In 1960, AIP’s go-to director for cheap, quickly produced science fiction and horror double bills convinced the powers that be to gamble on letting him make a stand-alone film, in color, with double the production time and more money. Granted that, compared to other studios, this still meant an incredibly lean budget and an incredibly short production schedule. The result was Roger Corman’s Fall of the House of Usher, a landmark film in the history of American horror and one of the best Gothic horror films from any country. Although more sedate and slower paced, finally the United States had an answer to the wild, Technicolor horror films from England’s Hammer Studio.
That some of Bollywood’s worst sins have been committed in the name of nepotism is a fact which anyone who has borne witness to Karisma Kapoor‘s early career can sadly attest to. For the Hindi film industry’s directors, stars and producers, dynasty building seems to be a top order of business, right alongside the practice of their chosen craft. For a fearsome reminder of this, one need look no further than director Raj Kumar Kohli’s 2002 film Jaani Dushman: Ek Anokhi Kahani, as terrible a monument to a father’s love for his son as has ever been erected.
At various points in various reviews, we’ve discussed the painful demise of Hammer Studios and the Hammer horror film, so rather than rehash it here yet again, I direct you to Taste the Blood of Dracula (the review, I don’t mean I’m actually directing you to taste Dracula’s blood, should you have any lying about), Dracula AD 1972, and Satanic Rites of Dracula, all of which ramble on and probably repeat the same information about Hammer’s inability to sustain itself into the 1970s and in the face of a brutal collapse of the British film industry. I also point out on several occasions that, despite the fact that Hammer was a rudderless ship adrift in a tumultuous sea, many — in fact, most — of the horror films they made in the 1970s were of exceptional quality. It’s a shame that the worst horror film they ever made, To the Devil…A Daughter was their last, and thus the swan song for a studio that deserved much better.
There are a lot of times when I don’t remember a movie (sometimes mere hours after watching it), but I remember a particular scene or vague theme from the movie. This has come up several times before. For instance, before I rewatched it, all I could remember about Treasure of the Four Crowns was the scene where fireballs on ridiculously visible wires were flying around. With Sword and the Sorcerer, even though I watched that movie about seven billion times when I was ten years old, all I could remember was “guy falls into room of naked women” and “guy makes witch’s chest explode, then catches her heart.” Although there were many times when I remembered both the scene and the title of the movie in which it appeared, there are many other times when I have no recollection at all of the film’s title. It is in these instances that the Internet has proven to finally be worth all the trouble. Thousands and thousands of years of social and technological evolution finally lead to the moment when I can look up “screaming banshee on moors” and find out in which movie it appears.
That movie was, of course, Darby O’Gill and the Little People. I thought it was Cry of the Banshee, but when I rewatched that film, I found that it contained no screaming banshee on the moors, or any banshee of any type for that matter. Luckily, the internet was there for me. And it was there for me again, very recently, when I was trying to remember the title of a movie about which all I could recall was, “frog man in center of hedge maze.” Actually, I remembered one other scene, which was of a woman looking out a dusty window and seeing some creepy guy in a cape dashing across the moonlit lawn, but it turns out that was a bizarre combination of a bit from The Maze combined with a bit from, I’ve been told, Munsters Go Home.
This time, the movie was The Maze, and when I finally tracked it down (because even if something isn’t in print, the internet also helps you find old copies), I discovered two ways in which my memory was faulty. First, of course, was the fact that I couldn’t remember the title of the movie I’d seen. Second, it turns out I’d never seen the movie. Yet still the concept “frog man in center of hedge maze” haunted me. It turns out that, when I was a little kid, my mother used to tell me the plot of this movie as a spooky bedtime story. Granted, stories about murderous frog men lurking in the center of a hedge maze may seem like a strange bedtime story, but I was a strange kid, and anyway, children’s bedtime stories used to be all full of cannibalism and witches and trolls who steal the fingernails of naughty little boys and girls who don’t eat their stinky boiled kale. In comparison to the Grimm Brothers’ fairy tales, regaling me with the adventures of a man-frog in a hedge maze is small potatoes. But it did result in me spending most of my life thinking I’d seen the movie — which, as I explained, I discovered to be untrue once I actually did watch it. It also fueled, or so my theory goes, by continuing obsession with hedge mazes, especially hedge mazes that are occupied by weird magical creatures and monsters. Preferably sexy, naked nymphs and such, because if I have to be murdered by a charming but malicious magical being, I’d much rather it be a sexy flying girl with pointy ears and no clothes than a lurching man-frog in a threadbare suit or a shirtless guy with goat legs and a fondness for Zamfir records.
While I was disappointed in the subjectivity of my memory — what other grand adventures are merely lies I told myself so many times that even I started to believe them — I was happy to have this movie on hand to watch for the first time, even if the big reveal of the ghoulish dark family secret was already known to me. In fact, knowing the shock ending ahead of time is probably or th better. If you went into this film with some degree of anticipation, after all, the big reveal would be something of a letdown, to say the least. Conversely, if you go into a movie knowing little about it other than “frog man in center of hedge maze,” it’s much easier to be pleasantly surprised by the bulk of the film and pleasantly amused by the shoddiness of the nightmarish man in a monster suit waiting for you at the center of the labyrinth.
The Maze is a film tailor-made to appeal to me. It has a gloomy castle, gratuitous fog, a hedge maze, a cute woman in a bullet bra, creepy butlers, secret passages, and a “jolly good, old chap” kind of guy who smokes a pipe and enjoys motoring through the countryside whilst wearing his Harris tweed. And, of course, it’s got the man-frog. It’s black and white, and since it’s the sort of movie that is unlikely to ever be lovingly restored — that exhaustive process being restricted to classic works of art like Caligula and Zombie Lake — it remains available primarily in grainy, murky bootleg copies. Now, I’ve never been a quality freak, especially for old films. For newer ones, yeah sure. I want them looking the way they’re supposed to, at the correct aspect ration, in the correct language, with all the scenes intact. But for a lot of old films, I kind of like seeing them all grainy and beat up, with the dust specks and the random missing frames and that greatest of old film friends, the stray piece of hair. Not that I would turn down a proper copy of The Maze, or of any old film, but having a pristine and remastered version doesn’t mean that I’ll be willing to get rid of my crappy old copy. What I would like to see is a copy of The Maze that restores the film to its full 3D glory, even though from what I can judge, the 3D would be pretty lackluster, unless you are really excited by gratuitous “bat flies at the camera” 3D effects.
Gerald MacTeam (Richard Carlson) is about to married to his lovely fiancee, Kitty (Veronica Hurst), and to celebrate they are frolicking in some sun-kissed paradise with, for some reason, Kitty’s dry-witted aunt Edith (Katherine Emery). Fun in the sun is interrupted when Gerald gets an urgent telegram from his uncle. It turns out that Gerald has a family castle in the highlands of Scotland, and all sorts of weird things happen in it. As a boy, Gerald remembers being locked in his room at night whenever he and his family visited the castle, and that there was a massive hedge maze into which no one was ever allowed. He departs to tend to whatever emergency his uncle has been contacted about, but Kitty and Edith become increasingly worried when they receive no word from him. When a letter does arrive, it only distresses them more. Gerald calls off the wedding, breaks his engagement to Kitty, and forbids them from ever visiting or contacting him again. Kitty is understandably perplexed, and rather than merely accept Gerald bizarre, out of the blue proclamation, she and Edith pack up and head for Scotland to see what’s up at the ominously named Craven Castle.
Gerald is, needless to say, distressed by their sudden arrival, just as they are distressed by the fact that his hair has turned white and he seems to have aged considerably. He is adamant that they must leave immediately, but Kitty keeps devising excuses to stick around until she has figured out what the heck is going on and why Gerald has suddenly become so hostile and elusive. Clues begin to prevent themselves later that very night, when they hear Gerald and his two servants dragging something out of the off-limits guard tower and into the maze. Kitty discovers a secret passage in her room that leads to a long-forgotten room with a window (most of the windows in the castle have long since been bricked up) and observes the men hauling something into the maze. On the second night, Edith fakes out Gerald and leaves her room before it is locked for the night. While exploring the castle, she stumbles across…some hideous thing…that scurries from her view an disappears into the shadows before she can get a proper look at it. This tears it for Gerald, who insists that they get lost. Kitty counters by arranging to have a group of their friends show up, hoping that familiar faces and friendship will snap Gerald out of his funk and force him to come clean about the mysterious shenanigans. Her scheme almost works. Gerald even smiles at some point. But then it all goes horribly wrong. Everything comes to a head that night, and the horrible truth is revealed.
