It’s customary (and a tad predictable) at this point for me to preface any review of an older anime title with some rose-tinted reflection on how it was in “the old days,” when we were trading VHS tapes by U.S. mail and had but a smattering of titles available for rent or purchase here in the United States. So let’s skip that part, since as fun as it is to drag those hoary old chestnuts out into the realm of public discourse yet again, the truth of the matter is it was never very much fun when we all had to do it. Nostalgia for “a simpler time” aside, I really don’t miss running off tapes on clunky old VCRs, waiting in disorganized lines at the overcrowded post office, then hoping that the virtual stranger at the other end of the transaction actually receives the package and, even more importantly, actually gets around to reciprocating. And then you finally have your own copy of whatever it was you were trading for, complete with shaky quality and occasional tracking problems.
Let me be up front: the whole reason I wanted to watch this film in the first place was because the poster art featured a torch-wielding naked woman riding atop a tormented centaur. I knew it was probable nothing like that would ever occur in the actual movie (and I wasn’t disappointed in my pre-disappointment), but I felt like I owed it to the movie never the less to give it a look see. And while it doesn’t feature a naked woman galloping about on a centaur, it still turned out to be, to my old eyes, a surprisingly effective and creepy, if somewhat modest, tale of Satanism and revenge from beyond the grave.
H.P. Lovecraft may not be one of the best writers in the world, but he’s certainly one of the most fun to read — not to mention imitate. For this reason, I got it in my head that it would be a great idea to read The Dunwich Horror aloud to my wife. She not only loves to be scared, but is so committed to the endeavor that she’s even on occasion been willing to meet Hollywood remakes of Japanese horror movies halfway. That’s a perfect attitude to bring to Lovecraft, in my opinion, because he’s an author you really need to be willing to work with. In cracking open one of his stories, you’re making an implicit agreement to be scared; otherwise it’s just not going to work. Of course, Lovecraft does his part to help you along in that regard, always letting you know exactly how afraid you’re supposed to be, even when the object of that fear remains somewhat sketchily defined, and also modeling the desired behavior by populating his stories with characters who launch into paroxysms of terror at the faintest fetid odor.
In 1975, exploitation film master Roger Corman produced one of his very best films. Combining a wicked sense of campy humor, a healthy dose of violence, and an angry satirical edge, Death Race 2000, directed by Paul Bartel, was the best things to bear Corman’s name (as producer) since Corman himself was directing cool horror films based on Edgar Allan Poe stories for AIP. Always keen to make a buck, Corman immediately set about creating another vehicle-based futuristic fling, albeit one with a lot less of a budget — even for a Corman flick — and a much less talented writer and director. Corman would do his best to make people think it was related in some way to Death Race 2000 by calling the new film Deathsport and casting David Carradine in the lead. But the similarities end there, and while Death Race 2000 is a genuinely good, enjoyable, and even smart film, Deathsport is an incompetent piece of junk with almost nothing to offer humanity. Predictably, I do not own Death Race 2000 and have only seen it once. I do, however, own Deathsport in two different formats now and have watched it at least half a dozen times.
The Delinquent Girl Boss movies are just my speed, because as much as I hate to admit it, I’m a bit of a Pinky Violence lightweight. It’s not that I don’t like the genre. I do, very much. It’s just that it’s one that’s so fraught with potential pitfalls that watching an unfamiliar entry can be a bit of a risky proposition. In my experience, the most successful PV films maintain an almost painfully delicate balance between sleaze and artistry, and those that don’t leave me with nothing more than a ninety minute hole in my life and a feeling of being mildly pervy.
Once you’re done with the knowledge-based cherry picking, there are a wide variety of factors that come into play in deciding which are the potential gems among the selection of five dollar Bollywood dvds at your local Indian grocer or favorite online vendor. Familiar names or faces in the cast or crew of a film are always helpful, but there are also certain thematic or conceptual lures that might serve to tip the scales. In the case of Dharam-Veer, for instance, it certainly didn’t hurt that the cast included the stunning Zeenat Aman–and while its male lead, Dharmendra, isn’t one of my favorite actors, I do harbor a lot of good will toward him thanks to his co-starring role–with Amitabh Bachchan–in the classic Sholay, as well as his appearance in other highly enjoyable films such as Ankhen and Alibaba aur 40 Chor.
The phrase “Jess Franco at his worst” is something that should strike fear in the hearts of even the stoutest of cult film aficionados, to say nothing of the mainstream masses who go about their daily lives in blissful ignorance of the sundry celluloid abominations lurking in the dank, shadowy alleys of the cinematic landscape. Even at his best, Jess Franco manages to illicit negative reactions (to put it politely) to his work from the vast majority of viewers. And Jess Franco at his worst? The sane mind dare not even imagine what such a beast would look like! I, as has been stated elsewhere, am a fan of Jess Franco, and a pretty big fan at that. And as a fan of Franco, I recognize that often times the dank, shadowy alley leads to the secret door that opens up into a magical psychedelic jazz strip club decorated with garish pop art excess and populated by the bizarre and decadent fringes of lunatic society.
So let’s say, just for the sake of argument, you’re a vampire. Not one of those post-Anne Rice vampires with the leather trenchcoat and the bad poetry and the ill-advised appreciation of Pigface. No, I’m talking about one of those older, more distinguished vampires. Not too bad, huh? I mean, yeah, there are drawbacks. I, for one, would miss the sun and a good day’s surfing. On the other hand, if you were to become any monster, a vampire would be pretty sweet. A mummy or Frankenstein monster would be the worst, of course. Mummies only have one outfit, and they have to spend the entire afterlife shambling around in pursuit of some dame who looks like some other dame the mummy loved back in ancient Egypt, and then a dude in a tweed jacket sets you on fire. And Frankenstein monsters have to do pretty much the same thing in terms of shambling, though at the very least they get to smoke cigars and drink wine. As for werewolves — sure, cool power, but you have no control over it, it only happens once a month, you can’t remember anything afterward, and your clothes are constantly getting ruined by your transformations.
And so we enter the dire straights of Hammer Films in the final throes of a long, drawn-out death much like those experienced by Dracula himself. As has been detailed elsewhere and will be summarized here, by the 1970s, England’s Hammer Studios — the studio that pretty much defined and dominated the horror market through the 50s and 60s — had fallen on hard times. The old guard had largely retired or died, and the new blood was flailing about, desperately trying to find the direction that would right the once mighty production house. The problem was that everyone felt like they needed to update their image, but no one actually knew how. In retrospect, though they may have seemed painfully antiquated at the time of their release, many of Hammer’s releases during the 70s were quite good and often experimental (by Hammer standards, anyway). This movie isn’t really one of them, but it’s still pretty enjoyable in a completely ludicrous way.
While some video games really do have a rich enough mythology or back story to serve as a decent foundation for a movie (Resident Evil, Silent Hill — even if you don’t think the movies were good, the games at least provided enough meat for the framework), many others do not. Of course, that doesn’t stop them from being made into movies anyway. Such is the case with DOA. As best I can gather, DOA started life as a fighting video game, with the hook that most of the characters were hot cartoon chicks with tiny outfits and huge breasts, and you could somehow set the jiggle rate on their boobs. Then somehow the DOA games became beach volleyball games, with the attraction being the same. Someone thought this was about all you needed for a movie plot, and so thousands of years of intellectual evolution and technological innovation has finally resulted in our ability to watch a movie with the plot, “bikini models play volleyball and fight.”