-key by all that is going on around him. For, while Ogon Batto may have little in terms of art that distinguishes it from other such films in Chiba’s early filmography, it does have a certain energy to its presentation that clearly sets it apart.
Ogon Batto begins with Akira (Wataru Yamakawa), a young amateur astronomer, making the shocking discovery that the planet Icarus has gone off course and is heading rapidly toward Earth. No sooner has Akira made his case to the disbelieving staff at a nearby observatory than he is whisked away by a cadre of Men In Black and taken to the headquarters, hidden in the Japanese Alps, of The Pearl Research Institute, a secret, UN-backed organization dedicated to studying strange space phenomena. Here he meets Capt. Yamatone (Chiba), who promptly asks Akira to join the institute–because, despite being a kid, he obviously knows a lot about science and stuff. Akira accepts, and is immediately introduced to Doctor Pearl (Andrew Hughes) and his granddaughter Emily (Emily Paird), a twelve-year-old child who, in classic Japanese sci fi movie fashion, obviously holds a position of some authority at the institute. Doctor Pearl shows Akira the Super Destruction Beam Cannon, a ray gun with the power of “1000 hydrogen bombs” designed to blast Icarus out of the sky before it can hit Earth. Unfortunately, Pearl tells him, the cannon is not yet operational, because a special mineral is needed to create its lens. No sooner has Pearl said this than the team receives word that an expedition searching for that very mineral has run into trouble and is not responding to contact. At this, the entire staff–man, woman and child–pours into the institute’s flying Super Car and takes off over the ocean. Soon the location of the expedition is spotted: It’s the lost continent of Atlantis! The team touches down on Atlantis and finds the entire expedition team dead, at which point a giant tower–looking like a mile high drill bit with a squid’s head on it–rises up from the ocean and starts shooting cartoon laser beams at them.
This tower is the base of Nazo (Koji Sekiyama), the self-proclaimed Ruler of the Universe, who wants to destroy humanity because “No one else should exist except for me, Nazo!” With Nazo’s foot soldiers hot on their heels, the team retreats into a temple, where they find an ornate sarcophagus. On the sarcophagus is an inscription stating that, 10,000 years from the date of that inscription, a crisis would erupt that would necessitate the aid of the Golden Bat, the occupant of the sarcophagus, who could conveniently be resuscitated by just adding water. As the foot soldiers close in, Emily follows those instructions and revives the Golden Bat, a hulking figure in Gold lycra and skull mask, who proceeds to beat the enemy into retreat with his Baton of Justice. With Nazo and his minions gone for the moment, Golden Bat informs Emily that, because it was she who revived him, only she can summon his aid–and with that makes his magic bat mascot affix itself to her uniform in the form of a bat-shaped broach. He also informs the team that, now that he has been revived, Atlantis will once again sink below the ocean. The team makes for the Super Car and manages to take off in the nick of time as Atlantis crashes back beneath the waves.
And there you have it, ladies and gentlemen: The first fifteen minutes of Ogon Batto. And things don’t really slow down much from there. The film may be a pure, hastily made, low budget construction (just how many commercial Japanese features were still being made in black and white in 1966?), but there is one thing of which you can be guaranteed: By the time you reach the end of its seventy-minute running time, you will have seen an awful lot of stuff happen within a very short period of time.
While the Golden Bat is a lesser known Japanese super hero compared to the likes of Ultraman or Kamen Rider, he is no less a venerable one. The creation of one Takeo Nagamatsu, his origin dates back to the early thirties, and is attributed, depending on who you ask, to either pulp magazines or to kami-shibai, a practice of live storytelling with printed illustration cards that was popular with children in that era. Whichever is the case, he would later make the transition to manga, where he would, at one time, be rendered by the capable hands of the master himself, Osamu Tezuka (Tetsuwan Atom, aka Astroboy, and Jungle Emperor Leo, aka Kimba). A year after his feature incarnation in Ogon Batto, he would go on to make his debut in a popular animated television series, making this movie just one stop in his journey toward total Japanese media domination. A live action television series would follow in the early seventies.