The Maze depends heavily on atmosphere. For the bulk of the movie, very little actually happens. Small tidbits are thrown the viewer’s way to keep them interested — a fleeting glimpse of a glistening creature, a weird webbed footprint, the frequent foreboding stares of the butlers — but if this sort of movie isn’t your thing, it’s going to bore you pretty quickly. Lucky for me, this sort of movie is my thing, and I found the whole thing engrossing. Richard Carlson, who already had a long list of credits, including at least one other Scotland-based horror tale (an episode of Lights Out entitled “The Devil in Glencairn”), does a wonderful job of transforming Gerald from happy-go-lucky regular guy to world-weary crank, and he does so in a manner that makes you both sympathetic (you know he bears some horrible family secret) and irritated (why won’t he just trust someone?). But then, I guess I’ve never had a giant frog for a great great great great uncle, so who am I to judge? I do, however, have an uncle who refuses to put his teeth in, and I don’t think it’s an entirely dissimilar circumstance.
Veronica Hurst, aside from being gorgeous, also does fairly well with a character who stays within the realistic bounds of femininity at the time (oh for the days women investigated unspeakable horrors whilst dressed in a shimmering cocktail dress and heels) but also emerges as strong-willed and determined in her unwillingness to simply let Gerald be a spooky jerk. That said, she may be one of the worst amateur sleuths in the history of amateur sleuthing. Although she constantly foils Gerald’s plans to send her and Edith away, nothing ever really comes of the time she buys herself. Edith, for that matter, is set up as sort of the stolid voice of reason, but her sneaking about never bears much fruit, either. It gets to be frustrating at points, and even though both women are fairly well portrayed for the time, one can’t help but with there was a bit more of the modern in them, thus allowing Kitty to grab Gerald by his tweed lapels and knock some sense into him. I mean, he has a dark spooky family secret, but it’s not that dark or spooky. Kitty sort of stand sup to him by defying his orders to skedaddle, but it would have been nice to see her actually confront the guy and not let him glower and frown his way out of it.
The supporting cast,lead by Katherine Emery as Edith and Michael Pate as William the butler, is also excellent. With the exception of Veronica Hurst, who was only in her very early twenties at the time, The Maze is yet another in a long line of classic examples of how a film can be lent an added air of gravity and importance by filling the cast with actual adults rather than teenagers. These are all experienced players, and they handle the film with dedication, so much so that when the final reveal of the creature proves to be somewhat comical both by today’s standards as well as, I would assume, the standards of the time, it hardly matters. They sell it regardless, and after the initial guffaw at the sight of this man-frog, The Maze makes it really easy to get over creature design short-comings. It helps that the creature is only on screen for a brief moment, but what helps more is that the entire cast sells the tragedy of the situation.
There is also some attempt to justify scientifically the appearance of the creature, who it turns out, is a horribly deformed member of the MacTeam family. Kitty discovers Gerald reading a book about human deformation, and Gerald explains that the human fetus goes through many stages of evolution before obtaining its final form, including one that is amphibian in nature. As with most horror film science, the end result is somewhat dubious but wholly believable within the confines of the film’s reality. Once again, this is the product of a cast that is committed to selling the plot of the film, even at its most outlandish moments.
Complimenting and, usually, overpowering the cast is the cinematography, production design, and director. William Cameron Menzies isn’t exactly a well-known name among modern horror fans, but he directed a number of early horror efforts, including 1931’s The Spider and 1932’s Chandu the Magician, both films that drew heavily upon the world of magic and illusionists, as well as 1936’s Things to Come (based on the predictions of H.G. Wells) and 1940’s The Thief of Baghdad. However, what’s probably more important to the success of The Maze is his long career and vast experience as a production designer and art director. In this role, Menzies is perhaps better known. His experience in this field reaches as far back as 1918 and includes a whole slew of famous films such as the 1924 version of The Thief of Bagdhad, Pride of the Yankees, and in 1939, a little something called Gone with the Wind. A couple Oscars and a few other assorted awards later, he found himself directing The Maze, as well as serving as the film’s art and production designer. These multiple roles make it possible to say that the movie is, every step of the way, the director’s vision. It also means that the guy responsible for the burning of Atlanta sequence is also the guy responsible for the man-frog in this film. Menzies was no stranger to horror of science fiction, having previously directed the sci-fi cult classic Invaders from Mars. Although the direction itself in The Maze is best characterized as “blandly competent,” the unassuming nature of the direction allows the mood to take center stage.
And that’s a wise decision, since it’s the film’s strongest character and was obviously the aspect in which Menzies was more interested. We barely get a glimpse of Craven Castle (obviously because of budgetary concerns — this is a low budget film, after all), but when we do, it is all twisted brambles and gnarled trees. When Kitty and Edith first arrive, the moors are awash in fog. Everything inside the castle is shadows and gloom. Even when sets aren’t draped in moroseness and cobwebs, it feels like they are. When the atmosphere takes front stage, the film is very effective. When it relies on the script, it is decidedly less so. And even within Menzies’ otherwise acceptable if pedestrian directing style, there are a number of curious decisions. Most noticeable is the bizarre set-up during narration sequences featuring Katherine Emery, which are framed so that she is visible from the chin up at the very bottom of the screen, with the rest of the frame filled with nondescript ceiling and room. If I had to guess, I would say this was not an artistic decision, but was rather the product of a camera being improperly positioned and there not being enough time, money, or interest in reshooting these sequences. Still, these are minor gaffes in comparison to the film’s biggest misstep, which is promising a horrible monster terrifying beyond all belief and then delivering…well, you know by now.
Augie Lohman was the special effects supervisor, so one has to assume that blame for the appearance of The Maze‘s signature monster should be pinned on him — though Menzies ultimately made the decision to go with the creation. Judging by his long list of credits, which includes special effects for everything from John Huston’s Moby Dick to Barbarella, one has to assume that Lohman was good at what he did. But The Maze represents his first real foray into the realm of the fantastic, having previously worked on adventure and crime films. I don’t know if it was his relative inexperience (hard to believe since three years later he was working magic in Moby Dick), or a function of time and money that resulted in the final product. To some degree, he was hamstrung by the story. The Maze was based on a novel by Maurice Sandoz, so the nature of the beast as already set. I would imagine that even the most adept effects man in the early 1950s would have a hard time when saddled with the assignment “make me a man-frog!” Modern effects technology could probably dream up something more effective, but then, modern scripting would probably ditch the idea of a frog entirely and go with something more legitimately terrifying, like a boll weevil or a marmoset. So maybe Lohman was just faced with an impossible task and did the best he could.
Which, in all honesty, was pretty bad. If you didn’t know ahead of time that the monster was going to be a colossal let-down, then that first reveal, when Kitty stumbled upon the creature while wandering desperately through the maze, would pretty much undo all the hard work the atmosphere of dread put into the rest of the film. To make matters worse, rather than walking upright like a man, the frog creature is down on all fours — which might have worked it the suit was designed to better mimic a four-legged creature. Instead, it’s designed in the same way that the Anguilas costume from the Godzilla movies was designed, meaning that the hind legs are bent because the guy in the suit is just crawling around. And as if that wasn’t enough, it seems like even the makers of The Maze couldn’t justify trying to pass off a frog’s “ribbit” as a terrifying noise and so instead rely on…elephant noises? Huh. How about that? The end effect is singularly laughable.
On the scale of scary animals, frogs have to be at the bottom of the list. I mean, maybe even lower than giant killer bunnies. Sure, some people think frogs are “icky,” and like me, many of you know from first-hand knowledge that if you catch one, they are going to defend themselves by peeing on your hand, but other than that, the number of people genuinely terrified by frogs must be very small and limited to a few women who had bad experiences as girls with naughty little country boys dropping frogs down the back of their dress (not that I ever did that to anyone), and members of various Amazonian tribes who have to deal with those frogs that are the size of a fingernail but will cause you to die an agonizing and certain death by poison if you touch them. Oh, and maybe Spider-Man, who I think once tackled a dastardly frog guy. Even the Australians, who have come as close to anyone to doing actual real world combat against giant frogs, consider them a nuisance more than a nightmare of hell that will cause a woman to hold her left hand up in front of her face while biting the knuckles on her right. I mean, sure. If I was out at night, wandering through the hedge maze of a spooky Scottish castle, and I stumbled upon a gigantic frog, I’m sure I’d be taken aback, perhaps even a little startled. But once the initial shock wears off, and provided he doesn’t shoot a gigantic sticky tongue out at me, I think I’d recover fairly quickly and go into “I say, that’s a tremendously large frog you have there, old chap” mode — which is a mode I go into with disturbing frequency.
