felidae-original

Felidae

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The German-made animated feature Felidae has, at least at first glance, the slick commercial look of the type of Hollywood productions we’re used to seeing from the likes of Disney and Don Bluth. If you’re anything like me, that might prove to be a bit of a stumbling block, because, being that I’m no big fan of mainstream animation, that’s not the type of cinematic experience I tend to seek out. And indeed, during its first few minutes I had some serious doubts about whether I was going to enjoy Felidae. Then came the moment when the film’s protagonist, a feline detective by the name of Francis, stumbles across his first horribly mutilated kitty corpse, and I quickly realized that there were quite a few shades of difference between Felidae and Fievel Goes West.

Based on the first of a series of novels by author Akif Pirincci, Felidae starts out like an especially grue-spattered boys’ adventure (but with cats) and quickly turns into a bleak apocalyptic noir along the lines of Robert Aldrich’s Kiss Me Deadly (again, but with cats). In the service of this dark vision, the filmmakers pile on the extreme gore and nightmarish imagery, still managing all the while to deliver a complex and compelling mystery. Needless to say, this isn’t one to show the kids, and I would hesitate to recommend it to the more sensitive cat lovers out there. However, feline enthusiasts of a bit more two-fisted nature might find much to like, especially in the obvious respect and care that the filmmakers bring to the task of representing their titular creatures (“Felidae” being the name for the biological family to which cats belong).


Both Pirincci (who scripted) and the animators charged with bringing his words to life do a pretty good job of providing their furry cast with feelings and motivations recognizable to humans without simply turning them into humans in cat drag. While these cats speak to each other in complete sentences and have an awareness of human doings far beyond what one might expect, there is no doubt that theirs is a world entirely “other” from the one that their oblivious owners inhabit. There’s also been an effort not to sentimentalize the beasts; these tabbies, for all their anthropomorphic antics, are just as likely to casually display their buttholes, gulp down a passing fly, eat garbage and piss wherever they please as your own little Whiskers or Tigger. Oh, and they also screw — and, as in life, it’s no candlelight-and-Barry-White-on-the-stereo affair, but rather the same brutal spectacle of hissing, biting and forced penetration that plays out every day in suburban backyards from here to Munich and beyond.

Felidae begins with Francis, who is gifted with an inquisitive temperament beyond that of the typical house cat, moving into a new neighborhood where a feline serial killer appears to be on the loose. While his newfound friend, a battle-scarred and foul-mouthed tom by the name of Bluebeard, shares the belief of the other cats in the neighborhood that the bloody murders are the work of a human, Francis thinks that the evidence points to another cat, and sets out to sniff out the culprit. His search brings him in contact with a messianic cat cult who worship a perhaps mythical super-feline martyred at the hands of a sadistic human scientist (and who express their worship through a ritual of mass self-electrocution); and later leads him to discover that the very house he and his owner have moved into may have been the site of the fabled atrocities — which in reality go way beyond what anyone could previously have imagined.


Francis is guided in his search by a series of vivid dreams which make up some of Felidae‘s most memorable — and horrifying — moments. I challenge anyone who has seen this film to forget the mentally scarring spectacle of a gigantic Gregor Mendel rising up from a vast feline killing field to wield hundreds of mangled cat corpses as marionettes. Another indelibly disturbing image occurs when Francis and Bluebeard stumble upon an underground catacomb filled with decomposing and skeletal cat remains — at which point they realize that, contrary to what they thought, the killer they’ve been tracking is responsible for the murder of, not just several, but hundreds of their brothers and sisters.

Images of mass graves and genocide abound in Felidae, as do references to eugenics and racial purity, and it is one of its flaws that its approach to allegory is just a bit too on-the-nose. (And, seriously, all you Germans who are far too young to have had any direct involvement in the Holocaust? We forgive you. Honestly.) Another for me is that, for a noir protagonist, Francis comes off as just a bit too bland and innocent — bushy-tailed, if you will. An over-dependence on catnip might have been a nice touch in this regard, and in lieu of that, we might have at least got a better sense of the effect that Francis’ descent into darkness has had on him. He appears to be less cynical about humans than the other cats in his new neighborhood (he is at first unfamiliar with the local term “can opener”, which refers to humans in terms of what the cats see as their only useful function), and while he appears troubled by the human cruelty he witnesses, we don’t really get much of a sense of him wrestling with any dissonance between his old and new perceptions.


Still, these are all minor complaints in light of what Felidae accomplishes. Given both its concept and execution, its novelty value is guaranteed. But that it goes beyond that to deliver such a solid and involving mystery, rife with powerful moments and some nasty shocks, is something to be celebrated. One might think that having cartoon kitty-cats prancing across the screen would work against the consistent atmosphere of oppressive dread this story calls for (even if those kitty-cats are doing some pretty awful things), but the finished product proves otherwise. Furthermore, on a technical level, Felidae is — if a little slick at times for my taste — gorgeous. A glance at the various credits of the large, international crew of animators who worked on the film indicates that they were among the most accomplished professionals in the business at the time. In addition to the solid character design and studied believability of the movements, the backgrounds are beautiful without exception — rich with color and lush detail to an extent that they sometimes threaten to upstage the foreground action.

Given that high level of technical artistry, I’m glad that Felidae was made in 1994 — rather than today, when it would undoubtedly have been done with CGI. CGI is to me intrinsically post-modern, always seeming to be about nothing so much as itself — constantly, by way of its very resemblance to live action, calling attention to the trick that it’s pulling on the audience as it’s doing it. As such, it might be fine for films that are just an episodic series of gags, but in service of a sustained narrative — especially one that requires the attention to detail that Felidae‘s does — it’s just a distraction. Drawn animation is definitely the ideal medium for creating the kind of enclosed reality that’s needed for us to invest ourselves in a vision as quirky as Felidae‘s. Given that, this film should stand as a testament to the viability of that medium in the face of the increasingly indistinguishable CGI features that hog our theater screens each holiday season.


Felidae, though in German (the original voice cast includes a number of noted German actors, including Klaus Maria Brandauer), oddly features an English language theme song sung by Boy George. There also exists a perfectly acceptable English language dub, which can be found on the German DVD release (which, sadly, doesn’t include English subtitles for the German language version). All of this indicates that it was made with an eye toward an overseas release, which is not surprising given the obviously high financial investment that went into it. Yet chances are that you have never even heard of it, much less seen it.

That it never received a theatrical release in America is a no-brainer; distributors would undoubtedly have hit a mental logjam trying to market a movie that looks on the surface like a family film but plays out like an angst-ridden version of The Aristocats as imagined by Eli Roth. But surely there are enough people here in the states who would love this orphaned little cinematic tabby — who would take it into their homes, let it curl up in front on the fire, and then rip their throats out — to merit it’s release on domestic DVD.

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Mighty Gorga


Here’s a quick way to make yourself appreciate The People That Time Forgot much more than you might otherwise appreciate it. Go watch The Mighty Gorga. In fact, watching The Mighty Gorga will pretty much improve the standing of any film, no matter how reviled, by comparison. Well, except perhaps White Pongo. But short of White Pongo and maybe White Gorilla, pretty much any movie looks good when compared to The Mighty Gorga. But don’t get the wrong idea. There are plenty of movies that look better when compared to The Mighty Gorga, but a lot of those movies aren’t going to be nearly as enjoyably torturous as this unique tale of a down on his luck showman looking to salvage his business by capturing and showcasing a legendary giant gorilla. Stop me if you’ve heard that one before.

The Mighty Gorga comes from a time in cinema history that will probably never come again. The most tempting comparison is to the world of shot on video DIY horror films, but that comparison doesn’t bear close scrutiny. On the surface there are similarities. The Mighty Gorga is a product of an era in low budget filmmaking that ran from the sixties until sometime in the 1970s and traces its roots back to the fast-buck junk films of the 30s and 40s — like the aforementioned White Pongo and White Gorilla — and the low-rent sci-fi films of the 1950s. The big difference is that those films, even when awful, were often made by professionals and sometimes under the aegis of an actual production studio. The 1960s saw the rise of a sort of alternate Hollywood, based largely out of Florida but certainly not limited to the Sunshine State. Unlike today’s crop of DIY video movies, which are primarily the product of a guy and his friends operating out of their living room, this was an actual industry, and their films played across various distribution circuits back when things like regional distribution areas existed.


