It’s hard to write about these old Turkish superhero movies–especially those directed by Yilmaz Atadeniz–without making reference to the Republic serials of the 1940s. The problem with doing so, however, is that many of you young people out there, with your newfangled transistor radios and souped-up hotrods, will have no idea what the hell I’m talking about. I suppose the appropriately curmudgeonly response to that would be to refuse to continue this review until you’ve educated yourselves on the topic, instead filling space with horrific, Andy Rooney-like ruminations on how butter doesn’t taste the way it used to and why on earth is the print in Reader’s Digest so small until you return with at least one complete viewing of The Perils of Nyoka or some-such under your belts. But, as much as the thought of such an exercise appeals to me, I’m afraid I can’t do so in good conscience. The fact is that those serials were meant to be seen in a very specific context, a context which simply doesn’t exist anymore. Despite what I said previously, I’m actually not old enough myself to have seen them as they were originally presented–i.e in weekly installments as part of a Saturday matinee at the local movie house presented to an audience that I imagine as being made up entirely of young boys in immaculate baseball caps and striped shirts with names like Skip, Biff and Scooter.
There are a couple key themes that define Teleport City and to which I frequently refer. First among these is that Teleport City was always envisioned as a response to the taunt, “Get a life!” or, alternately, “Get a girlfriend!” Part of the reason the reviews I write so often diverge into tangential stories about silly adventures, history (both accurate and suspect), and the circumstances under which I’ve viewed these movies and how said circumstances have influenced my reactions is because I like to illustrate what I’ve learned and experienced first-hand from my many strange years in cult film fandom: that we do have lives, often exceptionally fun lives at that. The second of the over-arching themes that inform Teleport City is that you should be happy this is your hobby, because you will never want for new material. No matter how much you’ve seen, you’ve never seen it all, and you will discover new and amazing films from all over the world with pleasing regularity. Exploring these films leads, often, to exploring other cultures, other countries, other customs and histories, and learning about far more than simply the film you happen to be watching.
Although England’s Hammer Studio made a variety of films, the trio of Horror of Dracula, Curse of Frankenstein, and The Mummy solidified the direction of the studio and its identity with the public for the remainder of its life. And not without good reason. In their heyday, and even long after the studio had fallen into disrepair, Hammer showed a panache for producing lavish looking Gothic horror that was simply unmatchable. America’s AIP came close with Roger Corman’s Edgar Allen Poe inspired cycle of films starring Vincent Price, but no one could approach Hammer’s consistency and longevity in producing world-class horror. Starting in 1958 and continuing throughout the 60s, and into the studio’s final days in the first half of the 1970s, Hammer produced an unbelievable string of incredible horror films — almost every one of them a hit — buoyed by the one-two punch of venerated horror film icon Christopher Lee’s Dracula films and Peter Cushing’s Frankenstein series.
Ogon Batto (Golden Bat) is in many ways typical of the type of films Sonny Chiba appeared in before he became an international action star with the Street Fighter movies. Under a long term contract with Toei Studios, he racked up an impressive slate of low budget B movies during the sixties, a good number of kiddie-themed science fiction films among them. His turn as Iron Sharp in Uchu Kaisokusen (aka Invasion of the Neptune Men), as well as his starring roles in the Toei TV series Nanairo Kamen and Ala-no Shishai, also made him a veteran of the costumed hero Tokusatsu genre of which Ogon Batto is squarely a part–though in Ogon he was, for once, spared having to be the guy in the silly super hero costume (an honor that went to actor Hirohisa Nakata). This might have provided a nice break for Chiba–as well as an opportunity to enjoy a bit of shadenfreude at Nakata’s expense–but it also results in a rare instance in which the charismatic and energetic Chiba is rendered relatively low-key by all that is going on around him. For, while Ogon Batto may have little in terms of art that distinguishes it from other such films in Chiba’s early filmography, it does have a certain energy to its presentation that clearly sets it apart.