It should be noted, however, that the above statement is only suitable for instances in which you encounter an actual giant frog in a hedge maze or a haunted cove. Saying “I say, that’s a tremendously large frog you have there, old chap” whilst in a gym locker room or standing at the urinals lends the phrase an entirely different and perhaps controversial air.
In the end, though, the monster is played more for tragedy than terror, so if you know in advance that the build-up is let down by what’s being built up to, you can relax and enjoy the rest of the movie, have you chuckle at the sight of the monster when it finally shows up, then move on with very little harm done. There have certainly been sillier looking monsters (Giant Claw, I’m looking in your direction), but few that are surrounded by as much somber atmosphere and seriousness.
I have a tremendous affinity for this film, even though I think when my mom told it to me as a bedtime story, she changed things up a bit. Because I’m pretty sure in my version of the movie, the man-frog lived in the center of the maze (in actuality, he lives in the locked guard tower and is carried tot he maze at night so he can swim in the pond in its center) and the dragging and scraping sounds were made by the servants dragging some poor chump out to the maze to be eaten alive (the reality in the movie being that the monster never actually kills anyone, though one maid dies of fright upon seeing it). But still, after setting the record straight in my own mind, I still think The Maze is an enjoyable, if somewhat silly, film that boasts some tremendous mood and a hearty chuckle. The script does tend to run in place for too long — Kitty diligently investigates the situation but never makes any real progress — but I have a pretty high tolerance for films comprised mostly of well-dressed people sitting in comfortable chairs, sipping scotch and pondering things. I didn’t find The Maze to be boring even when it was biding its time, and I think the build-up is quite nice even if the pay-off is more side-splitting than horrifying. Screenwriter Daniel Ullman, who worked mostly in television but also wrote the screenplay for Mysterious Island (where his script is once again upstaged by production design and special effects), redeems himself int he film’s final moments, which actually succeed in making you feel sorry for our doomed man-frog beastie, but the bulk of The Maze, be warned, is people sitting in chairs discussing things that should be resolved much quicker than they are.
So I reckon if you are looking for a great monster and cracking good dialog, you’re probably better off elsewhere. But I found a lot to like in The Maze, even if my mom’s version of the movie was better, and I would gladly wander through it again…even knowing what’s waiting in the center for me.
Release Year: 1953 | Country: United States | Starring: Richard Carlson, Veronica Hurst, Katherine Emery, Michael Pate, John Dodsworth, Hillary Brooke, Stanley Fraser, Lillian Bond, Owen McGiveney, Robin Hughes | Writer: Daniel Ullman | Director: William Cameron Menzies | Cinematographer: Harry Neumann and William Menzies | Music: Marlin Skiles
It’s not that Event Horizon isn’t the kind of movie I would write about. Haunted spaceships and Sam Neill ripping out his own eyeballs is right up my alley. No, the reason isn’t the content, but rather, that fact that this is one of those movies that already has a lot of words spent on it from a variety of sources both in the mainstream and in the realm of cult film fandom. Under such circumstances, it’s hard to imagine what i might have to add that is new. In some cases, I can come up with something — some tiny, meaningless tidbit that is a throwaway line in a movie that then allows me to write endlessly on some idiotic and obscure point. But upon watching Event Horizon, I was left with a distinct lack of ideas when it came to thinking about how I might approach writing about this film with some degree of originality. And now that I’ve finished the first paragraph, I still have no idea, so with any luck, something will pop up as I stumble along.
I didn’t see Event Horizon when it was released. I’m not sure why. I mean, it’s a gory film about a spooky spaceship. I think, however, in 1997, I saw maybe three film the entire year, and that was when I went out on dates with a lovely Southern belle. Somehow we ended up at a screening of Mortal Kombat II: Annihilation. So shamed was I that I just packed up and left North Carolina for New York, hoping to lose myself in the throng and hide my shameful secret. But Teleport City has, in a way, become a curious place for dragging my own horrible secrets into the light for all to see, and on the scale of shameful secrets, “took a date to see Mortal Kombat II: Annihilation” is much worse than “burning passion for Catalina Larranaga” or even “took a date to see Wicked City.” It’s probably not worse than, “invited a girl over, cooked her a crappy dinner, then made her watch Black Devil Doll from Hell,” but it’s pretty close.
I was also pretty much broke in 1997. Hell, I was pretty much broke in 2007, but I’d learned to stretch a dollar in those ten years. Whatever the reason, I didn’t see many movies that year, and Event Horizon was among the ones I didn’t see. Heck, I don’t think I knew a thing about it back then, because I didn’t even have a TV at the time where I could see important commercials informing of the virtues of films like Event Horizon, B*A*P*S, Kull the Conqueror, or any of the other fine films released that year. In the many years that followed, Event Horizon was off my radar and forgotten about, even though from time to time someone would tell me I should see it. That almost always encourages me not to see a film, as very few people seem to understand the complexities of my taste, and so they assume that I will want to be watching Troma films or other intentionally and ironically crappy movies. People just can’t grasp my earnestness. But lately, I’ve been going back and catching up on a lot of the science fiction I missed in the past ten years or so, and after Screamers, Event Horizon was the next film on the list — though calling it science fiction is sort of like calling Halloween a “coming of age drama.”
Despite the starships, hibernation chambers, spacesuits, and other superficial trappings of science fiction, Event Horizon is most definitely a horror film through and through, hewing closely to the classic set-up of a group of people in an isolated location, being preyed upon by a mysterious and murderous force. It just so happens that outer space is a slightly more isolated location than usual. In this regard, Event Horizon draws upon a history of science fiction horror that includes films like Alien and Mario Bava’s Planet of the Vampires and can be traced back even further to the era of pulp fiction and writers like H.P. Lovecraft. In fact, it’s Lovecraft’s name that is most often invoked when people attempt to describe this film, even though at no point does Sam Neill yell “Yog Sothoth!” Unfortunately for a lot of people, Lovecraft and horror films were not invoked by the advertising for the film when it was released, which marketed it for the most part as a space adventure with some minor overtones of spookiness. People who went in expecting sci-fi space adventure found themselves confronted by hallucinatory images of demon rape, maggots, people being flayed alive, other people vomiting up their own innards or possibly someone else’s arm — at times, the atrocity exhibition is hard to decipher, but the fact remains that it was not what the average sci-fi fan was expecting. I’ve never quite understood this type of bait and switch marketing, as it only makes people mad. But I suspect that it has less to do with some sinister attempt to trick sci-fi fans into seeing a horror film and more to do with an ad agency that never bothered to watch the movie they were marketing and just assumed that, since it featured a spaceship, it was a science fiction film.
By the time I saw this movie, of course, the cat was out of the bag, so I knew exactly what I was getting into. Even if I hadn’t, it would not have mattered much, since I can roll with horror just as easily as I can science fiction. So that’s not what bugs me about this movie. What bugs me is that Event Horizon is this close to being a great movie, and that it comes so close but ultimately fails is, fair or not, much worse than if it had just been a crummy movie from beginning to end. At least then, I could have abandoned any care and gone along with things. That’s what gets me through The Chronicles of Riddick, Aeon Flux, and the many other two-star science fiction films for which I seem to have an incredible weakness. But Event Horizon was almost so much more, and while I ultimately like the movie quite a lot, I do so well aware of the bitter taste left by great ideas left poorly explored and a resolution that sees the movie collapse in on itself — which I guess is fitting in a way for a movie that features the a black hole propulsion system.
The set-up is not unlike that of a couple other “investigating the mysterious ship” movies. I’m thinking specifically of The Black Hole and 2010. In the year 2047, a group of search and rescue astronauts lead by Lawrence Fishburne when he was allowed to show emotion instead of being an emotionless monotonal Matrix guy, are en route to a secret location known only to aerospace scientist Sam Neill. It is soon revealed that they are on their way to rendezvous with the space ship Event Horizon, an experimental craft with the ability to use a black hole generator to warp space and travel massive distances in the blink of an eye. But the ship went missing seven years ago, and there’s been no successful contact with the crew since it suddenly re-appeared near the planet Neptune. Captain Miller (Fishburne), Dr. Weir (Neill), and the crew of the rescue ship Lewis and Clark are to make contact with the crew of the Event Horizon and see what the heck is going on. A rough approach through the stormy space surrounding Neptune results in damage to the Lewis and Clark, meaning that whatever happens on board the Event Horizon, they’re going to have to stick around a spell to fix their own ship.