Most of these films were cranked out to fill screens at drive-ins throughout the South, and the men who made them were as much carnival hucksters and showmen as they were filmmakers. In fact, in some cases, they were literally carnival hucksters. This era in film produced a number of names that most fans of obscure film don’t consider to be obscure: H.G. Lewis, Harry Novaks, Doris Wishman, and perhaps the king of them all, David Friedman. By hook and by crook, these people forged a movie industry totally outside the boundaries of Hollywood, and many would maintain, also totally outside the boundaries of any actual talent. But the fact remains that this was a real industry, producing films for theatrical runs and often employing a core circle of actors who were never very good but always seemed available.

The Mighty Gorga is one of the few films of that particular type that wasn’t shot in Florida, even though for most of the running time I assumed they were doing location work in the Everglades. But it comes to us courtesy of one of one of the “great” names of the era, David L. Hewitt. Hewitt, like many of the men and women working in this arena, was a jack of all trades, master of none: writer, producer, director, effects supervisor. His early work includes now infamous cult “classics” such as The Wizard of Mars, Monsters Crash the Pajama Party, and Journey to the Center of Time — one of my all-time favorite movie titles because, frankly, what the hell does it mean? What is the center of time? Noon? Amazingly, his later work purely in the realm of special effects includes some movies even casual movie fans ended up seeing, and some work that was actually good: Willow, Leprechaun (hey, compared to The Mighty Gorga, it’s a mainstream film), Shocker, and even Honey, I Shrunk the Kids. Of course, there was also Superman IV: The Quest for Peace, which was made like ten years after the first film and yet had special effects that were ten times worse. His work on these films is amazing because his work on all his other films is just so awful. The Mighty Gorga is probably the magnum opus of his self-written, self-directed, self-produced special effects extravaganzas, and watching it, all you will wonder is how the hell the guy ever scored a gig on a film being done by ILM or Disney.


And so we open with shots of a horrifying sacrifice, as a listlessly writhing maiden is chained to an altar while post-production sighs of either terror, protest, or boredom are looped in. In prompt fashion, she is plucked up and eaten by the film’s title monster, Gorga, a gigantic ape that is realized by taking a guy, putting him the cheapest novelty store gorilla costume possible (complete with googly eyes), then filming him from a low angle as he peers out from behind some bushes. It’s going to be tough to top such a thrilling opening, but Hewitt does his best by cutting to a circus performance that is slightly less listless than the sacrifice. But times are bad at the circus, as some big time corporate circus is going around and buying up all the top acts so they can shut down the independents. This leaves manly-named circus owner Mark Remington (Anthony Eisley) on the verge of bankruptcy, as is explained to us in an extremely long-winded monologue by a clown who is in the process of wiping off his grease paint as he talks to a concession vendor, yet never actually removes any grease paint from his face. The clown, though a relatively unimportant addition to the cast, is played by Bruce Kimball, who does double duty as said clown and as the leader of the mysterious tribe that sacrifices women to mighty Gorga and curses the intrusion of the white man, even though the tribe itself is played entirely by white people or, at the very darkest, a couple Latinos.

Mark has a last ditch plan to save the circus from going out of business, at least for a little while. And it turns out that his plan seems to involve spending a whole lot more money than it would cost to just pay off the debts. On the third-hand story of a guy who was talking to a guy who works for a Africa-based big game trapper named either Tonga Jack or Congo Jack, Mark plans to fly to Africa, hook up with Jack, and help him capture a legendary giant ape, so that Mark can then purchase him to put in the circus as the new headlining act. Mark doesn’t seem to understand just how many jugglers and carnival strippers he could hire for that amount of money. So off we go to Africa, which looks a lot like a clean, space age airport that you might find in California, complete with air conditioning and pay phones.

I’ve clocked some hours in third world airports, and I can’t imagine how I’ve always managed to miss the ones that are this nice, instead always ending up in some dingy, hot hellhole with malfunctioning equipment, a guy asleep on the tarmac, and two-week flight delays. I assumed that any airport you fly into in order to meet a guy named Congo Jack would be of similar quality, but I guess that’s just my First World snobbery. I also assumed that most Congolese airports would probably be full of black people, or at least contain a few black people. But I was wrong there, as well. It’s almost as if this movie isn’t filming in Africa at all, but that can’t be right, because after some stock footage of planes taking off and landing, Mark walks out the door of the airport and says, “Well, here I am in Africa!”


Once in “Africa,” Mark attempts to meet up with Congo Jack, or maybe it’s Tonga Jack, but not before he tours a local zoo, which is surprisingly nice. I would guess that, for Africans, going to a zoo full of monkeys and antelope would be sort of like me going to a zoo full of house cats and sewer rats. But they needed to pad out the running time, and this way we get a nice look at all the animals that inhabit Africa. Eventually, Mark heads off to meet Tonga or Congo Jack, but first there’s an hilarious bit where he meets one of the three black men in all of Africa and attempts to speak to him in some pidgin form of whatever language they speak in whatever country this is supposed to be. I assume it’s The Congo, but only because one of the characters is named Congo Jack. But since “Congo” was often used in crummy movies to mean “pretty much all of Africa, except the parts which are the Sahara,” we could really be anywhere. And if the guy’s name is actually Tonga Jack, then we’re way off the map, because even though my geography doesn’t enable me to label every country on an unmarked globe, I’m pretty sure Tonga is not in Africa. In fact, I’m pretty sure it’s about as far away from Africa as is physically possible. Anyway, after a couple stuttering sentences in the local tongue, Mark is interrupted by the black guy who says, “I don’t understand what you are saying. Do you speak any English?” in a perfect Sydney Poitier accent. That’s pretty much the film’s one stab at intentional humor, and predictably enough, it’s not as funny as any of the unintentional humor.

It turns out that the local, George (Lee Parrish), works for Tonga Jack (at this point, I revised my early waffling; they’re definitely saying Tonga Jack), but that Tonga Jack is missing, possibly having returned to Tonga. Instead, the business is being run by Jack’s daughter, Tonga April (Megan Timothy). April explains that her father disappeared while searching for the legendary Gorga. Also, there is an unscrupulous competitor who keeps trying to force her to sell the business, even going so far as to set her prize water buffalo on fire then show up seconds later going, “I heard your prized water buffalo was set on fire.” Empathizing with Rachel, Mark whips out a thousand bucks in cash and a cashier’s check for another five thousand, and pays off the woman’s debt. Once again, perhaps someone should remind Mark that he’s spent probably over ten grand at this point on a scheme to save his circus from bankruptcy. One gets the feeling that Mark could pretty much drive anything into bankruptcy no matter how many giant gorillas and trapeze artists he had working for him.


Mark, April, and George decide to head off into the jungle to capture Gorga and, with any luck, find and rescue Tonga Jack. How exactly three people plan to transport a twenty foot tall gorilla with googly eyes through the jungle, and then later across the ocean to America, is probably not worth wondering about. April’s rival, Morgan, has decided that the put-upon trio is seeking some lost treasure, so he decides to shadow them on their quest. Unfortunately, we too must shadow them on their quest, and at this point, the film settles down into a really long series of shots featuring April and Mark (George, being the most competent, stays behind to guard the camp) in their Woolworth safari outfits walking through whatever park they filmed this movie in. And this goes on for a long while.

Worst of all, it’s not even intercut with any gratuitous stock footage of interesting animals. Every now and then, they’ll stop and say, “My God! Those are giant prehistoric mushrooms!” but they never show us any giant prehistoric mushrooms, even though chicken wire and paper mache must have been within the budget of this film, assuming as I do that the budget was roughly equal to the budget we had for building a homecoming parade float my senior year in high school — and I managed to make a paper mache football player kicking a paper mache eagle on that budget! About the only effort The Mighty Gorga makes to convince us we are in a prehistoric lost world is scattering some tissue paper flowers around the bushes.

Things get even worse when Mark and April begin the tortuous mountain climb. This effect is achieved by having them pretend to struggle mightily up what is obviously a very mild incline, only the camera is tilted so as to make it appear much steeper. This goes on forever, with the mind-bending tedium only broken from time to time by the movie cutting to scenes of the high priest jabbering away to Gorga, who shows up in the village from time to time with no real purpose other than to allow the film to use the same shots of “natives” running away a couple times. Actor Bruce Kimball enunciates his lines in a way I can’t quite describe. I guess…imagine that you are a first year student in a community theater drama class, and your mentor is a horrible actor who insists that you enunciate with passion and clarity every single syllable. Or, if you haven’t the background to know what that ends up sounding like, recall Futurama‘s Dr. Zoidberg’s acting in The Magnificent Three when he says, “GOOD MOR-ning MEE-stir VICE PRES-ee-dent!” It truly is a tour de force.


