In 1935, Fantasy magazine contracted five of the most popular pulp magazine authors to write a round-robin style story, with each contributing a page or two before passing it on to the next author. On The Cultural Gutter, The Challenge of the Challenge from Beyond looks at how these five accomplished professionals created something about as good as a fourth grade class undertaking the same assignment. And while C.L. Moore, A. Merritt, and Frank Belknap Long are along for the ride, the main show here is the hilarious philosophical clash that comes when H.P. Lovecraft’s section is continued by his friend, Conan the Barbarian creator Robert E. Howard.
My latest on The Cultural Gutter is Punching Cthulhu in the Face. Pulp fiction writer Robert E. Howard is best known as the creator of Conan the Barbarian. His stock in trade were fearless, muscular super-warriors who feared nothing and loved the red rage of battle against foes both human and supernatural. He was also a friend and fan of H.P. Lovecraft and tried his hand from time to time at stories set within the “Lovecraft mythos.” But how does Lovecraft’s style of vague dread and horror experienced by perpetually terrified academics hold up when the main player is, say, a skull-cracking Pictish king who laughs at the eldritch horror of the Elder Gods?
Another stroll through some of (but by no means all of) my favorite places in New York City, this time spread out across Brooklyn, Manhattan, and The Bronx (we’ll get to you, Queens; as for Staten Island, I’ll see what I can do). Another of the many things I like about this city — and really, about most places — is that it’s basically one big, open-air museum. Between free exhibits and things that are just on the street there to be witnessed, you can take in a tremendous amount of history, both mainstream and obscure, simply by doing a little research and walking down the block.
HP Lovecraft, much discussed pulp horror author and Woodrow Wilson lookalike, was either born or transferred into this world from a watery beyond in 1890 in Providence, Rhode Island. His father, a traveling salesman, went insane as a complication of syphilis when young Howard Phillips was but three years old, and the elder Lovecraft was confined to a mental hospital until his death in 1898. Sickly and somewhat unstable as a lad, HP Loevcraft showed a knack for writing (poetry, mostly) despite the fact that he spent little time in school. He was raised by his mother, aunts, and grandfather, and it was his grandfather who first read old gothic horror stories to HP. His mother disapproved, fearing that the stories would upset the child, who already suffered from, among other things, night terrors. Lovecraft’s academic studies, such as they were — he dreamed of becoming a professional astronomer — were stymied by his inability to do well in higher mathematics. Upon the death of his grandfather in 1908, the Lovecrafts hit upon hard times. The family moved into a smaller home, and Lovecraft led a nearly hermetic existence, his mother being more or less the only person with whom he spent any time.
Including The Shuttered Room in a Lovecraft-themed month of reviews is admittedly a bit of a stretch. To the extent that its source story is considered by anyone to be part of the Lovecraft canon, it is thought of as being only very peripherally so, with many of the author’s followers disdaining to give it even that distinction. The story originally appeared in the 1959 collection The Shuttered Room & Other Pieces, which was compiled by author August Derleth and published under his own Arkham House imprint. Derleth, a longtime friend and supporter of Lovecraft’s during his lifetime, is a bit of a controversial figure among Lovecraft devotees. While his championing of Lovecraft’s work is inarguably responsible in part for the author being as well known as he is today, some of the liberties that Derleth subsequently took with that work is seen by many as being of a considerably less laudable nature.
If my review of The Dunwich Horror proved anything, it was that neither H.P. Lovecraft or the gothic horror films of American International Pictures are areas in which I am particularly expert. It’s for that reason that, when word came down that October was going to be yet another month O’ Lovecraft here at Teleport City, I eschewed making the obvious choice of tackling Dunwich director Daniel Haller’s earlier Die, Monster, Die! I just didn’t think I had that much more to add to what I’d already said on the subject. But that left me at a bit of a loss as to what film I would cover. Keith helpfully reeled off a list of yet-to-be-claimed titles (I won’t call them the dregs, exactly), one of which, Beyond the Wall of Sleep, I had never heard of. I darted over to the IMDB and perused the user reviews for Sleep, of which subject lines like “Quite possibly the worst film I’ve ever seen”, “Avoid at all costs”, and (emphasis mine) “The single worst movie I’ve ever seen” were fairly representative. “Yes,” I thought to myself. “That just might be the one.”
One of the many things that makes Lovecraft interesting, at least for me, is the discussion of why his writing work, if it does work for you (and despite my jokes about gambrel rooftops and fishmen, it does work for me most of the time). Everyone has their own reasons. Some can be agreed upon by the larger body of Lovecraft fans. Others are acutely personal. My example has always been my tendency to go backpacking in the wilds of New England, seeing firsthand how, even in our modern, developed world, civilization can vanish abruptly, leaving you surrounded by nothing but the night and woods. Even in those small states, the amount of land that gives way to untamed solitude is vast, and when you walk into the middle of it with nothing but boil-in-bag stroganoff and a headlamp to fend off the grip of the wilderness, it becomes a lot easier to believe Lovecraft’s tales of ancient things lurking in the mountains and foothills. You look up and realize how tiny you are. You look around an realize how vulnerable you are. Wolves, bears, and rutting moose are bad enough. I guess if I had to also deal with chattering crab monsters from space, I’d find them a lot scarier than I might have while sitting at home with a dram of Glenmorangie, reading The Whisperer in the Darkness. Because as has been pointed out to me in discussion, it’s not so much the monster as it is the isolation.
I have stared into the abyss of unspeakable madness, and in it I saw myself. I was taller, had darker hair, and was wearing a Miskatonic University sweatshirt, but other than that, the likeness was both striking and disheartening. His name was Paul, and he was the protagonist in Stuart Gordon’s adaptation of HP Lovecraft’s The Shadow Over Innsmouth. I didn’t like him at first, and then at some point during the movie, I realized that I probably didn’t like him because he was the protagonist I and many of you would be — confused, irritating, panicky, awkward — rather than the protagonist we like to assume we’ll be — manly, brave, competent, and possessed of 20/20 vision. Of all the unnameable horrors that are HP Lovecraft’s stock in trade, none is perhaps more terrifying than staring into the eyes of a spastic dweeb with ill-fitting spectacles and realizing with horror that, yep, that’s me.
H.P. Lovecraft may not be one of the best writers in the world, but he’s certainly one of the most fun to read — not to mention imitate. For this reason, I got it in my head that it would be a great idea to read The Dunwich Horror aloud to my wife. She not only loves to be scared, but is so committed to the endeavor that she’s even on occasion been willing to meet Hollywood remakes of Japanese horror movies halfway. That’s a perfect attitude to bring to Lovecraft, in my opinion, because he’s an author you really need to be willing to work with. In cracking open one of his stories, you’re making an implicit agreement to be scared; otherwise it’s just not going to work. Of course, Lovecraft does his part to help you along in that regard, always letting you know exactly how afraid you’re supposed to be, even when the object of that fear remains somewhat sketchily defined, and also modeling the desired behavior by populating his stories with characters who launch into paroxysms of terror at the faintest fetid odor.
In 1960, AIP’s go-to director for cheap, quickly produced science fiction and horror double bills convinced the powers that be to gamble on letting him make a stand-alone film, in color, with double the production time and more money. Granted that, compared to other studios, this still meant an incredibly lean budget and an incredibly short production schedule. The result was Roger Corman’s Fall of the House of Usher, a landmark film in the history of American horror and one of the best Gothic horror films from any country. Although more sedate and slower paced, finally the United States had an answer to the wild, Technicolor horror films from England’s Hammer Studio.