It is clear that the Bat’s manga incarnation is the inspiration for Ogon Batto, and it’s one of the film’s most admirable qualities that it tries to stay true to the look of that source, even if with mixed results. The Nazo that appears in the comics, for instance, is a distinctly weird creation, sort of an amorphous black shape with bat ears and four-laser firing eyes who has a hovering flying saucer in place of a lower body. There is definitely an attempt to duplicate that look on the part of Ogon‘s art department, but with the resources they had to work with, Nazo just ends up looking like a man in a big floppy flannel sack–and because the effect of him hovering above the ground with no lower body was hopelessly beyond their means, the actor simply keeps his bottom half hidden within a stationary saucer-shaped control console.
Nazo’s tower, on the other hand, really looks like a manga creation given real world dimensions, and it’s one of the movie’s visual treats. The model is put to its best use during the film’s climax, in which the tower suddenly erupts from the bowels of the Earth directly below Tokyo and rises up to loom threateningly over the city’s skyline (a scene closely parodied in the 2004 live-action film version of the 70s anime Cutey Honey). In fact, all of the film’s models–from the tower to the shark-shaped flying submarine that Nazo’s toadies use to travel between it and their various villainous assignations–are imaginative and fun, and none the less so for all the visible wires used to put them in motion.
As for the Golden Bat himself, he seems here to be the kind of super hero whose super powers rely mostly on you being repeatedly told by the other characters in the movie just how super powerful he is. His preferred method of combat is running around and clubbing people one-by-one with his baton while stopping to strike highly stylized dramatic poses, which doesn’t give the appearance of being that much more effective than the ray guns the members of the Pearl Institute are equipped with. Furthermore, he always announces himself with a laugh that is obviously meant to be ghostly and fear-inspiring, but which sounds more like the kind of chattering, forced laughter that just makes people uncomfortable. Whenever he does this, you kind of expect Sonny and company to start uneasily and halfheartedly laughing along while slipping each other nervous sideways glances. And when he flies it just looks ridiculous. All of this, of course, somehow combines to make the guy actually seem kind of lovable, though I don’t think that was the intention.
The practice of striking highly stylized dramatic poses is a popular one in Ogon Batto, and it’s not just limited to our titular hero. In fact, the whole cast gets in on that action at one point or other, most memorably when a whole group of them, reacting en masse to some shocking revelation or bit of off-screen business, will do it all at the same time. It comes across kind of like a cross between silent movie acting and Vogueing. I realize that this film was produced in an era when camp was a dominant aesthetic in popular culture. But, as campy as all of that comes across, I don’t think that the intention of the makers of Ogon Batto was to poke fun at their subject matter, but rather to use that prevailing aesthetic as carte blanche for them to be absolutely as corny as they wanted to be. The result is a film that’s the cinematic distillation of the spirit embodied in the phrase “Gee whiz!”
As I indicated earlier, the remainder of Ogon Batto‘s plot unfolds with much the same breathless pacing as it’s prologue, each frantic set piece practically stumbling over the next in the overall rush to cram everything in before the credits roll. Nazo, rallying after the whole Atlantis debacle, sends three of his evil emissaries to infiltrate the Pearl Institute headquarters. This trio includes Jackal, a wolf-man, Piranha, a woman in a scaly fish outfit, and Keloid (Yoichi Numata), a Grandpa Munster look-alike with oatmeal on his face. After a series of frantic ray gun battles and the Golden Bat showing up to run around and club people with his baton, the villains succeed in making off with the Super Destruction Beam Cannon, only to find that it is missing the crucial lens (which, by the way, has now been successfully fabricated by Doctor Pearl and company, thanks to a gem comprised of the necessary mineral being in the Golden Bat’s hand when he was found in his sarcophagus at the beginning of the movie).