After what feels like an eternity, April and Mark reach the top of the plateau, and all our hard work watching them make fakey grimace faces while climbing over very small rocks pays off when the two are attacked by a tyrannosaurus rex! Now there are good special effects, and there are bad special effects, and there are awful special effects. But this one…this one transcends all that has come before it and may very well be the nirvana of awful special effects. Mark and April cower helplessly on a projection screen while the screen is menaced by what looks like one of those plastic toy dinosaurs mounted on the end of a stick. You know the ones — they sell them at museums all the time. It’s a crude dinosaur upper body attached to a stick, usually with a trigger so your kid can make the mouth open and close. No exaggeration, this special effect is no more advanced than those toys.

That its incredible size is realized by making it menace a projected screen image of Mark and April shot from a long distance only sweetens the deal. As hard a slog as this film has been up until this point — and believe me, even I almost bailed out — this one scene more than makes up for all the horrible scenes of Mark walking around a zoo and Mort the Clown rubbing at his clown make-up. But wait, there’s more! Because Gorga shows up to fight the T-Rex! Yes, it really is as beautiful as you’d think. Where as the rest of the film nearly reduced me to tears of bitter defeat and surrender, this scene brought tears of joy to my eyes and made me believe that yes, despite all that is wrong in the world, there is still much that is good and worth fighting for.


From here on out, the movie trucks along at a pretty brisk pace. Well, brisk compared to everything that came before this point. Mark and April are captured by the tribe. They find Tonga Jack. There is talk of sacrifice. It all goes wrong and Gorga smashes things. There’s a desperate race through some tunnels where they discover there really was a treasure, and that it’s made up mostly of Mardi Gras beads and guarded by one of those skeletons you put in your fish tank. Then a volcano erupts for no good reason other than volcanoes always erupt at the end of lost world adventure films, and there’s footage of a cool stop motion dragon from one of the old Italian Hercules films. How they got through this whole sequence without using that footage of the two lizards with fins taped to their backs fighting with each other that appeared in dozens of other cheap films is a great mystery of cinema. Then after all that, the movie remembers to deal with evil Morgan and that there is a competent black character who needs to be killed off. And I guess Mark uses the plastic treasure to pay off his debt or something, because Gorga just sort of wanders back off into the jungle.

What we have here, folks, is a bona fide classic. This is the sort of film that separates the men from the boys, the women from the girls. Anyone can laugh their way through Plan 9 from Outer Space, and most who would read this site can get through far worse. But The Mighty Gorga is a true challenge. Pretty much everyone agrees that it’s the worst King Kong rip off ever made, even worse than the 1976 King Kong where the monkey die and everybody a-cry, or that one where Linda Hamilton brings King Kong back to life so he can save the future from the terminators. Pretty sure it was something like that. But forget it. The Mighty Gorga is so much worse than any of those that it’s hardly worth mounting a comparison. This is bad filmmaking at its most potent. Bad movie moonshine, if you will. It tests the viewer on every level, really makes you earn that scene where the witch doctor beseeches Gorga and Gorga fights a plastic dinosaur toy. But the reward, should one endure, is not unlike the plastic treasure the cast discovers at the end of the film. In fact, one could argue that The Mighty Gorga itself is an allegory for the trials of watching The Mighty Gorga, making it one of the very first “meta” films that are so common today. Or it could be a movie about a guy in a ratty monkey suit.


Let’s talk a bit now about the acting. To put it bluntly, no one is very good, although Bruce Kimball is at least memorable. Seriously though, I’ve seen better acting from tough actin’ Tanactin. Anchoring the film is heroic Mark, as played by Anthony “One Episode” Eisley. Much of his career is comprised of one-time appearances in various television shows. In 1959, however, he appeared in Roger Corman’s classic B-movie from 1959, The Wasp Woman. After that, he started spacing out his one-off appearances as minor characters in TV shows with appearances as minor characters in movies, mostly of relatively low profile, though he did manage to show up in some recognizable titles, including the Elvis film Frankie and Johnny as well as The Navy Versus the Night Monster, where he got to act alongside Mamie Van Doren’s bombshell figure. So really, not a bad career.

He also started appearing in David L. Hewitt films, including Journey to the Center of Time and the lost world epic The Mighty Gorga. He continued this pattern up until the early 1990s, when he finally retired. Now it’s easy to make fun of Eisley, especially based on his performance in The Mighty Gorga. But forget that. Eisley is the kind of actor I’d really love to do an incredibly long interview with. Between appearing in one episode of practically every TV show ever made and appearing in films from Corman, Hewitt, and Ted V. Mickels, the man has got to be full of stories about the pitfalls of being a working actor. It would be far more interesting than the usual A-list interview where they just gush about whatever awful film they have coming out that month. The directors who make movies like this can sometimes be overly sensitive and pompous about their work (I have no idea if that applies to Hewitt, mind you), but the actors almost always have a good sense of humor about it. And when they pass on, all those stories go with them, never recorded.

Eisner’s female co-star might not be as interesting, as she appeared in hardly any other films besides The Mighty Gorga. Megan Timothy seems to have no idea what to do, as one minute her character is suspicious of Mark, and the next minute she is wearing a bosomy summer dress and making nice with him, and then the next scene, with no reason at all detailed, she’s back to being mean. Huh. Dames. Either way, she gives a pretty horrible performance. Luckily, Bruce Kimball is there to enunciate “Oh Mighty Gorga!” as if he’s reciting a foreign language phonetically. Kent Taylor, who plays her father, delivers the closest thing this film has to a good performance, but he’s only in the film at the very end, so what’s the point? He’s another one who would be great to talk with, though. I wish there were fewer biographies of big stars and more biographies of guys who did things like appear in The Mighty Gorga or go make films with Al Adamson in the Philippines.


In fact, The Mighty Gorga, as boring and as incompetent as it is, is the type of film that really interests me — if not as a viewing experience, then certainly as a subject for discussion. I’m fascinated by the ways in which these films got made. Listening to a guy like David Friedman talk about the old Florida film industry is something I can do all day, and even though it was made in California, I can’t imagine that a film like The Mighty Gorga has any shortage of similar anecdotes surrounding it. It does make reviewing these kinds of films hard, though, because my enthusiasm for what happened behind the scenes generally colors my enjoyment of what is actually shown on-screen, infusing the film with more value than one gets simply by enduring scenes of two people stepping over rocks for ten minutes. I mean, Hewitt went on to do visual effects work for some huge movies — some more successful than others. Was the Gorga versus a T-Rex scene in his portfolio? What was Bruce Kimball thinking? When they wrote all the “white man is evil” dialog, did they know all their African natives were going to be played by white people in Aztec wigs? Where the hell did they find that atrocious gorilla costume?

Even I wouldn’t claim that The Mighty Gorga is an enjoyable viewing experience, but I found it fascinating never the less, for the same reasons I’m fascinated with films like Death Curse of Tartu or Santa Claus Meets the Ice Cream Bunny or whatever weird stuff Doris Wishman was cranking out at the time. These truly are the heirs of Ed Wood, Jr., filmmakers who forge ahead no matter how ludicrous their solutions to working around their lack of budget and/or talent may be. The results are not always pretty, but they are usually fascinating if you are a scholar of truly obscure cinema. My only regret is that there is no commentary track for The Mighty Gorga. I would love to hear from someone involved in the production regarding what sort of an experience it was and how the film ever managed to see the light of day. So no, The Mighty Gorga isn’t a good movie. Except for Bruce Kimball’s performance and the monkey versus dinosaur scene, it’s not even entertainingly bad. But it’s the sort of movie you should have a look at never the less, because it’s awful in such an interesting way. Heck, The Mighty Gorga at its worst is still better than most shot on video microbudget horror films at their best. None of them have a guy in a googly eyed gorilla suit fighting a plastic novelty dinosaur.