Ogon Batto begins with Akira (Wataru Yamakawa), a young amateur astronomer, making the shocking discovery that the planet Icarus has gone off course and is heading rapidly toward Earth. No sooner has Akira made his case to the disbelieving staff at a nearby observatory than he is whisked away by a cadre of Men In Black and taken to the headquarters, hidden in the Japanese Alps, of The Pearl Research Institute, a secret, UN-backed organization dedicated to studying strange space phenomena. Here he meets Capt. Yamatone (Chiba), who promptly asks Akira to join the institute–because, despite being a kid, he obviously knows a lot about science and stuff. Akira accepts, and is immediately introduced to Doctor Pearl (Andrew Hughes) and his granddaughter Emily (Emily Paird), a twelve-year-old child who, in classic Japanese sci fi movie fashion, obviously holds a position of some authority at the institute. Doctor Pearl shows Akira the Super Destruction Beam Cannon, a ray gun with the power of “1000 hydrogen bombs” designed to blast Icarus out of the sky before it can hit Earth. Unfortunately, Pearl tells him, the cannon is not yet operational, because a special mineral is needed to create its lens. No sooner has Pearl said this than the team receives word that an expedition searching for that very mineral has run into trouble and is not responding to contact. At this, the entire staff–man, woman and child–pours into the institute’s flying Super Car and takes off over the ocean. Soon the location of the expedition is spotted: It’s the lost continent of Atlantis! The team touches down on Atlantis and finds the entire expedition team dead, at which point a giant tower–looking like a mile high drill bit with a squid’s head on it–rises up from the ocean and starts shooting cartoon laser beams at them.
This tower is the base of Nazo (Koji Sekiyama), the self-proclaimed Ruler of the Universe, who wants to destroy humanity because “No one else should exist except for me, Nazo!” With Nazo’s foot soldiers hot on their heels, the team retreats into a temple, where they find an ornate sarcophagus. On the sarcophagus is an inscription stating that, 10,000 years from the date of that inscription, a crisis would erupt that would necessitate the aid of the Golden Bat, the occupant of the sarcophagus, who could conveniently be resuscitated by just adding water. As the foot soldiers close in, Emily follows those instructions and revives the Golden Bat, a hulking figure in Gold lycra and skull mask, who proceeds to beat the enemy into retreat with his Baton of Justice. With Nazo and his minions gone for the moment, Golden Bat informs Emily that, because it was she who revived him, only she can summon his aid–and with that makes his magic bat mascot affix itself to her uniform in the form of a bat-shaped broach. He also informs the team that, now that he has been revived, Atlantis will once again sink below the ocean. The team makes for the Super Car and manages to take off in the nick of time as Atlantis crashes back beneath the waves.
And there you have it, ladies and gentlemen: The first fifteen minutes of Ogon Batto. And things don’t really slow down much from there. The film may be a pure, hastily made, low budget construction (just how many commercial Japanese features were still being made in black and white in 1966?), but there is one thing of which you can be guaranteed: By the time you reach the end of its seventy-minute running time, you will have seen an awful lot of stuff happen within a very short period of time.
While the Golden Bat is a lesser known Japanese super hero compared to the likes of Ultraman or Kamen Rider, he is no less a venerable one. The creation of one Takeo Nagamatsu, his origin dates back to the early thirties, and is attributed, depending on who you ask, to either pulp magazines or to kami-shibai, a practice of live storytelling with printed illustration cards that was popular with children in that era. Whichever is the case, he would later make the transition to manga, where he would, at one time, be rendered by the capable hands of the master himself, Osamu Tezuka (Tetsuwan Atom, aka Astroboy, and Jungle Emperor Leo, aka Kimba). A year after his feature incarnation in Ogon Batto, he would go on to make his debut in a popular animated television series, making this movie just one stop in his journey toward total Japanese media domination. A live action television series would follow in the early seventies.
It is clear that the Bat’s manga incarnation is the inspiration for Ogon Batto, and it’s one of the film’s most admirable qualities that it tries to stay true to the look of that source, even if with mixed results. The Nazo that appears in the comics, for instance, is a distinctly weird creation, sort of an amorphous black shape with bat ears and four-laser firing eyes who has a hovering flying saucer in place of a lower body. There is definitely an attempt to duplicate that look on the part of Ogon‘s art department, but with the resources they had to work with, Nazo just ends up looking like a man in a big floppy flannel sack–and because the effect of him hovering above the ground with no lower body was hopelessly beyond their means, the actor simply keeps his bottom half hidden within a stationary saucer-shaped control console.
Nazo’s tower, on the other hand, really looks like a manga creation given real world dimensions, and it’s one of the movie’s visual treats. The model is put to its best use during the film’s climax, in which the tower suddenly erupts from the bowels of the Earth directly below Tokyo and rises up to loom threateningly over the city’s skyline (a scene closely parodied in the 2004 live-action film version of the 70s anime Cutey Honey). In fact, all of the film’s models–from the tower to the shark-shaped flying submarine that Nazo’s toadies use to travel between it and their various villainous assignations–are imaginative and fun, and none the less so for all the visible wires used to put them in motion.
