It’s become popular in recent years for authors to write stories with the high concept of, “What if James Bond creator Ian Fleming had real-life James Bond adventures?” There have been several books published by several different authors using this as a premise, and two made-for-television movies (the most recent one airing on Sky in the UK and BBCA in the United States in February 2014). Certainly Fleming’s biography lends itself to such supposition. He was, after all, a notorious womanizer and drinker, a gadabout of the first degree from a well-heeled family that circulated in the rarefied airs of British society. And it’s true that he was a member of British Naval Intelligence during the Second World War and rightly earned a reputation for cunning and original planning (but no cunning plans as cunning as a fox that’s just been made professor of cunning at Oxford University).
Green Snake is set in a world between myth and reality. Zhao Wen-zhou stars as a young monk who spends his days hunting down demons and spirits who have crossed over from their own realm into the realm of mortals. Some of them come with malicious intent, but many of them seem only to want to run wild and free in the physical world for a brief time. The monk operates under the notion that the two worlds simply cannot cross paths, harmless intentions or not. The opening scene of the monk chasing an old wiseman who is actually a spider demon through a field as they both run through mid-air sets a beautiful but disturbing tone for the film. It’s incredibly lush and over-saturated with dreamlike color. The hallucinatory beauty seems eerie, however, not at all peaceful, sort of like those old fairy tales where things are actually creepy and sinister.
If Prague’s Museum of Medieval Torture Instruments proves a little too well-behaved and respectable for you, then perhaps you should switch gears a little bit and explore the two museums that make up the Mysteria Pragensia. Tapping into Prague’s rich occult and magickal history, the Museum of Alchemists and Magicians, and its sister museum down the street, The Museum of Ghosts and Legends, offer up all the gruesome wax dummies and delicious strange lore you want from a proper tourist trap museum.
After making a veritable tidal wave with a slew of twisted DTV hits including the Dead or Alive trilogy, Visitor Q, and Ichi the Killer, Japanese cult film director Takashi Miike hit a rough patch in which most of his films went unnoticed or, worse, disliked by the throngs who had so recently celebrated his cracked vision of filmmaking. The fact that Miike was directing upwards of four or five movies a year meant that, previously, if he hit a couple clunkers it was no big deal, because something new would be coming out in a couple months. But a couple high-profile flops, including Izo, his collaboration with Takeshi Kitano, coupled with the fact that another DTV maverick (Ryuhei Kitamura) was gobbling up the big budget theatrical jobs (although his success at such films, specifically Godzilla: Final Wars is a topic of considerable debate) were pointing to the notion that Miike’s career was going to be very much a live fast, die young sort of comet.
Interpol 009 has everything you’d want in a 1960s spy movie–except for a memorable villain, a spectacular crime, and audacious action set pieces. On balance that leaves you with attractive stars, lots of nicely photographed scenes shot in glamorous locations, some nice cars, and a lot of fun gadgets. Fortunately, thanks to its amiable tone and sure-handed technical delivery, that’s enough to make Interpol 009, if far from a dazzling entertainment, at least a pleasant way to wile away an hour or so with a cocktail (or two).
I think every city of even modest size in Europe has at least one museum dedicated to the cruel and imaginative ways Europeans tortured one another during the Middle Ages. Prague, being a city that deals quite cannily with tourists, has a few torture museums. I’ve heard that many of the implements displayed in these types of museums were dreamed up mostly for the museums themselves, but I’m no scholar of medieval torture, so I can’t say. They seem believable enough to me, based on the research I’ve done of watching The Witchfinder General starring Vincent Price.
The Mexican film industry’s contributions to the 1960s spy craze tend to be on the whimsical side. If they don’t feature a masked wrestler in a pivotal role, they tend to be something along the lines of Agente 00 Sexy, in which heroine Amadee Chabot spends a lot of time wearing a Frederick’s of Hollywood-style cat costume. Given the overall zany-ness of the field, then, I do not say lightly that Cazadores de Espias (Spy Hunters) may very well be the silliest of them all. Strangely, though, it doesn’t start out that way–and that makes watching Cazadores de Espias sort of like watching a movie that’s gradually losing its mind.
Time to Frolic Afield once again for my monthly article on The Cultural Gutter! As a fan of cyberpunk from the 1980s, I often wonder if there’s any decent example of the genre that makes sense in what is basically our post-cyberpunk reality. Cyberpunk for a Cyberpunk World looks at why cyberpunk didn’t survive, why it should have, and how David Louis Edelman’s Jump 225 trilogy is the best example of post-millennial cyberpunk literature
To the very limited extent that the German science fiction series Raumpatrouille Orion (full English title: Space Patrol – The Fantastic Adventures of the Starship Orion) is known in my own United States, it tends to be the victim of a certain unfair association. On those pitifully rare occasions when it’s mentioned, it’s seldom without being compared unfavorably to Star Trek – and sometimes even referred to as “The German Star Trek“, usually in the dismissive tone reserved for inferior foreign copies of iconic American brands. That Raumpatrouille is an imitation of Star Trek is unlikely, given that the series made its debut on German television within just two weeks of Trek’s initial bow in America (and quite a few years before Captain Kirk and company would make it to the German airwaves). And while the series does share some striking similarities with Trek, those ultimately just serve to highlight some even more striking differences.
In addition to flying sports cars and a machine that mixes the perfect martini, one of the accoutrements of worldly masculine adulthood that impressionable young boys weaned on sixties pop culture grew up to expect is the ready availability of pliant female robots. What surprises me about this particular trope is not just how much it turned up in movies, TV shows and dime fiction throughout the decade, but how much it showed up in stories that were ostensibly set in the then present day. It’s as if the people who cooked up these ideas were somehow convinced that the technology already existed to create fembots, but that some self-appointed guardians of knowledge were conspiring to keep the discovery away from the general public–perhaps out of some misguided fear that people might use such an invention irresponsibly.