Release Year: 1969 | Country: United States | Starring: Anthony Eisley, Megan Timothy, Scott Brady, Kent Taylor, Gary Kent, Greydon Clark, Lee Parrish, Bruce Kimball | Writer: David Hewitt | Director: David Hewitt | Cinematographer: Gary Graver | Music: Charles Walden | Producer: John Hewitt

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People That Time Forgot

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When The Land That Time Forgot ended, it left hero Doug McClure and heroine Susan Penhaligon stranded in the tropic prehistoric lost world of Caprona in Antarctica, fated to wander the strange world of dinosaurs and cavemen while wearing big-ass furs and mukluks. Would rescue ever come? Would their hopeless message in a bottle thrown into the tumultuous seas at the end of the earth ever be found. If so, would it be believed? Well, we know from the first film that the account of the strange adventure to Caprona was found (though how the account, written by one man, could include detailed descriptions of things that happened while he was not around, is a question best left not asked in a movie about a u-boat crew fighting dinosaurs). Two years later, the answer to whether or not anyone would believe it was also answered. Unfortunately, the answer came in the form of The People That Time Forgot, a phenomenally boring follow-up that reduces Doug McClure’s role to little more than a cameo, kills off Susan Penhaligon in between the two movies, and seems to think that what people really wanted from a sequel to The Land That Time Forgot was fewer dinosaur fights and caveman rumbles, and more scenes of people walking across gravel-strewn landscapes.

The inaction begins with Ben McBride (Patrick Wayne, son of John), airplane pilot and friend of Bowen Tyler (McClure, remember — his character did have a name), preparing to mount a rescue mission after having received word of the message-in-a-bottle account of the events from the last film. McBride encounters relatively little skepticism either from the scientific community, the Navy, or the press. It seems accounts of Caprona have popped up from time to time in the past, and this is their best chance, using the navigation information Bowen recorded from their journey on the German submarine, to pinpoint the exact location of the mysterious land and, if possible, rescue Lisa and Bowen. But unlike the ill-fated experiences of the Germans and Brits who wound up there by accident, McBride is determined to mount a properly provisioned rescue mission, employing the latest cold weather ships, radio equipment, and an airplane. Accompanying him, besides assorted stoic British sailors, are his trusty sidekick mechanic, a biologist, and Charly Cunningham (Sarah Douglas), a reporter for the London Times whose inclusion in the expedition was one of the provisions of the newspaper financing the mission.


Things start off well, both for the film and the expedition. The ship gets McBride close enough to use the plane, and after successfully navigating through the high mountains, the pilot and his crew soon find themselves on the unmistakable outskirts of Caprona. The weather turns warmer, there are a few more trees (though nothing like the lush primordial forests in the last movie), and they are attacked by a stiff, fake-looking pterodactyl. Truly we are home. The battle forces the plane to make an emergency landing, and while the mechanic repairs the damaged rudder and makes “comical” comments, McBride and Charly set out on foot in a basically random direction in hopes of finding Bowen and Sarah. They encounter a dinosaur here and there, but for the most part, their trek is exceedingly dull.

I can’t really put my finger on why, even when there are dinosaurs on screen, it seems like there aren’t dinosaurs on screen. I think it’s because there’s no real sense of interaction with the creatures. The last film had all sorts of crummy looking composite shots so we could see Doug McClure sneaking around dinosaurs. This time, it feels like we’re watching stock footage. In fact, yeah. That’s exactly it. With the exception of one scene where Sarah Douglas takes a photo of a stegosaurus, the whole film feels like one of those old impoverished jungle adventures, like White Pongo or White Gorilla — films comprised almost entirely of shots of the cast walking through a set, intercut with stock footage of elephants and giraffes. This isn’t stock footage (though I suspect one or two shots of being unused footage from The Land that Time Forgot), but it feels like it. Until the very end, the dinosaurs are little more than parts of the set that cause the cast to make terrified faces, except for Patrick Wayne, who makes the same face for the entire film, regardless of what terrors or wonder might be confronting him. At the end, they finally fight a dinosaur, but it’s really too little too late. This movie needed to be packed with scenes of our heroes fighting dinosaurs, and it’s not.


Eventually, they begin to reach the more temperate regions of Caprona, here realized by location shooting in an actual forest (the Canary Islands, to be exact). Where as the last movie relied largely on a mix of location work with sets to create a believable if somewhat fantastic jungle, this movie looks like it was filmed in a pretty average clump of trees. Funny how that happens sometimes. The actual tropical island isn’t a very convincing tropical island, where as the last film — which I think was filmed on a set and probably in a London park — was more interesting looking. Sort of like how The Greatest Story Ever Told was shot in Arizona and Utah, because the filming they did on location in the actual Holy Land didn’t look Holy Land enough.

However, the location shooting also lends the film a more wide-open feel, though given how little impact that has, it would have been nice if they’d skimped on location shooting and used that money to buy more crummy dinosaur props or a tiny fur bikini for Sarah Douglas.

It’s also notable that, from this point on (which means, for most of the movie), the dinosaurs are gone until the very end. Instead, our intrepid trio (one forgets that the biologist is even along for the ride, from time to time) encounters big-breasted cavegirl Ajor (former David Bowie backup singer Dana Gillespie, who played a similar role in Hammer Studio’s 1968 lost world adventure film, The Lost Continent). I wouldn’t normally make a point of mentioning the breasts of a female character (or really, I probably would, but just play along), but in this case they seem to be the primary reason her character exists. Ajor is far more advanced and bosomy than the cavemen we saw in the last movie, and what’s more, she speaks English! At least that’s an improvement over the last film. When faced with choosing between a big-boobed cavegirl who speaks in pidgin English or a thick-browed caveman who shrieks a lot, I think the choice is clear. Also, she understands feathering and advanced hair-teasing techniques. All of these skills were taught to her, McBride discovers, by Bowen Tyler, who Ajor reveals has been captured by an even more advanced race, the Nagas.


It turns out that the Nagas are so advanced that they, completely isolated from all cultural influence in the rest of the world, have evolved to dress and fight exactly like medieval Japanese samurai, right down to the katanas, flag bearers, and big kabuto helmets with gruesome face masks. Despite all those advances, however, they still live in caves and are ruled over by a fat, hooting, grunting dude in a fur loincloth (big Milton Reid, once again). It’s as if the nation of Japan decided one day that they wanted to be ruled over ruthlessly by George the Animal Steele. But instead of ripping open a turnbuckle cover with his teeth, Sabbala pencils in Charly and Ajor for sacrifice to the…wait for it…yep, the angry volcano god. Then he throws McBride and the biologist, Norfolk (Thorley Walters), into his skull wall prison. In the prison, McBride is finally reunited with Tyler. And now, with a couple of two-fisted, good ol’ American boys on the job, these merciless rulers of Caprona’s crappy non-dinosaur infested southern region are primed for a beat-down.

By 1977, England’s Amicus Productions was dead. The People That Time Forgot was really not so much a production as it was one of those nervous twitches a corpse sometimes makes. The only thing that even got the movie finished was money from American International Pictures, who had already been propping up Amicus for their last two Kevin Connor directed adaptations of Edgar Rice Burroughs’ adventures. The People That Time Forgot feels much more like an AIP film than it does an Amicus film, and the budget must have dwindled to the point where even Kevin Connor couldn’t scrape together enough crappy special effects to fill the movie as he had in The Land That Time Forgot or 1976′s At the Earth’s Core. So almost all the action involves people. Sometimes they are cavemen, sometimes, for some inexplicable reason, they are samurai. There are only a couple of really crummy dinosaurs. It turns out that if your movie has dozens of crappy looking dinosaurs, it’s probably going to be pretty cool. But if your movie only has one or two crappy looking dinosaurs, then all you can think about is how crappy it is that you are getting so few crappy dinosaurs.


And even if you make your peace with the fact that you’re not going to get any dinosaur action, you still have to deal with the fact that there’s really not much caveman action either. McBride has a run-in with a tribe that has been chasing Ajor, but it’s short-lived and fairly thrill-free. So even if you reconcile yourself to the fact that there is no dinosaur action and precious little caveman action, then you find yourself depending on John Wayne’s son versus lost world samurai ruled over by a mostly naked fat guy painted green.

And even then, you’re going to be disappointed, because most of the samurai action is restricted to scenes of guys walking back and forth. That they are wearing samurai armor for no good reason doesn’t make it any more interesting. Also, I don’ think samurai wore their armor 24/7. Like, if you are on guard duty in the cramped caverns of your poorly lit cave dungeon, you really don’t need battle armor and a giant helmet with a faceplate. I guess they took the time to evolve the ability to think of Japanese armor, so they decided they were going to get their money’s worth. While I imagine samurai armor would help you in a battle against cavemen, it’s probably less effective against a T-Rex or any of the other monsters we know inhabit Caprona. Or at least, that inhabited it in the last movie. So maybe this is really the only time they get to break it out and show it off, since even though it’s effective against cavemen, they are probably too primitive to admire your craftsmanship. At least John Wayne’s son will appreciate your craftsman’s effort.


