I have a friend who is a huge, HUGE World War II history buff. My Dad is similarly fascinated with that conflict, so between the two of them, I have picked up a certain smattering of interest in the terrible events of 1939-45. Not much, but enough to get highly annoyed at my fellow countrymen who only remember we ever had a war during international sporting matches to reinforce their own xenophobia. Enough to be able to tell the difference between a Spitfire mk I and, um, other types of Spitfire. Enough to know that the snazzy B3-style flying jacket I recently acquired is of the sort worn by B-17 bomber crews, and is somewhat inaccurate because it has two pockets instead of the correct one. Enough to come off as an enormous nerd, in fact, without the swathes of useful, in-depth information that makes being known as an enormous nerd worthwhile. I do though like to think I cut quite a dash in the sort of clothing once worn by the crew of the Memphis Belle. Speaking of which (see what I did there), if you go to the Imperial War Musem Duxford, you’ll see a B-17 named Sally B. This is the last airworthy B-17 in Europe and, in fact, starred in the 1989 movie Memphis Belle as the titular aircraft. Today she still has the rather demure nose art of that famous plane on one side, and her own sexy naked lady (the original Sally B, we assume) on the other.
Including The Shuttered Room in a Lovecraft-themed month of reviews is admittedly a bit of a stretch. To the extent that its source story is considered by anyone to be part of the Lovecraft canon, it is thought of as being only very peripherally so, with many of the author’s followers disdaining to give it even that distinction. The story originally appeared in the 1959 collection The Shuttered Room & Other Pieces, which was compiled by author August Derleth and published under his own Arkham House imprint. Derleth, a longtime friend and supporter of Lovecraft’s during his lifetime, is a bit of a controversial figure among Lovecraft devotees. While his championing of Lovecraft’s work is inarguably responsible in part for the author being as well known as he is today, some of the liberties that Derleth subsequently took with that work is seen by many as being of a considerably less laudable nature.
One of the many things that makes Lovecraft interesting, at least for me, is the discussion of why his writing work, if it does work for you (and despite my jokes about gambrel rooftops and fishmen, it does work for me most of the time). Everyone has their own reasons. Some can be agreed upon by the larger body of Lovecraft fans. Others are acutely personal. My example has always been my tendency to go backpacking in the wilds of New England, seeing firsthand how, even in our modern, developed world, civilization can vanish abruptly, leaving you surrounded by nothing but the night and woods. Even in those small states, the amount of land that gives way to untamed solitude is vast, and when you walk into the middle of it with nothing but boil-in-bag stroganoff and a headlamp to fend off the grip of the wilderness, it becomes a lot easier to believe Lovecraft’s tales of ancient things lurking in the mountains and foothills. You look up and realize how tiny you are. You look around an realize how vulnerable you are. Wolves, bears, and rutting moose are bad enough. I guess if I had to also deal with chattering crab monsters from space, I’d find them a lot scarier than I might have while sitting at home with a dram of Glenmorangie, reading The Whisperer in the Darkness. Because as has been pointed out to me in discussion, it’s not so much the monster as it is the isolation.
At the end of the day, I have to shrug and surrender to my baser side and say that Michael Carreras probably needed to be kicked in the shin at least once. Possibly more than once, but at least once. Allow me to explain myself. Michael Carreras was the son of Hammer Studio founder James Carreras, and he used that relationship to finagle himself a more or less permanent fixture in the hierarchy of the studio, until eventually the reigns were passed to him entirely and the whole show collapsed. Now not everything with the name of Michael Carrereas on it was an embarrassing display of nepotism. In fact, there is much about Michael’s involvement with his father’s studio that is of high merit. He served as producer for most of the studio’s best films. As a director, he was a mixed bag, but he did manage to deliver The Lost Continent, one of Hammer’s loopiest and most hilariously daft adventure films. And after directing a decidedly pedestrian follow-up to Hammer’s smash hit The Mummy, he redeemed himself somewhat by stepping in to finish the job of directing the superb Blood from the Mummy’s Tomb when original director Seth Holt passed away. No, there is much about Michael’s tenure at Hammer that is worth celebrating. It’s just that at some point in the 1970s, he lost his fucking mind.
At various points in various reviews, we’ve discussed the painful demise of Hammer Studios and the Hammer horror film, so rather than rehash it here yet again, I direct you to Taste the Blood of Dracula (the review, I don’t mean I’m actually directing you to taste Dracula’s blood, should you have any lying about), Dracula AD 1972, and Satanic Rites of Dracula, all of which ramble on and probably repeat the same information about Hammer’s inability to sustain itself into the 1970s and in the face of a brutal collapse of the British film industry. I also point out on several occasions that, despite the fact that Hammer was a rudderless ship adrift in a tumultuous sea, many — in fact, most — of the horror films they made in the 1970s were of exceptional quality. It’s a shame that the worst horror film they ever made, To the Devil…A Daughter was their last, and thus the swan song for a studio that deserved much better.