Taking on the appearance of Naomi (Hisako Tsukuba), another member of the institute, Piranha kidnaps Emily, and soon both Emily and Doctor Pearl are being held hostage by Nazo, with the lens stated as the price of their safe release. This leads to the final showdown between the Golden Bat and Nazo, held high above the streets of Tokyo (and involving, among other things, a dog fight with that cool shark-shaped flying submarine), as the rogue planet Icarus hurtles perilously ever closer to our seemingly doomed Earth.
And just where is Sonny Chiba in all this, you may ask? Well, he does have his heroic moments, but the top-billed star seems mostly content to blend into the background and let all of the insanity just happen around him. Which is a very sensible attitude to take with Ogon Batto. It’s an easy film to mock, but if you take the time to step back and appreciate just how furiously it’s working to entertain you, you’ll find that it’s equally easy to love. Just don’t expect it to be a showcase for the Street Fighter himself.
Release Year: 1966 | Country: Japan | Starring: Sonny Chiba, Hirohisa Nakata, Andrew Hughes, Wataru Yamagawa, Emily Paird, Hisako Tsukuba, Yoichi Numata, Koji Sekiyama, Kousaku Okano | Writer: Susumu Takahisa, Takeo Nagamatsu | Director: Hajime Sato | Cinematographer: Yoshikazu Yamasawa | Music: Shunsuke Kikuchi | Producer: Kaname Ougisawa | Original Title: Ogon Batto
It was not an unusual practice for Hong Kong’s powerhouse Shaw Brothers studio to participate in international co-productions during its heyday, and the result of that practice was often some fairly unique screen pairings. For instance, there was British horror icon Peter Cushing teaming up with kung fu badass David Chiang in The Legend of the Seven Golden Vampires, and the Sentimental Swordsman himself, Ti Lung, trading lines with American TV movie staple and Night of the Lepus star Stuart Whitman in Shatter. But the 1967 spy thriller Asia-Pol stands out in particular for being a potential wet dream for fans of 1960s Asian action cinema. This participation between Shaw and Japan’s Nikkatsu – the studio that trademarked its own distinctive brand of hardboiled action cinema during the late fifties and sixties – boasts two stars who have, respectively, come to represent more than any others the identity of each of those studios at that moment in their histories.
I was having a hard time starting this review, and I’m not sure why. I don’t mean that I was caught in some moral dilemma, wondering if I should dare discuss such a filthy, irredeemable piece of trash — I think we all know how such a moral dilemma would hash out if I’m involved. I guess it was just a case of writer’s block, or exhaustion. Or maybe it was the fact that there were just so many things to say, so many approaches that could be taken in discussing the source material, that I was overwhelmed. Perhaps even spoiled for choice. And under a bit of pressure. An epic as vast and sprawling and serious as this demands an appropriately grave and serious demeanor. Would I do the subject justice? Would my review be deserving of such a monumental work of art? In the end, I simply had to accept that sometimes words don’t come easy, even to a rambling windbag like me, but like the titular character of the Overfiend, while words may not come easily, they must come never the less.
Things in the Japanese film industry were chugging along during the 1960s. The gradual erosion of restrictive post-war regulation of the Japanese film industry by occupying American forces (samurai and yakuza flicks were banned, as was just about anything that would “inspire the Japanese spirit”) meant that writers and directors were coming out of a long creative hibernation and finally getting to flex their brains again. Inoshiro Honda and Toho Studios were cranking out a steady stream of highly enjoyable fantasy, science fiction, and monster movies built on the foundation of the enduring success of Godzilla. Akira Kurosawa was making movies that no one would watch until Americans started discovering them in the 1970s. Takakura Ken and Akira Takarada were burning up screens as Japan’s two biggest matinee idols. Japan had yet to befoul the world by making M.D. Geist. All in all, not a bad time to be a film fan.