The lack of dinosaurs without anything to fill the void is the film’s major misstep. The next major misstep is reducing Doug McClure to a cameo. The structure of The People That Time Forgot is very similar to another colossal letdown, Beneath the Planet of the Apes. OK, so maybe Planet of the Apes was a more prestigious sci-fi film than The Land that Time Forgot, but the overall result for someone like me is the same. Beneath the Planet of the Apes is about a guy who wasn’t in the last film, who travels to the mysterious lost world-esque planet of the apes, has some dull adventures, then ends up underground in a jail where he meets Charlton Heston reprising his role in a cameo. And then they break out, there’s some fist fights, Charlton Heston dies, and everything explodes.

The People that Time Forgot plays out almost identically. Patrick shows up in Caprona, has some dull adventures, finds Doug McClure in a cave. There’s some fist fights, Doug dies, and then stuff explodes. Aping Beneath the Planet of the Apes is not a good move, and reducing your single remaining interesting character to a ten minute cameo at the very end of the film is even worse.


Actually, scratch all that. This film’s major misstep is that it casts Sarah Douglas in a role, has her character set up to be sacrificed to a primitive volcano god, and never puts her in a cavegirl outfit! Having almost no Doug McClure action is justifiable if you say, “Sorry, but we spent the little money we had on convincing Sarah Douglas to wear this tiny loin cloth. We couldn’t afford any more Doug McClure after that.” That’d be fine. But no. She stays fully clothed the entire time. Doug shows a little more flesh, which is welcome, but he’s grown out that big Jeremiah Johnson beard, so it’s hard to even tell. A travesty! Sarah Douglas, in case you weren’t around at the time, is probably best known either as the evil woman in Superman II or as the evil woman in Conan the Destroyer — two films in which she was more skimpily clad than she was in this movie, where she was in a land of scantily clad cave people. Still, despite my dissatisfaction with her sacrificial attire, Douglas is the closes thing this movie has to a good performance. She has an easy charm about her — surprising since I’ve been taught from all her other roles to be terrified of her.

In her place, the scantily-clad chore goes to Dana Gillespie. Gillespie was a former future pop icon. The one-time girlfriend of Bob Dylan, she was supposed to be some sort of folk rock star. That didn’t pan out. Some years later, she became David Bowie’s pet project after she sang back-up vocals for him during the Ziggy Stardust days. She completed an album, but I don’t think it flew off the shelves. I heard it and think it’s pretty crummy. She had slightly better luck on stage, appearing as Mary Magdalene in the original run of Jesus Christ Superstar. In 1968, she appeared in one of Hammer’s several “lost world” mini-epics, The Lost Continent. It was nearly ten years later when she appeared in The People that Time Forgot, allowing her breasts to do most of the acting for her. Still, it should be noted that her feathered hair is almost as big as her boobs, so it’s not like I’m reducing her to a single, degrading aspect of her physical appearance instead of judging her performance more rationally. But then, it’s also hard to judge a performance when your only lines are, “Tyler!” and “You are…friend of Tyler?” Given my druthers, I would have had Gillespie and Douglas switch costumes. Or I would have dropped Gillespie entirely and just given more screen time to Douglas, no matter what she was wearing.


Oh yeah, somewhere in that mix is Patrick Wayne. I can’t remember how unclothed he gets, because I’m more of a Doug McClure man. Coincidentally, much of Patrick’s filmography seems comprised of small parts in the films of John Wayne. What are the chances, huh? Well, Patrick Wayne is about as good an actor as his old man, only he doesn’t have any of the charisma or macho allure than compensated for the elder Wayne’s limited range. In 1977, Patrick had arguably his biggest role, that of Arabian sailor Sinbad (he’s even less Arabian than John Phillip Law!) in Sinbad and the Eye of the Tiger. In the greater scheme of Sinbad movies with special effects by Ray Harryhausen, Eye of the Tiger is a lesser affair, though still plenty of fun. Plus, it features a pretty solid supporting cast that includes Jane Seymour and scruffy Patrick Troughton (the second Doctor Who).

That along with a bunch of stop motion monster effects was more than enough to make most people fail to notice how stiff an actor Patrick Wayne was. Thing is, a movie like that needs a stiff in the lead. It needs a piece of petrified wood off which it can bounce all its fantastic stuff. After all, those are Ray Harryhausen movies. Few people remember who directed them, or starred in them. Heck, I was out of college before I even realized different guys had played Sinbad in the various movies. Because everyone remembers the special effects, and everyone went to the films for the special effects. To have some talented lead actor getting in the way would have distracted from the films’ appeal.


The People that Time Forgot should operate under the same premise. Unfortunately, there’s very little fantastic stuff to distract from Wayne’s stiffness. With no dinosaurs and minimal caveman action, all we’re left to focus on is Wayne’s performance. Well, Wayne’s performance and Dana Gillespie’s gravity-defying breasts. I failed to be sufficiently interested by either (as a scantily-clad cavewoman, Gillespie is passable, but she’s no Caroline Munro or Raquel Welch). And there’s no talented supporting cast to pick up the slack. Sarah Douglas gives it her all, but there’s only so much you can do with a script that gives you nothing but “your character walks across a field, then across a gravel pit.” Patrick Wayne is a wooden hero with no charisma and no awesome monsters to make you forget he’s there. People who knock Doug McClure’s one-note performances should take a look at Patrick Wayne to see what stiff really is. McClure exudes an effortless charisma and believability. A movie teaming up McClure and Sarah Douglas would have been way better. Patrick Wayne exudes nothing. Plus, he looks a lot like Charlton Heston, way more than he looks like his own dad. I have some conspiracy theories about that one, and I consider them at least as likely to be true as theories about super-powered WWII Nazis operating UFO bases at the North Pole.


Some people consider this movie better than its predecessor. I cannot count myself among those people. While I love The Land that Time Forgot, I hate this movie. Well, maybe I don’t hate it, but I sure don’t like it. I was bored silly through most of the film, and it falls into that rare category of film I say you could give a miss. In fact, it reminds me in many ways of War Gods of the Deep, another surprisingly disappointing film I want to like more than I do and that sounds much cooler in summary than it actually is to watch. I mean, John Wayne’s son and the evil chick from Superman II versus samurai cavemen is a good pitch, but Amicus was too broke to deliver even the cheap-ass fun they delivered with The Land that Time Forgot, and AIP seemed to be interested in little more than getting something on the screen and ending their relationship with the doomed British studio.

It would have been nice to see Amicus, who had given the world so many entertaining films go out on a higher note. But then the same could be said of Hammer, who bit the dust around the same time and with a similarly wretched film to serve as their swan song. If Amicus was the scrappy Hammer wannabe, then The People that Time Forgot is their ode to Hammer going out on To the Devil…A Daughter. In retrospect The Land that Time Forgot would have been a poetic place for Amicus to end — with volcano erupting, boat sinking, and its stars facing a seemingly hopeless situation. Instead, they decided to show us the aftermath of the collapse, and give us Milton Reid in a skimpier outfit than Sarah Douglas (or Dana Gillespie, for that matter).

Release Year: 1977 | Country: England, United States | Starring: Patrick Wayne, Doug McClure, Sarah Douglas, Dana Gillespie, Thorley Walters, Shane Rimmer, Tony Britton, John Hallam, David Prowse, Milton Reid, Kiran Shah | Writer: Patrick Tilley | Director: Kevin Connor | Cinematographer: Alan Hume | Music: John Scott

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Murder Plot

If memory serves, the thing that first brought me to Teleport City was a Google search I did for the Hong Kong director Chor Yuen. At the time I was in the early stages of a now full-blown obsession with Chor, specifically with the adaptations of Ku Long’s wuxia novels that he filmed for Shaw Brothers during the late seventies and early eighties. Given that obsession, you might think — now that I’m living the dream and actually writing for Teleport City — I would have gotten around to covering one of those films. But, the truth is that I’ve been a little intimidated by the prospect. You see, I enjoy those films on such a pre-verbal level that I fear words will fail me in communicating just what it is that I love about them so much. Fortunately, Keith has already done a lot of the heavy lifting for me by covering some of Chor’s better known, more revered films like Clans of Intrigue and The Magic Blade, which affords me the opportunity to turn my attention to one of the lesser-known, perhaps not quite as accomplished, but none-the-less thoroughly enjoyable films from this chapter in his career. You see? Baby steps.