After taking several years off, the 1950s saw the return of the pirate movie, thanks largely to the efforts of Walt Disney. In 1950, Disney produced a colorful, fast-paced, and smartly written adaptation of Robert Louis Stevenson’s classic adventure tale, Treasure Island. Two non-Disney sequels — the directly related yet immensely boring Long John Silver and the dubiously connected Return to Treasure Island — followed in 1954, and a TV series came out in 1955. Plus, it seemed like every other episode of “The Wonderful World of Disney” featured either pirates or kids in coonskin caps solving a mystery in a spot called Pirate’s Cove. Along similar lines, Disney released a classic version of Jules Verne’s 20,000 Leagues Under the Sea, and in 1958, the first of the Sinbad films featuring special effects by Ray Harryhausen showed up. While these last two weren’t pirate movies per se, they still had the air of old fashioned high seas adventure and swashbuckling about them.
So there have been a couple of reviews now, possibly more, where I’ve claimed that the crummy movie in question would have been much improved had the two leading stars been replaced by actor Doug McClure and actress Caroline Munro. I figured, then, it’s high time I reviewed a crummy movie that did cast McClure and Munro in the lead roles, and when one’s talking crummy films featuring either of those stars, it’s hard to find one that’s much crummier than At the Earth’s Core, a low-budget attempt by England’s Amicus Studio to bring to life Edgar Rice Burrough’s Pellucidar series of novels. Pretty much every pulp fiction writer, from Burroughs to Verne, wrote a hollow earth, beneath-the-surface of the planet adventure. Burroughs, in fact, wrote several, and these attempts to do Journey to the Center of the Earth one better comprise the Pellucidar books.
Although England’s Hammer Studio made a variety of films, the trio of Horror of Dracula, Curse of Frankenstein, and The Mummy solidified the direction of the studio and its identity with the public for the remainder of its life. And not without good reason. In their heyday, and even long after the studio had fallen into disrepair, Hammer showed a panache for producing lavish looking Gothic horror that was simply unmatchable. America’s AIP came close with Roger Corman’s Edgar Allen Poe inspired cycle of films starring Vincent Price, but no one could approach Hammer’s consistency and longevity in producing world-class horror. Starting in 1958 and continuing throughout the 60s, and into the studio’s final days in the first half of the 1970s, Hammer produced an unbelievable string of incredible horror films — almost every one of them a hit — buoyed by the one-two punch of venerated horror film icon Christopher Lee’s Dracula films and Peter Cushing’s Frankenstein series.
I expounded recently, in my review of Throne of Fire, on the fact that I am still a sucker for cool cover/poster art, even though I know full well that the movie being advertised is rarely as good as the illustration advertising it. So let me now explore another of my sundry weaknesses: I have a weakness for cool-sounding team-ups. It probably started back when I was a wee sprout camped out in front of the television late at night, watching old Universal horror films. Frankenstein and the Wolfman, in the same movie? Boss! And while the high concept team-ups were generally slightly more dependable than poster art, that didn’t mean that they still weren’t, by and large, a bit disappointing most of the time. But still, come on! Frankenstein versus the Wolfman! Dev Anand versus hippies! And in the case of Our Man in Marrakesh, Tony Randall versus Klaus Kinski. Tell me that one isn’t epic sounding. And while my gullible faith in the high-concept team-up often let me down, I was certain that Tony Randall versus Klaus Kinski in a lighthearted Eurospy adventure would live up to the promise. I’m happy to say that, unlike Throne of Fire, I was pleasantly rewarded this time around.
So let’s say, just for the sake of argument, you’re a vampire. Not one of those post-Anne Rice vampires with the leather trenchcoat and the bad poetry and the ill-advised appreciation of Pigface. No, I’m talking about one of those older, more distinguished vampires. Not too bad, huh? I mean, yeah, there are drawbacks. I, for one, would miss the sun and a good day’s surfing. On the other hand, if you were to become any monster, a vampire would be pretty sweet. A mummy or Frankenstein monster would be the worst, of course. Mummies only have one outfit, and they have to spend the entire afterlife shambling around in pursuit of some dame who looks like some other dame the mummy loved back in ancient Egypt, and then a dude in a tweed jacket sets you on fire. And Frankenstein monsters have to do pretty much the same thing in terms of shambling, though at the very least they get to smoke cigars and drink wine. As for werewolves — sure, cool power, but you have no control over it, it only happens once a month, you can’t remember anything afterward, and your clothes are constantly getting ruined by your transformations.