Things are hardly soothing on the nerves once the team boards the massive experimental space ship. The crew is gone, and the only trace of them is a garbled transmission full of screaming — though eventually Miller and company also discover some hideously mutilated remains splayed across the walls. Although the ship’s black hole drive is presumably shut down, it still finds time to activate itself and suck a member of Miller’s crew into its vortex, returning him in a coma that is only broken long enough for him to babble hysterically about “the darkness inside him” and the nightmarish things he saw on the other side. On top of that, the rest of Miller’s crew starts seeing things — specifically, hallucinations of their dead loved ones. And because horror on top of horror isn’t enough, scans of the Event Horizon begin returning reports of widespread bio signals, inferring that something else is on the ship with them. When one of Miller’s officers decodes the Event Horizon log, they are met with perverse images of the crew being ripped apart, raped by hideous beasts (or possibly by other members of the crew), and suffering untold and unspeakable horrors. Miller decides that the ship can go to hell, and they’re leaving it behind. But Weir seems to feel that the ship has already been to hell, and that somewhere along it’s universe-warping journey, the Event Horizon passed into another dimension, one of absolute chaos and evil, and in doing so became a sentient and highly malevolent living organism. The scans are picking up life forms; they’re picking up the ship itself, and the hallucinations and other problems are a result of the ship’s immune system defending itself from invading organisms.
Or the ship could just be a big ol’ hunk of Hell-infused evil. Whatever the case, Miller is as keen on leaving as Weir is on keeping everybody there.
As a concept, I think Event Horizon is tremendous. The idea of a ship’s experimental drive warping space tot he point where it rips the fabric of the universe and winds up in another dimension humans could best comprehend as Hell is wonderful, and that sort of “horror among the stars” is right out of the old pulp writings of H.P. Lovecraft, who often tinged his horror with elements of science fiction. The universe into which the Event Horizon passed is glimpsed, but only in tiny, tiny portions, and the film relies again on the old Lovecraft trope of a place so completely evil, so thoroughly perverse and malign, that to merely gaze upon it would drive a man insane. Further, the idea that the ship, once returning in some way or another from that universe, would have become a sentient creature as evil as the universe through which it passed is a concept rife with potential. It’s also a set of ideas so vast, so complex, that attempting to tackle them in two hours in a sci-fi horror film is almost certainly doomed to failure.
And that’s what happens to poor Event Horizon; it is filled with too many good ideas that are too complex, and there’s no hope of the film ever being able to satisfactorily unravel it’s science, meta-science, philosophy, and religion. In a way, this isn’t a bad thing. To present human characters with a situation far beyond their comprehension and thus leave many questions necessarily half-answered or completely unresolved is fine. There is a way to do that. I just don’t think Event Horizon hits the mark. It aims. It makes a valiant effort. But int he end, it just can’t get it’s head around its own central concepts, and the whole thing devolves into an ending that lets the film down.
But make no mistake about it — I like this movie. I like it a lot. I think the things it does right make it more than worth the time it takes to watch. My frustration stems purely from the fact that it was well within the grasp of this film to be even better, and it didn’t quite make it. It’s like one of those break-aways in basketball where one guy has the ball,sprints the length of the court alone, has everyone cheering and going nuts, but then when he goes up for the slam dunk, he somehow screws it up and misses. You know, if he’d just dribbled down and missed a jumper, no worries. But because there was tremendous emotion and pageantry around the idea of a breakaway and dunk, when the guy blows the dunk, it makes the missed basket way more painful — especially if it comes near the very end and costs them the game. Event Horizon spends most of its running time building up the freak-out and scares (sometimes with cheap jump scares, but usually through the use of genuine atmosphere), but as Roger Ebert said of the movie, “it’s all foreboding and never gets to the actual boding.”
But let’s detach ourselves from disappointment and spend some time talking about what this movie does right. First and foremost is the atmosphere. Although the science fiction setting misled a lot of viewers, it works wonderfully for this type of film. It’s basically a slightly more fantastic version of the “old dark house,” the remote cabin, or any of the many other locations horror films use to isolate their cast from the outside world — only more so. Millions of miles from home, on a tiny man-made island, surrounded by an environment that will kill you almost instantly if you set foot outside. That’s even more claustrophobic and nerve-wracking than being at some rich weirdo’s country manor. And Event Horizon never lets you forget how vulnerable these people are. Their air is running out. One guy ends up outside the ship without a spacesuit. You never lose sight of how fragile humans are in this setting — something I think could only be replicated by setting your movie in the middle of the ocean. Much of Event Horizon has to do with the concept of tampering in domains man was not meant to see, but while the specific domain may be the Hell Universe, in general it’s obvious that even save travel through space in incredibly dangerous, and a tiny mistake or bit of damage can have colossally negative repercussions.
Adding to the ominous air is the Event Horizon itself, which was apparently designed by someone who thought H.R. Giger’s stuff was just too cuddly. I’m not sure how practical it is to have a spaceship with such features as a rotating tunnel of spikes and a room full of crawlspaces that are accessed through thorn-covered black panels, but I suspect that few aerospace engineers, even in Russia, are looking to design anything quite this terrifying. Remember when the interiors of spaceships were all white and well-lit? I wonder when the point will come that we decide to move away from that color scheme, and away from various pads and cushions covering stuff, and finally embrace the style that calls for dim, flickering lighting, exposed ductwork and wires, and lots and lots of razor blades and thorns. Practicality issues aside, though, and taken purely as art design, the Event Horizon is magnificent. Production designer Joseph Bennett and visual effects supervisor Richard Yuricich bring an immense amount of experience to the game. Yurichich cut his teeth on films like 2001: A Space Odyssey before moving on to supervise visual effects for Star Trek: The Motion Picture, Blade Runner, and of course, Ghost Dad. Bennett did design for the cyberpunk cult hit Hardware, and one can see the evidence of all their past work (as well as the ever-present influence of old German expressionism and Giger’s work on Alien) in the design of Event Horizon. This isn’t a terribly big-budget film, but they do a lot with what they have, giving the entire movie the feel of some twisted, horrific opera.
Another feather in the cap of this film is the cast. None of them inhabit especially well-developed characters. They operate on the level of recognizable stock — Fishburne is the tough but fair captain; Neill is the scientist consumed by his obsessions; Richard Jones is the wise-cracking black guy. But even when the characters are thin, the performers still give it their all. You feel like they believe what’s happening around them, and while they sometimes make dumb decisions, they rarely make decisions that aren’t understandable given the circumstances. The exception, perhaps, would be that after Miller spends a long time explaining that the ship will pick you brain and create hallucinations of suffering loved ones, and after everyone in the crew understands this is what the ship is doing, Kathleen Quinlan’s Peters still falls for the trick. I’ve mentioned it in other reviews, but it always annoys me enough that I feel like mentioning it again anytime it happens (and it happens a lot). The hoary old “evil entity transforms into a loved one” shtick grates on my nerves. I mean, you’re in outer space, for crying out loud. Obviously, when you’ve been told that the evil spaceship ghoul thing will make you see visions of your loved ones and use them to lure you to your doom, and then all of a sudden your son appears out of nowhere in a location he absolutely could not be in, well why the hell would you fall for that? Why would your son be running around on a haunted space ship that just returned from Dante’s Inferno? I guess you could dismiss it as some sort of hypnotic effect, or the result of mental breakdown making a character unable to reason, but mostly it just always strikes me as lazy writing.
Still, no one turns in a bad performance, even though they’re sometimes given very little to do. The bulk of the good stuff goes to Sam Neill, since he gets to play the characters who goes completely bonkers. If anyone had seen Neill in In the Mouth of Madness, they wouldn’t have followed him into space, because they would know that spooky H.P. Lovecraft entities tend to follow him around and drive people mad. If Event Horizon succeeds with any one character, it’s Neill’s Dr. Weir, who starts off sympathetic enough before he is consumed by the horrible mysteries contained within the walls of the Event Horizon. However, one gets the feeling that his character never becomes omniscient, never actually knows what these mysteries are despite his enthusiasm about them. No matter the speeches he may give about boundless evil, other dimensions, and forbidden knowledge, his Faust of a doctor is ultimately as clueless about what’s going on and what’s going to happen as everyone else’s. Although this is likely the product of the screenwriter not knowing himself exactly what was going to happen, the end result is effective. Neill becomes the acolyte of an unseen “holy man,” one who speaks only in riddles and fools his followers into thinking they possess some profound understanding or insight when, in fact, they have been fed nothing but meaningless phrases and garbled imagery. There’s a tragedy surrounding Dr. Weir, who far from becoming one with the ship and grasping the universe from which it has returned, instead becomes nothing more than a pitiable dupe.