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Geetaa Mera Naam

The character of the high-kicking female badass was fairly commonplace in Asian cinema by 1974, especially in films coming out of Hong Kong and Japan. But in Bollywood, not so much. In fact, until recently, the only such character in a seventies Bollywood film I would be able to name off the top of my head would be the one played by Zeenat Aman in the original Don. Still, the 1974 film Geetaa Mera Naam puts just such a character front and center, talking tough, sticking it to the man, and dealing out whoopass to all comers without a thought of depending on male chivalry for her fortunes. Just what would it take to get a film focusing on such a character made in the Bollywood of the early seventies? Well, in the case of Geetaa Mera Naam, it probably didn’t hurt that the film’s director was a woman, and that that woman was also the movie’s star — a star who intended Geetaa Mera Naam to be her farewell to her audience after a short-lived but eventful career as a beloved screen icon.

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War Gods of the Deep


If the world was just and kind, then the sentence, “It’s a movie where Vincent Price stars as a madman who rules over an underwater society of fishmen prone to kidnapping scantily clad beautiful women,” would indicate the existence of probably one of the greatest films ever made. But the world is often cold and heartless and it often enjoys toying with us mere mortals as did the petty and jealous Greek gods of old. Therefore, the sentence, “It’s a movie where Vincent Price stars as a madman who rules over an underwater society of fishmen prone to kidnapping scantily clad beautiful women,” does not indicate the existence of one of the greatest movies of all time, but instead, indicates the existence of a shocking dull film in which Vincent Price sits in a cave while a couple stiffs run around in tunnels, and then some stuff blows up at the end. This, sadly, is the fantasy world conjured up by the lackluster War Gods of the Deep — a modestly entertaining film in spots, but a tremendous letdown given the talent in front of and behind the camera.

By 1965, the year this film was released, American International Pictures had enjoyed considerable success mining the works of Edgar Allan Poe for a series of films starring Vincent Price (and Ray Milland, once) and directed by Roger Corman. The streak began with Corman’s low-budget but lavish looking adaptation of The Fall of the House of Usher and continued with The Premature Burial, The Pit and the Pendulum, Tales of Terror, The Haunted Palace, The Raven, Masque of the Red Death, and The Tomb of Ligeia. These films represented something new and relatively risky for AIP, then a studio that specialized in making cheap, fast black and white double features. Corman, inspired by the work that was happening at England’s Hammer Studio, convinced AIP to let him shoot in color, a single film, with a bigger budget (though still tiny) and longer shooting schedule (though still incredibly fast). The resulting film, The Fall of the House of Usher, did big time box office for AIP, is considered one of the all-time great horror films, and convinced AIP of a couple things. First, that color films with more money put into them were a worthwhile investment, especially when someone as good as Corman at turning out expensive looking results for pennies was on board. Second, that they should tack Edgar Allan Poe’s name onto everything and plumb his works mercilessly.


Although all the films in the first AIP Poe cycle were good, and most of them were great, several of them had very little to do with the Poe poem or short story from which they took their name. The Raven, for example, uses the Poe poem for its opening scene, with Price being plagued by a mysterious raven. But as soon as the raven starts wisecracking in Peter Lorre’s voice, you can guess that the Poe material is out the window. The Pit and the Pendulum takes the Poe source material and extends it with a number of subplots original to the screenplay or snatched piecemeal from other sources. And in the case of The Haunted Palace — one of the very best films in the Poe cycle — it wasn’t based on Poe at all. It was actually based on The Strange Case of Charles Dexter Ward by H.P. Lovecraft. But AIP felt that audiences wouldn’t know who the hell Lovecraft was. Distributors agreed. And so, despite Corman’s protests, it became an Edgar Allan Poe movie.

Dubious connections to the source material not withstanding, all of the films were very good (well, I’m not that fond of Tales of Terror, but that’s because I don’t care for anthology films), thanks to the line-up they enjoyed: Corman as director, Price (and Milland once) as star, and Richard Matheson as the screenwriter (most of the time). Matheson was to AIP horror what Jimmy Sangster was to Hammer horror: consistently wonderful. In 1965, AIP decided to stretch Poe’s connection even further, tapping one of his short tales called The City in the Sea as a source for War Gods of the Deep. But other than having Price read some of the story for the opening credits, War Gods of the Deep has very little to do with Poe. AIP would take a similar approach during it’s second round of Poe horror films, with The Witchfinder General being retitled Edgar Allan Poe’s The Conqueror Worm — a title justified by having Price read some of the original poem before the film launched off into a plot that has pretty much nothing to do with the poem or Poe. In that case, however, the movie was good.


In the case of War Gods of the Deep, the results were…not as impressive. But it isn’t for lack of trying. Although Roger Corman wasn’t directing, AIp assigned Jacques Tourneur to the film. Tourneur is perhaps best known as the director of such films as Night of the Demon and the Val Lewton produced films Cat People, I Walked with a Zombie, and The Leopard Man. All of them are considered classics, and deservedly so. On top of that, he directed one of the all time great noir films, 1947′s Out of the Past starring Robert Mitchum. And then there was the classic Burt Lancaster swashbuckler epic The Flame and the Arrow. By the 1960s, however, Tourneur’s best years were perhaps behind him, and he found himself working in television and at AIP, first as director of the Poe-esque Comedy of Terrors which features one of my all-time favorite idiotically hilarious scenes (when awful opera singing causes Vincent Price’s undertaker top hat to pop off wit a “boop!” sound effect), and then as director on War Gods of the Deep.

And while the film isn’t written by Richard Matheson (most famous for being the author who penned I Am Legend, the book that inspired everything from Night of the Living Dead to Last Man on Earth to The Asylum’s I Am Omega), AIP did get Charles Bennett, who was no slouch in the screenwriting department. Among his sundry credits are the very first filmed version of Ian Fleming’s Casino Royale, the black and white version made as part of the Climax! television series, where James Bond goes by Jimmy and was played by Barry Nelson. Bennett also wrote plenty of classic scripts, including work for Hitchcock (Sabotage, Secret Agent, and Foreign Correspondent), the adventure classic King Solomon’s Mines, and Tourneur’s own Night of the Demon.


He was also frequently tapped by producer Irwin Allen both for movie (The Lost World, Voyage to the Bottom of the Sea) and television (Land of the Giants, the Voyage to the Bottom of the Sea series) scripts. Of course, there are a few turkeys in his resume, including the epic misfires The Story of Mankind (Irwin Allen’s attempt to tell in sweeping epic fashion the complete history of mankind, from caveman times to the present and starring pretty much every B lister and has-been ever, from the past their prime Marx Brothers to Cesar Romero, Peter Lorre, John Carradine, Heddy Lamar, and of course, Vincent Price as Ol’ Mr. Scratch) and Cecil B. DeMille’s sweeping and often dull tale of piracy and romance on the 19th Century Georgia coast, Reap the Wild Wind. On the other hand, that’s the movie where Bennett was smart enough to write a scene where John Wayne battles a giant squid, so that counts for something. Still, that’s a basically solid resume, especially for this type of film.

Despite the presence of Vincent Price and the shaky Poe tie-in, War Gods of the Deep isn’t considered part of the Poe cycle, not so much because it wasn’t directed by Corman, but more because it plays out less like a gothic horror film and more like the Clif Notes version of a Jules Verne fantasy adventure film. Of course, Disney had already made pretty much the be-all and end-all Jules Verne fantasy adventure film in 1954 with 20,000 Leagues Under the Sea. Anything else was going to pale in comparison to a film that had the benefit of Disney’s vast financial resources and Kirk Douglas shaking his bon-bon while singing sea chanties and wearing a jaunty little cap. But that never stopped AIP, or anyone else for that matter. And so, in 1965, Tourneur, Bennett, Price, and AIP took us under the ocean for what we all hoped would be a really cool adventure film.