As for the Golden Bat himself, he seems here to be the kind of super hero whose super powers rely mostly on you being repeatedly told by the other characters in the movie just how super powerful he is. His preferred method of combat is running around and clubbing people one-by-one with his baton while stopping to strike highly stylized dramatic poses, which doesn’t give the appearance of being that much more effective than the ray guns the members of the Pearl Institute are equipped with. Furthermore, he always announces himself with a laugh that is obviously meant to be ghostly and fear-inspiring, but which sounds more like the kind of chattering, forced laughter that just makes people uncomfortable. Whenever he does this, you kind of expect Sonny and company to start uneasily and halfheartedly laughing along while slipping each other nervous sideways glances. And when he flies it just looks ridiculous. All of this, of course, somehow combines to make the guy actually seem kind of lovable, though I don’t think that was the intention.
The practice of striking highly stylized dramatic poses is a popular one in Ogon Batto, and it’s not just limited to our titular hero. In fact, the whole cast gets in on that action at one point or other, most memorably when a whole group of them, reacting en masse to some shocking revelation or bit of off-screen business, will do it all at the same time. It comes across kind of like a cross between silent movie acting and Vogueing. I realize that this film was produced in an era when camp was a dominant aesthetic in popular culture. But, as campy as all of that comes across, I don’t think that the intention of the makers of Ogon Batto was to poke fun at their subject matter, but rather to use that prevailing aesthetic as carte blanche for them to be absolutely as corny as they wanted to be. The result is a film that’s the cinematic distillation of the spirit embodied in the phrase “Gee whiz!”
As I indicated earlier, the remainder of Ogon Batto‘s plot unfolds with much the same breathless pacing as it’s prologue, each frantic set piece practically stumbling over the next in the overall rush to cram everything in before the credits roll. Nazo, rallying after the whole Atlantis debacle, sends three of his evil emissaries to infiltrate the Pearl Institute headquarters. This trio includes Jackal, a wolf-man, Piranha, a woman in a scaly fish outfit, and Keloid (Yoichi Numata), a Grandpa Munster look-alike with oatmeal on his face. After a series of frantic ray gun battles and the Golden Bat showing up to run around and club people with his baton, the villains succeed in making off with the Super Destruction Beam Cannon, only to find that it is missing the crucial lens (which, by the way, has now been successfully fabricated by Doctor Pearl and company, thanks to a gem comprised of the necessary mineral being in the Golden Bat’s hand when he was found in his sarcophagus at the beginning of the movie).
Taking on the appearance of Naomi (Hisako Tsukuba), another member of the institute, Piranha kidnaps Emily, and soon both Emily and Doctor Pearl are being held hostage by Nazo, with the lens stated as the price of their safe release. This leads to the final showdown between the Golden Bat and Nazo, held high above the streets of Tokyo (and involving, among other things, a dog fight with that cool shark-shaped flying submarine), as the rogue planet Icarus hurtles perilously ever closer to our seemingly doomed Earth.
And just where is Sonny Chiba in all this, you may ask? Well, he does have his heroic moments, but the top-billed star seems mostly content to blend into the background and let all of the insanity just happen around him. Which is a very sensible attitude to take with Ogon Batto. It’s an easy film to mock, but if you take the time to step back and appreciate just how furiously it’s working to entertain you, you’ll find that it’s equally easy to love. Just don’t expect it to be a showcase for the Street Fighter himself.
Release Year: 1966 | Country: Japan | Starring: Sonny Chiba, Hirohisa Nakata, Andrew Hughes, Wataru Yamagawa, Emily Paird, Hisako Tsukuba, Yoichi Numata, Koji Sekiyama, Kousaku Okano | Writer: Susumu Takahisa, Takeo Nagamatsu | Director: Hajime Sato | Cinematographer: Yoshikazu Yamasawa | Music: Shunsuke Kikuchi | Producer: Kaname Ougisawa | Original Title: Ogon Batto
It was not an unusual practice for Hong Kong’s powerhouse Shaw Brothers studio to participate in international co-productions during its heyday, and the result of that practice was often some fairly unique screen pairings. For instance, there was British horror icon Peter Cushing teaming up with kung fu badass David Chiang in The Legend of the Seven Golden Vampires, and the Sentimental Swordsman himself, Ti Lung, trading lines with American TV movie staple and Night of the Lepus star Stuart Whitman in Shatter. But the 1967 spy thriller Asia-Pol stands out in particular for being a potential wet dream for fans of 1960s Asian action cinema. This participation between Shaw and Japan’s Nikkatsu – the studio that trademarked its own distinctive brand of hardboiled action cinema during the late fifties and sixties – boasts two stars who have, respectively, come to represent more than any others the identity of each of those studios at that moment in their histories.