Whether or not screenwriter Phil Eisner meant that to be the case, he should take it. Because the rest of his script is where the concept of Event Horizon starts to unravel. Poking fun at the science is ultimately meaningless — this is hardly the sort of film you go to for hard facts, and such an exercise would be as futile as poking holes in the space science of Star Wars. Still, it’s kind of fun, so why not, provided we remember that stressing fiction over science never kills a movie for me. Heck, one of my favorite science fiction films is Adieu, Galaxy Express 999, and that’s about a steam locomotive traveling through the galaxy while a little kid hangs his head out the window. The science of Event Horizon plays out as if it was conceived by someone who was told about Stephen Hawking’s A Brief History of Time by someone else who hadn’t actually read the book, but had been around other people discussing it. A Brief History of Time was, of course, one of those great books that everyone bought and no one read, putting it in the rarefied air occupied by other such books: that gigantic Bill Clinton memoir, the 9/11 Commission Report, Ulysses by James Joyce, and The Bible.
Part of what Hawking’s book dealt with in its attempt to bring high physics down to a populist level was the topic of black holes. Now I actually read the book, because I’m a nerd like that, and because I had to as part of one of the classes I was taking. It was one of those science classes set up specifically for people who aren’t very good with equations, which meant it was mostly full of journalism students and members of the University of Florida football team who would groan anytime the professor tried to relate a fundamental understanding of physics to the act of making a solid pass. Yeah, sure, physics is involved, but it was highly suspect to suggest that Danny Wuerffel spent his time in the huddle scrawling geometry and physics equations into the dirt to figure out how best to get the ball into the hands of wide receiver Reidel Anthony.
Anyway, I think that class gave me about as sound an understanding as would be needed to be the guy that Eisner’s friend talked to about black holes. Meaning that I could remember that Hawking made allusions to Dante’s Inferno when speaking of the event horizon of a black hole — that gravitational point of no return from which light itself cannot escape. “Abandon all hope, ye who enter here,” Hawking said, paraphrasing Dante and the sign that hung outside the gates of Hell. He meant, of course, that the pull of a black hole is so great, that if you cross the event horizon, you’re not coming back, so you best make peace with the fact that you’re dead meat. Now pass that sentiment through me passing it on to someone else, who then tells Phil Eisner that he was drunk at a party the other night, talking about some deep shit like black holes. All of a sudden, that simple quote applied to explain how hopeless it is to escape the pull of a black hole is twisted to mean that a black hole actually could be the gateway to Hell. And poof! Event Horizon‘s concept is born. It’s really not a bad concept, regardless of how misconstrued it may be. Black holes are weird, after all, and the idea that they lead somewhere other than to a horrible death in which you are crushed down to microscopic size by the unbelievable gravitational pressure is hardly new to Event Horizon. And even the best minds are still feeble when up against cosmic phenomena of this scale. So why not? And anyway, the use of the term “event horizon” works in a couple different ways, and it refers as much to a black hole as it does to the Event Horizon itself, which proves to be a flashpoint which, once entered, will not allow the humans to escape.
What’s more important to the quality of the screenplay is what Eisner does with the concept, and while he starts off strong, he seems to get lost, allowing the movie at times to devolve into a blood and guts horror film (not bad) and a pastiche of other other movies (slightly less forgivable). I’ve already mentioned some of the films from which Event Horizon draws, but there are plenty of others. In fact, it lifts wholesale the scene of a river of blood gushing forth from an elevator from The Shining. In fact, you could really view this movie as little more than The Shining meets The Black Hole. Sam Neill’s character bears a close resemblance to Jack Nicholson’s character from The Shining, and the concept of a haunted house (or spaceship) that causes hallucinations and may itself be alive is an idea shared by both films. Many other elements are lifted from the Russian sci-fi film Solaris, yet another “man battles hallucinations” sci-fi tale.
One could also invoke the specter of the old Roger Corman Poe films, especially The Fall of the House of Usher, as it too is about a house infused with evil to the point of becoming a malignant being itself, ending in a fiery collapse much the same as we see at the end of Event Horizon. And the idea of the black hole as a portal to Hell was explored — with equal awkwardness — by The Black Hole, a film which sends one of its robotic villains through a black hole and lands him standing on a pillar surrounded by a lake of fire and the souls of the damned. n fact, Event Horizon reflects The Black Hole in many ways — an exploratory crew finds a long lost ship; that ship’ screw has vanished or mostly vanished; things are spooky; and then it all falls apart at the end when the movies both realize that they have ten minutes to explain things that the top scientific minds of the word have been grappling with for decades.
In the case of Event Horizon, all the talk of physics versus metaphysics, of a ship powered by pure evil, of a rip in the fabric of space that leads to a Hellraiser universe, lead to an anti-climatic and predictable fist fight between Miller and Weir. Though it is similar to The Fall of the House of Usher, and though it’s a suitably horrific and downbeat ending for the decent guy Miller, it seems ultimately to be a resolution that fails the film’s attempts at something more complex. I don’t need the questions to be answered. In fact, I prefer that they try and fail, discovering that comprehension of what awaits them is simply beyond the boundaries of the human brain. But a fist fight and an explosion seemed somehow to be less than what should have been delivered. It may not be entirely Eisner’s fault, though. Apparently some forty minutes was cut from the movie in order to achieve a manageable running time (1997 was a few years too early for genre films to run three hours or more and still get a wide release) and an R-rating (the 90s represented MPAA judges in a reactionary phase as an answer to the gore and nudity soaked anarchy of the 70s and 80s). Fans hoped that the footage would be restored at some point, and that such restoration would smooth out many of the wrinkles that prevent Event Horizon from achieving its ambitions, but so far such wishes have gone unsatisfied. Even when released to DVD, the film was still the theatrical cut. Whether or not it will ever be fully restored is up in the air, but given that we live in an era when almost everything, no matter how obscure or trashy, is getting lovingly reconstructed by some madman, there’s still the possibility that a more complete version will emerge and we can re-assess the film based on that.
Until then, though, we have to work with what we get to watch, and as presented, Event Horizon is an almost great movie that loses its way and relies on too many scenes from other movies and too many cheap jolts. I do wish horror films would retire that bit where someone is scared, and then someone comes up behind them and grabs them on the shoulder, refusing to speak until the other person and the audience have gotten a cheap scare. Really — have you ever approached a person in complete silence, from behind, and grabbed them by the shoulder? Yes, you have, but that’s because you were intentionally trying to scare that person. In all other instances, no one does this, and yet horror films feature it like every other scene. What makes it frustrating here is that Event Horizon doesn’t need to rely on these weak scares. It has plenty of legitimate scares and an over-arching feeling of doom and eeriness. Falling back on juvenile tactics like the shoulder grab is just gratuitous and sloppy. At least they didn’t have a scene where a cat jumped out of a box or something.
And really, perhaps I am being like this movie: searching for something that isn’t attained, being more serious than I should. Taken as nothing more than a horror film with sci-fi dressing, I really think Event Horizon is a success. It definitely has the feel of an old pulp — right down to losing track of itself over the course of its running time. Director Paul W.S. Anderson is no stranger to fans of pulpy movies, having directed Mortal Kombat before this (but not Mortal Kombat II), and Resident Evil after, among other things. I have a curious love-hate relationship with Anderson’s films in that I love some, hate others, but rarely find myself somewhere in between. Flaws aside, I love Event Horizon. And even more flaws aside, I love the Resident Evil movies, and Mortal Kombat, even (though not Mortal Kombat II). I guess I’m lukewarm on Soldier, so there’s one middle ground movie.
But I hate with a passion the Alien vs. Predator films, even more than I hate Mortal Kombat II. Still that’s a lot of hits any only one real miss for me (granted, I’m not a discriminating viewer), so I guess I like Anderson as a director, and I think Event Horizon is probably the best film he’s made and will likely make. At its worst, it is grade-A horror hokum, full of mumbo jumbo and ideas that don’t really pan out. And I can deal with that just fine. Heck, like I said, I probably would have preferred if the film was that way from beginning to end instead of flirting with brilliance in spots, only to fold at the last second. But regardless, this is good, gruesome pulp fiction, full of the creeping unknown and vague talk about dimensions of madness and torture that only Cthulhu, Pinhead, and the makers of the Ilsa films can imagine. Anderson’s direction is sure-handed, and he and cinematographer Adrian Biddle make wonderful use of the warped madhouse the production team has created for them.