And things start off well enough. Beautiful Jill Tregillis (Susan Hart, The Ghost in the Invisible Bikini, Dr. Goldfoot and the Bikini Machine, Pajama Party) is minding her own business in her castle by the coast bedroom when, all of a sudden, she is attacked and kidnapped by a hideous gillman who looks like that dude who helped Lando fly the Millennium Falcon in Return of the Jedi. Perturbed by the kidnapping of his beloved by this uppity haddock, square-jawed hero Ben Harris (reliable Tab Hunter) and his nebbish, ferret-faced sidekick Harold Tufnell-Jones (Disney live-action film regular David Tomilson) follow in leisurely pursuit. And for some reason, Tufnell-Jones (presumably an ancestor of legendary heavy metal guitarist Nigel Tufnell) insists on bring along his trusty pet: a chicken in a basket. Why exactly, this guy goes everywhere with a chicken is a mystery. Why he is a bachelor, of course, is not. Tufnell-Jones and his chicken are there to provide frequent comic relief. Guess how many times you will laugh at their shenanigans!

Ben and the chicken lover soon find themselves in a maze of sub-aquatic (but never the less dry) caves inhabited by a population of long-lived men ruled over by the mad Captain Hugh (Vincent Price). It seems that Price and his men were once smugglers and, while fleeing from the authorities, stumbled upon this network of sub-aquatic caves leading to the remnants of a city constructed by a highly advanced civilization. By the time Price arrived, however, the society was centuries into decline, the secrets of their technology being lost and the former inhabitants being reduced to nothing more than animalistic gillmen. Price and company made themselves at home amid the decaying remains of the city under the sea, and something about the air down there and the lack of exposure to UV light has resulted in them living for hundreds of years.

Price commands the gillmen, for they consider him their god for one reason or another (no problem — I sort of consider him a god as well) and he had them kidnap Jill for the usual reason: she is the exact spitting image of the captain’s long dead true love. When our heroes arrive to rescue her, they promptly get captured but stave off execution by pretending to be geologists who can help Price out with the big problem: the volcano. Everyone spends some time stalking around the cave-palace, which like pretty much every undersea kingdom in the history of movies about undersea kingdoms, is threatened by a nearby underwater volcano that is going to erupt any moment now. Eventually, Ben, Jill, and their comic relief load are forced to don unwieldy Victorian-style scuba gear (which, for some reason, demands gigantic helmets into which you can fit a man’s head and his accompanying chicken) and flee for their lives with Hugh and his murderous followers in hot pursuit.


And by hot pursuit, I mean…well, let me explain this in detail. You see, everyone is underwater. When you are in water, you swim. It’s really the best way to get around. That’s why all fish do it. That’s why pretty much everyone does it except for those sprinters who practice by trying to run underwater. That established, we then move on to the fact that watching people swim in movies is usually boring. The pitfalls of scuba scenes in cinema are well documented. So how could you take a scene — scuba diving underwater — that could be really boring even if properly done, and ensure that it’s even more boring than you could possibly imagine? Well, instead of swimming, the people could be walking underwater. Yes, indeed. War Gods of the Deep is one of the only movies that thought what people really wanted to see was a foot chase on the floor of the ocean, with people flopping about awkwardly and moving incredibly slowly. But that’s not really enough, you also have to make the scene go on for like ten minutes, and pad it out with dialog-free close-ups of Tufnell-Jones and his chicken looking around.

Now keep in mind that I have a pretty big tolerance for underwater scenes, owing largely to my fascination with what Cousteau referred to as “the silent world” and my love of diving. So trust me when I tell you that this underwater foot chase scene is one of the most horribly boring scenes I’ve ever seen. They try to spice things up by having guys shoot crossbows from time to time, but since no one ever actually gets hit, that never pays off. And every now and then, some of the gillmen swim up and mess around with Ben and the crew, presumably confused by the fact that these humans are walking underwater instead of swimming (thus the ability of the gillmen to swim circles around them). Despite the fact tat the gillmen can swim, breathe underwater, and aren’t weighed down by cumbersome iron helmets, they aren’t very effective at attacking our slowly fleeing heroes. You can pretty much defeat them by swatting at them in that slow-motion way that occurs when you are underwater. It’s a tremendous relief when everyone resurfaces inside some weird temple. The volcano explodes, a giant hand falls on Vincent Price, and a singularly terrifying moment occurs when the heroes put their scuba gear back on. Dear God, no! Please! No more scenes of people awkwardly walking around underwater! This time, however, we’re in luck, because the good guys crawl out of the water and the movie ends.

I’m not sure what went wrong. Good director, good screenwriter, a good cast. I mean, Tab Hunter is no Doug McClure, but he’s fine in this role, even though a lot of people pick on his performance. He’s a one-note character, but so is everyone else. And Hunter proves adept at singing the note “stiff straight man.” Susan Hart is vapid and has nothing to do, but she does that nothing well. There’s no chemistry at all between her and Hunter, and once again, as I did with Arabian Adventure, I can’t help but think that this movie would have been greatly improved if our lovers were played by Doug McClure and Caroline Munro. But Hunter and hart are acceptable. Heck, even comic relief guy is unfunny but relatively inoffensive and easy to ignore. To some degree, the blame for this misfire falls on the producer, Louis Heyward, who insisted on monkeying with the script endlessly and much to Tourneur’s annoyance. But AIP sided with Heyward in the conflict, and his changes remained despite the protests of Tourneur, Vincent Price (who had great respect for Tourneur and very little respect for Heyward), and original screenwriter Bennett. But that can only go so far in explaining things — the nail in the coffin of an already flawed work, as it were.

And you know, if I’m replacing cast members, we might as well get rid of David Tomlinson and replace him with Terry-Thomas.


Maybe the whole thing played out better on paper, and no realized how boring it was going to be when actually committed to film. Actually, let me alter that. This movie really isn’t terrible up until the underwater foot chase. It’s no classic of fantasy adventure cinema, but it’s harmless enough. But the underwater footage deep sixes the rest of the movie, which just isn’t buoyant enough to stay afloat with the dead albatross of the underwater foot chase around it’s neck. Is that enough seafarin’ allusions for ya? Then let’s stop beating that dead seahorse and move on to some of the film’s other problems. First and foremost is, and I never thought I’d say this, Vincent Price’s performance. We’ve seen Price play it cool and reserved before to great effect, but the decision for him to play mad Cap’n Hugh with Fall of the Hous eof Usher style reserve was, in my opinion, a tremendous mistake. This movie could have survived its dreadful underwater chase scene if Price had been hamming it up and playing Hugh as crazy and nutty as the script alludes to him being.

Instead, Price’s Hugh comes off as dull. The script is too thin to lend the character a sense of gravity, so there’s no real emotional reaction to him. He’s a villain you hate, or love to hate, or relish, or grow to sympathize with. He merely exists on film for a duration of time, and then a big stone hand falls on him. I mean, this is a mad sea captain living in an undersea city that looks like a crumbling Victorian castle and commanding an army of mutant gillmen while giving speeches about the end of the world. Why on earth would anyone think to play that character with quiet reserve? Vincent Price is, as I think I’ve written before, one of my favorite actors. Quite possibly, he’s my most favorite actor. He never gives less than 100%, and he doesn’t give less than 100% here. But the character is so boring, and Price plays it so straight, that War Gods of the Deep becomes perhaps the only film in which Price is upstaged by a irritating guy with a chicken in a basket.

Speaking of the chicken — what the hell was that about? It’s not like the chicken ever does anything wacky, or like it jumps out and pecks Price on the foot or something. It is simply carried around for the entire movie, having no point at all. Even within the realm of unfunny comic relief, surely no one thinks the mere presence of a chicken is hilarious. A monkey, sure. But a chicken? I don’t get it. This was apparently one of Louis Heyward’s most important contributions t the script, and it’s obvious why everyone else involved with the film thought the guy was a jack-ass. It’s just another way to pad out a really threadbare script. It seems like Bennett got a great concept but quickly wrote himself into a corner, possibly because of budgetary constraints — but I’m not going to buy that considering how many exciting and imaginative films were done with as little or even less money.


Not being able to come up with anything for anyone to do, the movie falls back on repetitive dialog scenes in which Vincent Price explains to us that the glowing,pulsating volcano is a threat (because we wouldn’t have figured it out after the first warning) or in which Tab Hunter and the guy with the chicken ask other people if they remember how to get to the surface. The sudden presence of a beautiful woman who is to be the sole property of the captain amid an undersea kingdom populated entirely by men lends itself to potential conflict, but that’s never bothered with. Or the use of the dim-witted gillmen as thugs and sacrificial lambs who perhaps begin to resent the captain’s manipulation of them? But no, it never goes in that direction either. Like the characters in the movie, it just sort of half-heartedly wanders around the same caverns over and over, until the volcano finally erupts.

