This is another one of those fragmented movie memories for me, where the only thing I could remember about it was “Amanda Pays turns into a fish” — and even that I eventually convinced myself happened in Leviathan. But when I rewatched Leviathan and discovered that Amanda Pays does not turn into a fish at any point, protected as she was by the power of Peter Weller’s rolled bandana headband, I knew I had to figure out which film it was where she did turn into a fish. Luckily, you type “Amanda Pays turns” into Google, and the first auto-complete that comes up is “Amanda Pays turns into a fish.” Internet, you are truly a good friend. So anyway, it turns out it was The Kindred, and since I was on a fishy underwater monster movie kick and couldn’t remember anything about this one, I decided to track it down (surprisingly difficult) and see what else happens besides the woman who dated both The Flash and Max Headroom turning into a fish. Turns out not much.
Many films focus on the glamour of the modeling industry, but it seems that it’s only the horror genre that concerns itself with its dangers. Movies like Horror of Spider Island and Bloody Pit of Horror have shown us how, time and again, models and those charged with tending to them have been called upon to place themselves in harm’s way, like soldiers at the front. And perhaps no more credible presentation of that reality can be found than in 1981’s Dawn of the Mummy — even if that film also asks us to believe that an American fashion magazine would bankroll a whole crew traveling to Egypt just to shoot dresses that look like old lady nightgowns.
Simply calling Da Khwar Lasme Spogmay “a Pakistani film” would likely send any serious minded booster of that nation’s cinema into paroxysms of despair. The Pashto language film industry that produced Da Khwar Lasme Spogmay, which serves an overwhelmingly male audience in the country’s northern border region, is considered to be pretty much the absolute gutter of Pakistan’s film making culture. For Americans, you’d have to imagine meeting a person from a foreign country whose only exposure to American cinema was through seeing Manos: The Hands of Fate, and who tried to characterize the whole of the U.S.’s filmic output based on that.
It was assumed when the Twilight novels and movies took over the universe, that we would be inundated with similar works of weepy, melodramatic teen supernatural romance. While that may have been the case in literature — assisted no doubt by the fact that self-publishing for e-book readers means anyone with enough determination to finish a book could get it published and sold on Amazon — the same thing didn’t really happen in film. There was a similar unfulfilled expectation when Harry Potter was the king of the hill, and we all assumed there’d be a billion little boy wizard movies. Despite it’s astounding popularity, only a few cinematic cash-ins ever saw the light of day, and they weren’t all that successful (I don’t think many people are demanding the next installment of the Percy Jackson series). I guess now you can throw Hunger Games into the mix as well. Young adult supernatural fantasy may rule the pop literary world these days, but it didn’t really succeed in setting aflame the big screen, or even the small screen. You’d think that, if nothing else, the direct-to-DVD or direct-to-Netflix-streaming world would be stuffed to the gills with dodgy young adult vampire romances and such, but that’s not the case. And yes, I’ve looked. All I found was a bunch of cheap, shot on digital video Fast and Furious rip-offs, which naturally, I immediately added to me queue.
Sector 7 is the very worst kind of movie with which to be confronted. OK, maybe not. Maybe What Happens in Vegas is the very worst kind of movie with which to be confronted, but since that’s not the sort of movie I seek out, and Sector 7 is, then the wounds I suffer at the hands of Sector 7 leaves a much deeper scar than any injuries I may have suffered while confined to a seat in a bus where they were playing What Happens in Vegas. Sector 7 is the person who should be your friend, but when you are dangling over the precipice and it is holding on to you, it suddenly flashes an evil grin and lets go, allowing you to fall to your death puzzled by this betrayal. Also, you are falling into lava. Sector 7, you were a flashy, big budget monster movie set on an oil rig and fronted by a wickedly cute actress with decent biceps. How could you do this too me? How could you be so very bad on pretty much every single level?
If you’re in a deploring mood, there is much to deplore in the sexual politics of 1960s men’s magazines. But, putting aside the rather ungainly issue of the representation of women, can it truly be said that our newsstands’ depiction of men has improved all that much in the ensuing years? To my eye, the typical men’s magazine of today features a heavily photoshopped Ashton Kucher on the cover and, inside, an even more photoshopped spread of some skeletal romcom starlet in her underwear, along with a bunch of “fake it til you make it” columns on how to appear like less of an uncultured dick than you really are and some snarky article about how to nail the new temp in your office.
In 1982, cult film fave Tobe Hooper got his shot at the big time. He was already an infamous character and major figure in the horror film world thanks to his first film, The Texas Chainsaw Massacre. He enjoyed some mainstream success as the director of the original made for television Salem’s Lot, a movie that made a whole generation of children afraid to look out a second story bedroom window. A year after Salem’s Lot, Hooper got a plum job directing a big-budget horror film to be produced by Steven Spielberg. Fans were excited to see what the king of survival horror could do with a Spielberg size budget. Unfortunately, whatever it was he was going to do never came to be.
At the time of this writing, we’re at a point where a good deal of film fans are suffering from an affliction that has become known as “zombie fatigue.” Thanks in no small part to video games, zombies began to shamble their way out of the niche horror market and into the mainstream. And then, just like the movies always told us would happen, the zombie outbreak spread swiftly and without mercy, consuming the entire country in a year or so. Zombies were everywhere, and one of the most obvious results of this sudden explosion of pop culture adoration for the walking dead was a glut of terrible, boring, no-budget zombie films. Sure, there were a few good ones scattered throughout the wasteland — Undead, Hide and Creep, even the Day of the Dead remake wasn’t nightmarishly terrible — but for the most part, it was an onslaught of shoddy shot-on-DV stinkers. Worse still, George Romero himself was responsible for many of the stinkers. Land of the Dead was underwhelming, Diary of the Dead was unwatchably rotten, and Survival of the Dead was…well, it wasn’t as bad as Diary of the Dead.
What is it about a sexy woman in a skull mask? Is it that her nubile body makes one pine for his lost youth while her death’s head visage mockingly reminds him of his encroaching mortality? Probably.
Neraka Lembah Tengkorak is based on a series of popular Indonesian novels credited to author Bastian Tito, all of which focus on the exploits of Wiro Sablang, a sort of wuxia-style wandering hero gifted with a wide variety of supernatural powers. Seven films in all were based on the series, all starring actor Tonny Hidayat as Wiro, and the popularity of the books would later also translate into a successful TV series, albeit one with a different actor in the lead.
With it being October and all, I was in the mood for a decent horror video game that fulfills my basic requirements for a game — that it be old enough so everyone else has lost interest in it, thus driving the price down to an affordable ten bucks or so. Of the many recommendations I got, I decided to go with F.E.A.R.: First Encounter Assault Recon, because I thought the blend of supernatural horror with a SWAT type first person shooter would be interesting. Plus, I’d been told the game was genuinely scary in many places. Seemed like the perfect late-night indulgence. And for portions of the game, it was. It’s a fast paced shooter that does indeed boast some incredibly effective spooky material. But it’s also too repetitive, and the horror often gets forgotten in favor of room after room of shooting it out with basically identical opponents gussied up in the same sort of assault team gear your own character is wearing.