In 1960, American International Picture’s “house” director Roger Corman convinced the notoriously cheap movie studio to pony up a little extra time and money (and color film) to produce Corman’s attempt to capture the lush Gothic atmosphere of a Hammer horror film. Against their thrifty nature, the studio relented, allowing the ambitious and inventive director a staggering fourteen days to make Fall of the House of Usher. The resulting film, a landmark in American horror, is a necessarily narrowly focused affair — there are only four characters — but it’s a fantastic accomplishment. The quick turn-around time and low budget is hardly evident. Every frame is stuffed with decaying Gothic opulence and vibrant color, and the talky nature and slow pace of the film never causes the narrative to drag, thanks almost entirely to the brilliant and tortured performance by Vincent Price. AIP’s risky (for them) investment paid off. The film was a hit, and audiences used to seeing cheap black and white horror were dazzled by this sudden explosion of color and quality. When the dollars started pouring in, AIP gave the go-ahead to Corman for another film in the same vein. And another. And thus was born what’s known as AIP’s Poe Cycle, a series of consistently high-quality horror films based (extremely loosely at times) on the writing of Edgar Allan Poe (and, in one case, H.P. Lovecraft, but they sold it as Poe).
Oh Death Spa, what have you done? All those years I spent bad-mouthing slasher films from the 1980s, then you go and immediately make yourself one of my all-time favorite horror films by being one of the most cracked, absurd examples of horror film making one is likely to stumble across. It’s probably because you actually have less to do with the American slasher films that permeated the horror scene during that prolific decade and instead can count yourself the peer of batshit insane Italian horror films from the same decade. You are less Jason Vorhees and Friday the 13th and more Lamberto Bava and Demons. I loved you when in the first five minutes you gave me Ken Foree in micro-shorts, full frontal nudity, and attempted murder by steam room. But then you just kept piling absurdity on top of insanity, so that by the time we got to the frozen flying eel, I was willing to pledge my very soul to you.
As we entered the 1980s and the dawn of the Reagan Years, we didn’t have much to worry about. Other than a recession, the ramping up of terrorism in the Middle East, the threat of nuclear war with the Soviets, and people popping the collars on their Polo shirts, things were pretty cool. With nothing to occupy our national sense of anxiety, we retreated into the realm of made-up, silly crap over which to fret and wring our hands nervously. The primary focus of our societal outrage and terror: heavy metal music. And more specifically, the role Ol’ Gooseberry played in its popularity. America’s collective hysteria over Satan and his sinister ability to seduce impressionable youths and bohemians into the folds of his cloven arms began in the late 1960s when hippies started dabbling in Occultism, witchcraft, sex magick and the occasional murder of Sharon Tate.
Our good friend and fellow MOSS agent David Foster at Permission to Kill asked me to write about five of my favorite movie soundtracks. I decided for my Liner Notes to pick five soundtracks that seem to clash entirely with … Continue reading Permission to Kill: Liner Notes
If exploitation cinema can be traced to a single wellspring from which all its filth and fury flows, an argument can be made that said wellspring is Dwain Esper. Writer, producer, director, and all around impresario, Esper may not have made the first exploitation film. The silent era was rife with exploitation and sleaze, usually masquerading under a flimsy veneer of “cautionary tale,” like 1913’s The Inside of the White Slave Traffic. I’d be willing to go to the mat, however, in defense of Esper’s position as the godfather of the exploitation industry as we know it today. His impact goes far beyond being a mere director. Working with fellow exploitation godfather Louis Sonney (father of exploitation cinema legend Dan Sonney), Esper helped establish the network of theaters and concept of regional circuits that served as the foundation for the exploitation film. From burlesque to motion picture to roadshow, Esper had a hand in all of it, and for that, his name should be forever enshrined as one of the true pioneers in the history of the motion picture (it’s not). But even if he’d never done any of that, even if all he’d ever done is direct Maniac — known also by the slightly less sensation title of Sex Maniac — he would still deserve to go on the Mount Rushmore of strange film. Incidentally, the Mount Rushmore of strange film is located in an abandoned central Florida amusement park, and it’s made of fiberglass.
By an agreeable twist of luck, it turned out that the 2012 Whisky Live Sydney event was going on at the same time I found myself in Sydney touring it’s fine public houses, museums, and dens of vice and indulgence, as is my way. Truth be told, I have soured somewhat on large whisky gatherings and fests. There were only so many I could enjoy before the crowds, drunken amateurs, and repetitious marketing began to tip the scales into the negative. I still think such gatherings are a fantastic way to submerge yourself fully into whisky culture.
Many hours into playing Fallout 3, with my character standing on a bluff watching the sun set behind the ruins of Washington DC while Inon Zur’s haunting score played in the background, I started contemplating the very nature of video games and when a video game becomes something more than what “video game” often connotes. I played Fallout 3 obsessively for hours on end, often without any direction — sometimes going for days with no interest at all in advancing the actual plot of the game, content to simply wander the post-apocalyptic wasteland listening to Bing Crosby and Gerharde Trede, exploring every point on the game’s expansive map, and occasionally gunning down cannibalistic punks and super mutants. I began to wonder if this video game wouldn’t be better classified as something other than a video game, or if the term “video game” needs to be radically redefined. Does something as complex and sprawling and open-ended as Fallout 3 deserve to be filed under the same monicker as, say, Space Invaders or Angry Birds or Street Fighter? Or even as more sophisticated but less complex modern games like the Halo series.