So, huh. I guess I did have a lot to say about Event Horizon. Funny the things you learn about yourself when faced with writing about a movie where Sam Neill digs out his own eyeballs. I was pleasantly surprised by it. I didn’t expect it to be as good as it was, and even though it’s a shame it wasn’t as good as it could have been, at the end of the day, I’m happy enough. I’m also happy I didn’t see it in 1997, because even though I would have liked it then, perhaps even more than I do now, the fact of the matter is that Southern belle was actually willing to still enter into a relationship with me even after I made her see things like Mortal Kombat II: Annihilation, City of Darkness, and Alien 4. I don’t know if that tenuous, early romance could have survived Event Horizon as well, especially considering the fact that she never made me go see Titanic, like every other girlfriend did in 1997. I guess I could have sold Event Horizon with no more or less deception than the original marketing team if I positioned it as “kind of like Titanic, in that it is about people on a doomed ship.”
Release Year: 1997 | Country: United States | Starring: Laurence Fishburne, Sam Neill, Kathleen Quinlan, Joely Richardson, Richard T. Jones, Jack Noseworthy, Jason Isaacs, Sean Pertwee | Writer: Phil Eisner | Director: Paul W.S. Anderson | Cinematographer: Adrian Biddle | Music: Michael Kamen | Producer: Jeremy Bolt, Lawrence Gordon, Lloyd Levin
I once read a review on some site that contained the statement “Slaughtered Vomit Dolls is not for everyone”, which is my favorite line ever from an online review of a cult movie. Not only is it admirable for being refreshingly direct, but also for how it so clearly provides the guidance that we depend on from such reviews. It makes you truly grateful that the internet exists, especially if you’re one of those people who might otherwise have considered purchasing Slaughtered Vomit Dolls as a Mothers Day gift.
In the spirit of those words, then, I would like to begin this review by stating that Hausu, the 1977 debut feature from Japanese director Nobuhiko Obayashi, is not for everyone. However, if you are one of those people whom Hausu is for (or for whom Hausu is?), I think that you will find it not only fascinating, but addictive. I myself have seen it five times now, and it’s a testament to its uniqueness that each time I watch it I find myself surprised anew at just how strange it is. It’s as if it contains too much that’s beyond the normal frame of reference for the brain to adequately retain it all. In fact, I’m going to go out on a limb and say that it is one of the most unique horror films that I have ever seen.
Obayashi came to Hausu from a background in television advertising, and, in making it, he not only employs all of the tricks of that trade, but also turns many of them on their head. This is a film in which no fraction of any one frame escapes being stylized to within an inch of its life. In addition to working with a woozy pallet of saturated and uniformly unnatural colors (not to mention a chaotic sound design), Obayashi uses every special effect technique available at the time, in concert with a large repertoire of “naive” optical effects not typically seen since the early talkies, to create layers of visual and aural signals that constantly bombard the viewer at every level. While this can at times come off like a first-time director simply showing off, the film is far from an empty exercise in style. Hausu is simply energized by too much passion (and perhaps rage) for there not to be a vision–and heart–behind its madness.
Obayashi, at least in his early directing years, seemed to be drawn to fantastic stories that centered on school-aged protagonists, especially those that played on themes of teenage angst (his other films include Exchange Students, The Little Girl Who Conquered Time and the manga adaptation Drifting Classroom), and Hausu is no exception, following the fate of a close knit group of seven teenaged schoolgirls. Of these seven, only the ethereally beautiful Oshare (Kimiko Ikegami) is provided with any kind of back-story–or character, for that matter. The remaining six are simply an assortment of types, each paired down to a descriptive nickname and one corresponding signature behavior: Mack (for “stomach”) overeats; Fanta (Kumiko Ohba) is prone to romantic daydreams; Melody (Eriko Tanaka) plays piano; Kung Fu (Miki Jinbo) practices Kung Fu and has her own action theme music, etc.
Collectively these girls inhabit a world straight out of a seventies Saturday morning cereal commercial, one in which people rise to greet the day with arms outstretched to the sun as cartoon rainbows play across the horizon to the strains of treacly soft rock. As Obayashi presents it, you wouldn’t be at all surprised if one of those freaky psychedelic football mascots from Syd and Marty Kroft’s PuffnStuff or Lidsville were to bound into frame at any moment. Oshare’s life outside of the group, however, is presented a little differently, though in no less cavity-promoting terms. Hers is a world of movie-fuelled romanticism with the kitsch level pushed to belligerent extremes (think Douglas Sirk on eleven): Beyond the balcony of her father’s high-rise flat, a permanent artificial sunset stretches across the sky like a glorious, lurid bruise, and, as we watch Oshare, all of the camera’s means of idealizing dewy young womanhood–gauzy soft focus, halo lighting, fan-blown hair captured in dreamy slow motion–are amped to the level of the grotesque. Taken together, the world that’s presented in the first section of Hausu is one in which a malignant, over-ripe greeting card sentimentality has poisoned the very atmosphere. And, given that, it should come as no surprise that rottenness lurks just around the corner–or, at least, just a short train ride away.
Things start to turn when Oshare, heartbroken over the prospect of her widowed father marrying a creepily serene younger woman named Ryoko (Haruko Wanibuchi), reaches out to her beloved dead mother’s sister, an aunt (Yoko Minamida) whom she hasn’t seen for many years. That aunt has remained in the family home, alone, honoring a decades old promise to wait for the man to whom she was engaged, even though, as we have seen, he was long ago killed in the war that took him away in the first place. (In keeping with the psychotically chipper tone of Hausu‘s first act, the flashback of the aunt’s tragic story is played out as a silent era film while, on the soundtrack, the girls coo inanely over how cute and quaint it all looks.) The aunt in return invites Oshare and her friends to come stay at the remote family house for the holiday.
Quickly after the group of girls arrives at the house it becomes apparent that, not just something, but everything isn’t right. The aunt, they eventually learn, has long ago died and become a ghost whose vengeful spirit has infected the very house itself. Furthermore, in order to maintain itself, the house must literally devour any virgin girl who steps within it. It is at this point that Hausu resoundingly turns against its first half, and the opening scenes’ creepy yet chaste fetishizing of the young girls gives way to an explosive sexuality so uncontainable that it literally permeates and animates the physical environment that they inhabit.
It is also at this point that Hausu takes on the structure of a conventional modern horror film, with the girls being picked off one by one by a variety of gory means. But the nature of those means, given that it’s the house itself that is implementing them–combined with the delirious, candy colored nightmare of their presentation–makes those sequences anything but conventional. The scene in which we watch Melody getting eaten, and then digested, by a grand piano is probably the most memorable, but there are a number of others that equal it in terms of their combined horror and absurdity. Obayashi here performs a neat (and, to my mind, never repeated) trick by drawing on the queasy, hallucinatory imagery of Italian horror directors like Argento, while replacing their languid, dreamy pacing with the sugar rush velocity of a particularly demented Saturday morning cartoon. The result is as intoxicating as it is overwhelming.
Hausu, perhaps surprisingly, dates very well. Despite its surface appearance, it manages to escape itself being 1970s kitsch by presciently recognizing that kitsch for what it was in its own time. From that vantage point, it can treat those treacly feel good excesses, not with nostalgic affection or condescending dismissal, but as a telling symptom of something malignant underneath. It may just be wishful thinking, but I like to believe that it’s no coincidence that Hausu came out in the year commonly associated with the birth of punk–that, though not apparent on the surface, hidden within it is a mischievous punk sensibility. After all, what better symbol of everything that punk rose up against than the smiley face? If Obayashi did not officially count himself among punk’s practitioners, he at least attacked that symbol and everything it stood for with a bile and passion equal to theirs.
Hausu also benefits greatly by comparison to contemporary Japanese horror movies, which typically suffer from their makers’ grim determination to make every moment pregnant with ominousness and foreboding–with the end result being films that are pretty much uniformly tedious and annoying. In contrast, Hausu, a film that is rich with humor and a subversive sense of play, not only delivers a number of effective scares, but also manages to be profoundly disturbing as a whole. At a time when it is becoming distressingly apparent that the Japanese have forgotten how to make horror movies that are actually scary, it might just be that their film industry could take a lesson from Hausu. Perhaps they could learn from it that their taking the horror genre too seriously could be the very thing that is leeching it of all of its horror, and that it’s time to bring a sense of fun and mischief back into the process. The American film industry, on the other hand, should continue in their benevolent ignorance of Hausu, because no one wants to see a remake of it starring cast members of Gossip Girl.