I expounded recently, in my review of Throne of Fire, on the fact that I am still a sucker for cool cover/poster art, even though I know full well that the movie being advertised is rarely as good as the illustration advertising it. So let me now explore another of my sundry weaknesses: I have a weakness for cool-sounding team-ups. It probably started back when I was a wee sprout camped out in front of the television late at night, watching old Universal horror films. Frankenstein and the Wolfman, in the same movie? Boss! And while the high concept team-ups were generally slightly more dependable than poster art, that didn’t mean that they still weren’t, by and large, a bit disappointing most of the time. But still, come on! Frankenstein versus the Wolfman! Dev Anand versus hippies! And in the case of Our Man in Marrakesh, Tony Randall versus Klaus Kinski. Tell me that one isn’t epic sounding. And while my gullible faith in the high-concept team-up often let me down, I was certain that Tony Randall versus Klaus Kinski in a lighthearted Eurospy adventure would live up to the promise. I’m happy to say that, unlike Throne of Fire, I was pleasantly rewarded this time around.
So let’s say, just for the sake of argument, you’re a vampire. Not one of those post-Anne Rice vampires with the leather trenchcoat and the bad poetry and the ill-advised appreciation of Pigface. No, I’m talking about one of those older, more distinguished vampires. Not too bad, huh? I mean, yeah, there are drawbacks. I, for one, would miss the sun and a good day’s surfing. On the other hand, if you were to become any monster, a vampire would be pretty sweet. A mummy or Frankenstein monster would be the worst, of course. Mummies only have one outfit, and they have to spend the entire afterlife shambling around in pursuit of some dame who looks like some other dame the mummy loved back in ancient Egypt, and then a dude in a tweed jacket sets you on fire. And Frankenstein monsters have to do pretty much the same thing in terms of shambling, though at the very least they get to smoke cigars and drink wine. As for werewolves — sure, cool power, but you have no control over it, it only happens once a month, you can’t remember anything afterward, and your clothes are constantly getting ruined by your transformations.
The Mexico of the lucha libre sci-fi adventure films is just about as close to our version of the Promised Land as you can get. I’d gladly turn in our world of turmoil, suffering, and nouveau French cuisine for a good chimichanga and a world where the biggest news comes when pro wrestlers have to thwart the diabolical scheme of some mummy. Oh sure, no one is going to be crazy about a world full of mummies all walking around with their dusty heads full of diabolical schemes, but once you get over the shock of “Hey, look! A mummy! Is that a midget in a cape next to him?” things really are not so bad. The mummy might kidnap a sexy chica in a flimsy negligee so he can carry her around a bit, and he might injure some old pipe-smoking man by knocking him out with the patented “chop to the shoulders” blow that seems to comprise the mummy’s only real offense, but that’s about it. In the end, you know the mummy poses only a minor threat to the world as a whole, and Santo or Mil Mascaras will be around eventually to bodyslam the mummy and burn down an old castle. Compared to what we have to deal with in the real world, I’d much prefer luchadores duking it out with mummies.
While many fans of B-movie and cult film tend to center their discussion of Franco on his horror and sexploitation (though one could argue that all his films fall into this latter category) output, I tend to be more familiar with his action and espionage films– and keep in mind that, when discussing Jess Franco, the term “action” is used in an extremely loose fashion by which “action” can be defined as people sitting in a nightclub watching a psychedelic performance art striptease, or it can mean two people standing silently and staring at a rug for a spell. But the reason I like looking at Franco’s non-horror films is that, within the realm of horror, and certainly within the more narrowly defined realm of European horror, there is already a lot of incompetence and weirdness and a tendency to abandon logic.
It seems fitting that my first post-thanksgiving review should be of a film this goofy. Thanksgiving back home in Kentucky was grand, as it included a visit to Churchill Downs where I raked in a small fortune in winnings (and by small, I mean small, like fifty bucks), bourbon drinking, fried chicken and fried biscuits at Joe Huber’s Orchard, Winery, and Family Restaurant, a visit to the Bass Pro Shop where I got to go on a light gun safari (end conclusion — you don’t want to hire me as your crack shot assassin — the only thing I could consistently hit was the turtle, and that was by accident), and a late-night conversation with my sister, my best friend from high school, as well as another friend newly met, about cadaver dissection in East St. Louis, machine gun battles in Guyana, and watching sub-dermal parasitic worms from the Amazon crawl around beneath the skin of your ankle.