So, if you think that Hausu is for you, that’s the good news. The bad news is that, though long a soft and grainy staple of the grey market, Hausu is, as of this writing, only legitimately available as a German PAL region DVD without English subtitles. That shouldn’t be too much of a deterrent, however, because its simple story and emphasis on visuals make it a perfect example of the type of film that’s easy to enjoy without understanding the spoken language. Still, given the ready availability of so many old Japanese genre titles on the market, it’s somewhat astonishing that no one has seen fit to give a film as ripe for cult appreciation as Hausu a proper American release. Mind you, it’s no Slaughtered Vomit Dolls, but it still deserves to be seen.
Release Year: 1977 | Country: Japan | Starring: Kimiko Ikegami, Yoko Minamida, Kumiko Ohba, Saho Sasazawa, Haruko Wanibuchi, Eriko Tanaka, Miki Jinbo, Masayo Miyako, Mitsutoshi Ishigami | Director: Nobuhiko Obayashi | Writers: Chiho Katsura, Nobuhiko Obayashi | Cinematographer: Yoshitaka Sakamoto | Music: Asei Kobayashi, Micky Yoshino | Producer: Nobuhiko Obayashi
Among the many things that puzzle me in life is the question of why there aren’t more horror films set amidst military conflicts and wars. Not that aren’t any, but there aren’t nearly as many as one might think, giving how easily wartime settings should lend themselves as backdrops to horror films, to say nothing of the fact that it was the landscape of World War I that informed the art and set design on many of the old Universal and German horror classics. That conflict in particular, with one foot in the horror of modern warfare and the other in…well, the horror of 19th century warfare, seems particularly well suited for horror films. The strange combination of Industrial Revolution weapons and vehicles with ornate imperial uniforms, peasants, kingdoms, horse-drawn artillery, and of course, No Man’s Land, trench warfare, bombed out old European buildings and castles — horror films set amongst this carnage seem to practically write themselves, and yet wartime horror films are all but non-existent.
Certainly, some exist, and perhaps I’m the only one who look sat the battlefields of past wars and sees potential for horror-themed entertainment. Chalk it up to my childhood obsession with Weird War Tales comic books, those oft-mentioned on this website stories about skeletal Nazis drifting across war-ravaged, mist-enshrouded landscapes while a terrified GI crouches in a trench. Or my personal favorite, the one with a cover where a centaur is attacking a Panzer. What the hell was going on with that one? I guess if I had my millions, I’d blow a lot of it on the usual stuff people blow easy millions — top hats, monocles, stuff like that — and the rest I’d devote to remastering and releasing on DVD obscure Eurospy films mostly for myself, and to producing a long series of horror films set during the two World Wars and featuring green fog and skeletal specters clad in tattered military uniforms. Heck, it’s better than losing it all to some shyster investment banker.
Anyway, like I said, there aren’t many horror films set amidst wars. There was one about two guys stuck in a trench in WWI, I think. And I’m not sure I count Manticore, even though I seem to have watched that movie like a dozen times. There are thousands of films in my “to watch” pile, including many incredible classics, and I never get around to viewing them. How is it, I ask myself, I continue to fail to watch these films but have seen Manticore and Zoolander like ten thousand times? But other than a precious few, and discounting movies that feature soldiers but are not set in actual wars, this weird little subgenre with which I’m obsessed remains curiously unpopulated. Maybe it’s because most horror films are incredibly low budget affairs, and they simply can’t afford the costuming, props, locations, and scenes of battle that would be required to properly set the stage. Maybe horror film screenwriters are just young, and they don’t know enough about such conflicts to use them as a backdrop for a film — not that not knowing much has ever stopped a screenwriter, especially a horror film screenwriter. Their offenses against even the most basic of police procedures are long-running and often astounding.
Perhaps war is simply a horrible subject in itself, and lending a supernatural air to it is seen as tasteless. Ha ha ha! Yeah, I know. The genre that gave us sub-genres like torture porn, slashers, and Rob Zombie is worried about offending the sensibilities of the world’s remaining Great War veterans. Perhaps, then the problem is that the people who have ideas for World War horror films (One or Two, either would be effective), like me, are lazy, like me, and the scripts remain as little more than half-finished ideas inside their heads. I also tend to wonder why there are so few movies about the American Revolution, what with it being kind of a big deal not just in American history, but in shaping the course of the world as a whole. I suppose the rest of the world isn’t as excited about watching a cast of thousands in powdered wigs run at each other with matchlock rifles and bayonets. Maybe I’ll do an American Revolution horror film.
Among the few battlefield horror films we find the Korean production R-Point, set during the Vietnam War and involving, among other things, spooky ghosts, cemeteries, swamps full of corpses, and a spooky old French Plantation mansion. Unknown to many of my generation and later — and probably earlier than that — South Korea had the second largest contingent of non-Vietnamese troops in the conflict, after the United States. For them, the conflict in Vietnam played out much like an extension of the Korean War, with the North Koreans playing a role on the side of the North Vietnamese. Over the course of the war, and starting in 1964, South Korea sent over 300,000 troops into Vietnam, where they developed a reputation for being highly skilled and effective combatants — so much so that the Americans looked to Korean theaters for guaranteed safety while the North Vietnamese warned their troops to avoid engaging Korean battalions if at all possible.
Sadly, very little of that effectiveness seems to be on display in the troops that make up the special squadron of this film, unless we are measuring their effectiveness at screaming, flailing, falling down, and blubbering like little babies at even the slightest of inconveniences. R-Point centers around a group of soldiers who are assigned the task of traveling to a remote station — Romeo Point — to investigate the disappearance of a previous platoon of Korean soldiers. The previous group was presumed dead as a result of some sort of guerrilla attack until a distorted, bizarre distress message was radioed in by an unidentified member of the platoon.
The assembled task force includes pretty much all the war movie stereotypes: the stoic CO, the world weary veteran, the nerdy radio operator, the blowhard, so on and so forth. I don’t know the Korean equivalent of a guy from Brooklyn who wears a New York Yankees baseball cap and is probably nicknamed Brooklyn, but I’m sure whatever it is, this movie had one. Stoic Lieutenant Choi (Kam Woo Sung) leads the bunch and is one of the only guys with any sort of stand-out personality — that personality being “stoic guy.” Things start of predictably enough, with the task force traveling up river to R-Point, only to be ambushed by a Vietcong commando. After an intense firefight, they discover the commando is a woman. Badly wounded, Choi orders her shot to finish the job, but no one can bring themselves to do it, instead leaving her to die a slow death — which seems considerably worse, if you ask me.
Upon arrival at R-Point, they discover it to be a vast lakebed, now largely drained and overgrown, not to mention prone to severe bouts of ominous fog. After holing up in a decaying French mansion, they set about searching for some trace of their comrades. It isn’t long, however, before things start to get really weird. Soldiers start catching glimpses of other people disappearing into the shadows or running through the treeline. A group of Americans chopper in one night and deliver further ominous warnings about R-Point, detailing the location’s long history of slaughter and mass graves. And then one by one, members of Choi’s detachment start vanishing, turning up dead, or going insane.
There is much that R-Point does incredibly well, and several things it does poorly. So as to end on a high note — because I really did like this movie — we’ll tackle the negative first. And nothing stands out as a bigger negative than the behavior of the soldiers. They quickly degenerate into a state of shrieking and crying and falling over, becoming largely indistinguishable from one another, as well as becoming keenly irritating. I don’t expect people not to be scared when they are being hunted by ghosts and staying in a creepy old bombed out mansion, but one expects at least some degree of discipline and training to be on display at some point. But almost from the very beginning, with the exception of Choi and grizzled vet, Sergeant Jin (Byung-ho Son), the entire group is crying, cowardly, and incompetent. A better balance between soldiers trying to get their heads around their increasingly macabre circumstances and soldiers who are overwhelmed by it would have made for a much better movie, and one that deals with the complexity of entering a warzone and coming face to face with literal ghosts in a much more intelligent fashion. Instead, the movie becomes a long succession of crying, scares staged around dudes squatting over the latrine, and guys going, “Wait! Where did Corporeal So-And-So go???”
The film also falls back on the now-tired old Asian horror film chestnut of a spooky girl with long hair, which is a shame after the film goes through so much trouble to set itself up as something wholly different from the usual piles of Ring-inspired spooky girl horror films from Japan and Korea (among others). What really makes this a crime is that she is so blatant and obvious a presence in a film that otherwise relies very heavily on the effective exploitation of half-seen shapes in the shadows and momentary glances of something that was maybe there, maybe not. Shoehorning the female ghost into things not only undercuts the basic mystery, but seems wildly out of place, as if a producer somewhere along the way panicked and insisted that they put a female ghost with long hair into the film at some point. Her scenes are weak not just because she is photographed with such solidity, but also because the film doesn’t seem that committed to her presence, as if it is shrugging and saying to us, “Look, I didn’t want her in, either, but that producer insisted. Stick with me, and we’ll get to more scenes of creepy caves and ghostly soldiers pretty soon.”
So those are the negatives — provided one takes the appearance early in the film of an anachronistic DHL deliveryman in modern, bright yellow uniform to be amusing but ultimately harmless — and each negative is acutely noticeable and undermines the film in a way that can’t really be ignored. Because of these, I can understand people dismissing this film as an interesting failure. But it can be made up for if the movie exhibits strengths in other categories, and in that regard, R-Point succeeds admirably. First and foremost, this movie is creepy. Really creepy. The initial reveal of the French mansion that will become Choi’s base of operations is incredibly effective, fading into view as the sun rises on a gray and foggy day, and looming over the soldiers like the embodiment of all the death and decay perpetrated by the war. As far as the “old dark house” trope of ghost films go, this place is one of the best.
But it’s not left up to the mansion to shoulder all the creep factor. Drawing perhaps on the influence of Apocalypse Now in making the jungle seem surreal and eerie, R-Point works wonders with its surroundings, bringing out not just the fear of wartime attack in the jungle, but a very palpable sense of supernatural dread lurking behind every banana leaf and twisted root. The endless swaying fields and swamps of R-Point itself are equally as spooky, allowing any number of half-seen bugaboos to come and go in the corner of your eye. Among the most effective of these is a scene in which one of Choi’s men becomes separated from his search team, only to catch up with what he thinks is them, silently moving forward through the weeds and ignoring his attempts to catch their attention. Slowly, each soldier crouches down to take cover, fading into the brush around them and disappearing. It’s a damn good scene and really plays to this film’s strengths far more than the gratuitous female ghost nonsense.
Other effective scenes include the discovery of a downed helicopter, a swamp full of decaying bodies, and Jin’s exploration of a cave. In each of these scenes, as with the one above, the film draws its strength from the feeling that something might be there. The juxtaposing of very familiar wartime iconography — the HUEY helicopter, the fact that the soldiers moving through the weeds look almost exactly like the statues in Washington DC’s Korean War Memorial — with things that are otherworldly and not quite right. It infuses the entire film with a sense of creeping unease, that odd feeling one gets when one realizes that something they thought was familiar has been transformed into something recognizable buy also wholly alien in nature. Had R-Point stuck to that, instead of falling back onto the now unwelcome female ghost cliche, it would have been a great movie. Even with these missteps, though, it manages to be a good movie, if somewhat disappointing because it’s obvious how much better it almost was. If nothing else, it proves that the combination of war with supernatural horror makes for some striking, effective imagery.
Director-screenwriter Su-Chang Kong, who also wrote the thriller Tell Me Something, wasn’t terribly experienced when he penned this script, and that perhaps goes a long way to explain the failure of the film to avoid the ghostly girl cliche and do something more with the soldiers than make them cry and complain and whine about going home because they are scared. Man, the more I think about that, the more it irks me. Still, when his script is strong, it’s really strong, and for the most part, he keeps the horror oblique and never fully explained. At times, it seems like Choi, and then Jin, might know more than they are letting on. At no time is the exact nature of what is haunting, possessing, and killing them fully explained. This makes the horror much scarier. Attempts to lend some explanation through the appearance of the female ghost collapse, and R-Point would have been better off never offering any clear explanation at all.
As a director, Kong fares much better, even though this was his first film. Working with cinematographer Hyeong-jing Seok (Kilimanjaro), Kong creates a thoroughly eerie atmosphere without resorting to lots of CGI. He allows the camera to linger just as often as he employs fast editing to imply ghostly appearances. Kong is also successful at turning everything into something spooky looking, including the jungle, the decrepit mansion, an old cobweb-covered radio unit, and a crumbling temple choked by vines. He also keeps the film well-paced for the most part — though even solid direction and art design has a hard time interesting me in yet another scene of two guys getting scared while squatting over the latrine. For the most part, though, R-Point moves at a slow pace punctuated by moments of surprising wartime violence or chilling horror film imagery. It’s too bad that Kong the screenwriter lets down Kong the director from time to time.
There’s little point in analyzing the acting, as most of it is comprised of guys crying, falling down, and begging to go home. I mean, you certainly believe these guys are scared, but it gets annoying. It also makes it hard to tell who is who — which actually works to the film’s advantage when the soldiers have their revelation about the first soldier to die. The non-blubbering, non-hysterical acting is largely left up to Woo-seong Kam as Choi and Byung-ho Son as Jin. I’d never seen Kam in anything before, or since for that matter, and he has few films to his credit despite being quite good in his role here as a man attempting to hold onto his sanity and decipher the weirdness occurring around him. Byung-ho Son I’d seen once before, in 1999’s Yuryeong (aka Phantom Submarine). He’s also quite good here as the older, more experienced soldier trying to hold the force together while they all go to pieces and Choi becomes obsessed with figuring out what the hell is going on.
R-Point is a decent entry in the war-horror film, creating many incredibly effective scenes but ultimately proving to be a bit of a disappointment because it’s almost a great film, which is often worse than just being a bad film. This is one of those movies that just needed one more revision of the script to really make it something special. Still, if you can get over how great the film could have been, you can still enjoy how good it is. Not without noticeably flaws, many of which are large enough to make not liking the film perfectly understandable, R-Point still manages to be creepy as hell in many places and an interesting film to think about. It also seems to know when it’s doing something right, and when it’s doing something wrong. Less female ghost with long hair, more war-horror would have been a vast improvement. R-Point still succeeds at being scary, and at having a little more going on upstairs than the usual horror film — especially when it comes to transposing supernatural horror on top of real world war horror, and letting the decay and spookiness of one frequently stand in for the other. It’s just too bad that, like the soldiers in the film, it couldn’t prevent itself from taking those missteps it so obviously recognizes as such.
At the time of Yorga’s release, there were very few people making vampire movies. Hammer was pretty much the only game in town, and they were still setting their vampire films in the Victorian era. Devils of Darkness was one of the first vampire films to transport a vampire into the current era, at least since the 1932 Tod Browning production of Dracula, which was set in what was then modern-day London. However, one can argue that the differences between the London of 1897 and 1932 is markedly less than the difference between 1897 and 1970, and so for our purposes here, Devils of Darkness is a more substantial foray into an unfamiliar time period than Dracula. It’s also less substantial because almost no one saw Devils of Darkness, and without a dedicated distributor or studio, it quickly faded from memory and was almost totally forgotten until it finally found its way to DVD in 2007. Which means that Count Yorga, Vampire, is really where we can say this short-lived trend began.
So let’s say, just for the sake of argument, you’re a vampire. Not one of those post-Anne Rice vampires with the leather trenchcoat and the bad poetry and the ill-advised appreciation of Pigface. No, I’m talking about one of those older, more distinguished vampires. Not too bad, huh? I mean, yeah, there are drawbacks. I, for one, would miss the sun and a good day’s surfing. On the other hand, if you were to become any monster, a vampire would be pretty sweet. A mummy or Frankenstein monster would be the worst, of course. Mummies only have one outfit, and they have to spend the entire afterlife shambling around in pursuit of some dame who looks like some other dame the mummy loved back in ancient Egypt, and then a dude in a tweed jacket sets you on fire. And Frankenstein monsters have to do pretty much the same thing in terms of shambling, though at the very least they get to smoke cigars and drink wine. As for werewolves — sure, cool power, but you have no control over it, it only happens once a month, you can’t remember anything afterward, and your clothes are constantly getting ruined by your transformations.
What a long, strange trip it’s been for Hammer Studio’s lord of the undead, the prince of darkness, the king of vampires, Count Dracula. When first we met him back in 1958, he was a snarling beast, a barely contained force of nature that ripped into his prey with lusty abandon and was explained by his arch-nemesis Dr. Van Helsing in purely rational, scientific terms. Dracula, and vampirism in general (as expounded upon by Van Helsing in Brides of Dracula), was nothing more than a disease, like any other disease, and what we regarded as “supernatural” was really nothing more than an explainable part of the rational world that humanity had simply not yet learned how to explain. As Hammer’s Dracula series progressed, however, Van Helsing faded from the picture and was replaced by a procession of forgettable guys named Paul, usually in league with some sort of religious authority figure. In Dracula, Prince of Darkness, we have a monsignor who seems to have some degree of faith in faith’s ability to defeat Dracula, but he’s far more reliant on his trusty bolt-action rifle than he is on the Lord Almighty.