Still, as dull as this film turns out to be, there are some redeeming qualities. Well, there’s one. The sets are really nice. And the gillmen are kind of cool looking, even if they end up having very little to do. Tourneur — accustomed to working in black and white and employing shadows to great effect — turns out to be equally adept at manipulating th candy colored Technicolor hues. Although War Gods of the Deep isn’t a good film to watch, it’s a great film to look at. Tourneur’s direction coupled with cinematography by Stephen Dade is gorgeous to behold. And as with the sets, War Gods of the Deep has excellent costumes and the look of a much more expensive production than it actually was.

But that’s precious little to go on, especially when you could be spending your time with far superior aquatic adventures, like the aforementioned Disney version of 20,000 Leagues Under the Sea or the Japanese film Atragon (from which this film steals some scenes, incidentally). This is also a sad film to end up being the last in Tourneur’s career. If only a giant squid had attacked the city or something, but no. That would have been something interesting, and this film is committed to making sure nothing interesting happens. It’s all, as I said, a tremendous disappointment given the talented cast and crew assembled. But it’s one misstep after another, making War Gods of the Deep the extremely rare crappy fantasy film I actually can’t recommend. Well, maybe watch it once…but just once.

Release Year: 1965 | Country: United States and England | Starring: Vincent Price, David Tomlinson, Tab Hunter, Susan Hart, John Le Mesurier, Harry Oscar, Derek Newark, Roy Patrick | Writer: Charles Bennett, Louis Heyward | Director: Jacques Tourneur | Cinematographer: Stephen Dade | Music: Stanley Black | Producer: George Willoughby | Alternate Titles: City Under the Sea

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Kaala Sona

Kaala Sona is another example of the Basmati — or “Curry” — Western, that Bollywood take on the Western that seems to draw more on the European model than the American for its inspiration. Of course, the Amitabh Bachchan classic Sholay, released at roughly the same time, is considered the gold standard of that genre, and Kaala Sona follows along much the same pattern. Like Sholay, for instance, it’s a Western in feel rather than period, setting its action in the present day while taking advantage of some of the still relatively untamed regions lying within India’s borders. Such an approach allows both films to highlight a favorite Bollywood theme: the urbanized ne’er-do-well who, in being called upon to defend a rural community from a destructive outside force, has his soul awakened to the simple and essential virtues embodied by that community. (In more recent films, that urbanized ne’er-do-well tends to be, more specifically, a Westernized product of the Diaspora, but same idea.)

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Land That Time Forgot


For many years, England’s Amicus Productions was the scrappy studio living in the shadow of and following the lead of the higher profile Hammer Studio. In fact, so closely did Amicus follow Hammer’s horror lead that much of their output continue to be mistakenly labeled as Hammer Horror. Amicus often used the same actors — including Peter Cushing and venerated horror film icon Christopher Lee — and directors — including Freddie Francis and Roy Ward Baker — and went for a similar feel. There are, however, several differences. For starters, most of Amicus’ horror films were set in the present day, or at least more recently than Hammer Victorian-era gothic tales. Also, having been founded by Americans, Amicus often looked overseas for established genre talent rather than sticking primarily to English stars. Thus, you get a film like Madhouse or Scream and Scream Again, both of which starred American horror icon Vincent Price. And finally, although Amicus is known these days primarily for their horror output — and especially their horror anthology films like Dr. Terror’s House of Horrors, The House that Dripped Blood, Vault of Horrors, and Tales from the Crypt — they also produced a number of science-fiction and sci-fi tinged horror films. Hammer did this as well, at least for a little while and most successfully with their Quatermass films, but once Dracula, the mummy, and Frankenstein became established hits, Hammer pretty much jettisoned sci-fi in favor of straight Gothic horror. Amicus, on the other hand, constantly dabbled in the speculative genre.

Their first, and easily their best known sci-fi outings, if for no other reason than the association they have with one of the biggest sci-fi cult hits of all time, are their two Doctor Who films starring Peter Cushing as the mysterious time-traveler. At the time, the television series was still shot in black and white. Amicus looked toward two of the very best story arcs from the first Doctor’s series (William Hartnell’s stories The Daleks and The Daleks’ Invasion of Earth), and redid them, only with a bigger budget and in eye-popping color. Although the movies were rehashes with some departures from the series (Peter Cushing, for example, actually refers to himself as “Doctor Who” and with no hint of being an alien — which, while out-of-step for the series as we know it, was still in line with the series at the time), they were hits for Amicus. The appeal of seeing Doctor Who in color and starring one of England’s most beloved actors was a huge draw.


Amicus dabbled in sci-fi on and off in the ensuing years, with generally good results (They Came From Beyond Space), and one or two clunkers (The Deadly Bees). When the British film industry tanked at the beginning of the 1970s, small studios like Amicus were hit particularly hard. Hammer collapsed entirely, despite making some of their best horror films during the early years of that decade. Amicus limped on, however, producing some genuinely interesting films, like the bizarre and enjoyable mash-up of horror, science fiction, and Eurospy films that was Scream and Scream Again. As the decade wore on, the belt-tightening became more and more extreme. Looking for a way to keep their craft afloat, Amicus decided to put their faith in a series of science fiction/fantasy adventure films based on the works of Edgar Rice Burroughs. It didn’t work, for a number of reasons, even though the films proved relatively popular with kids and remain nostalgic favorites for people like me.

The first of these films was The Land that Time Forgot, not to be confused with The Land Before Time. Both feature dinosaurs, but only one features a shrieking caveman being torn apart by a pterodactyl dangling from absurdly visible wires.

When I was a kid, The Land That Time Forgot played pretty regularly on television. Although I know I saw it in the theaters (it was distributed in America by AIP, whose infusion of cash as co-producers was the only thing that enabled Amicus to get these final films finished), my memories are of watching it on television, and fairly frequently at that. These days, now that I have progressed from being a five year old with the mentality of an eight year old, to being a forty-year old with the mentality of…well, a nine year old if we are generous, I can see just how threadbare the productions really were. It didn’t matter to me then, of course, and it didn’t matter to most kids despite the fact that so many people try to project the sophistication of their adult life onto their childhood. “Even as a kid, I could tell these films were cheap,” they claim, and it’s almost never true. Most children view films differently than adults. When a film is cheap and boring, the cheapness doesn’t really register (what do you have, at age six or seven, to even judge cheapness by) and the boring parts wash over you like water off a duck’s back. You tune out when it gets boring, and all you remember afterward are the cool parts. Thus, even really crummy movies can seem relatively enjoyable, because you don’t remember the dull bits; all you remember is the shrieking caveman being torn apart by a pterodactyl. Oh sure, I know some of you watched these movies with the keen eye of a wizened critic even at age six, and you turned your nose up at how juvenile they were even when you were juvenile. Well, I hope you had fun watching Kramer versus Kramer as a child, while the rest of us were watching dinosaurs fighting a submarine while Doug McClure punched cavemen in the face. I’m sure your childhood was much better off for your refined sense of cinematic value when you were in first grade.


I, of course, was hopelessly lowbrow and common as a child. As an adult, as you know by know, I am equally hopeless and lowbrow. While that means that I am still pleased by loads of cheap juvenile crap while being bored by indie films in which quirky dysfunctional families learn to accept one another, it also means that I also get to enjoy most of my filmgoing experiences, shrugging off most films with an, “Ehh, that was all right.” It keeps me happy and keeps the blood pressure low, even if it deprives me of any claim to righteous fury over how base and moronic most entertainment has become. I’ve made my peace with this, and I’m happier rolling with the punches and genuinely enjoying films than I am getting upset about something as silly as a movie. Which means than even though I can see how floppy the rubber dinosaurs are, and even though I can see the wires on the pterodactyl, and even though I can tell the caveman in its mouth is a wind-up action doll, I still really enjoy The Land That Time Forgot.

The year is 1916 or 1917. The United States has yet to enter into World War I, which has yet to be named World War I, but we are more visible in our support of the Allied cause. In turn, Germany has announced the practice of unrestricted submarine warfare. At the start of the war, Germany operated its much feared u-boat fleet under certain restrictions in regard to the rules of good sportsmanship during a war. They would not, for example, attack civilian vessels, limiting themselves to torpedoing identifiable military ships belonging to their enemies (mostly England). As the war in Western Europe ground to a stalemate, Germany began to revise their u-boat strategy, first attacking any ships belonging to their enemies, and then any ships belonging to anyone they though might be helping their enemies (thus bringing American ships under fire). And then, finally, they pretty much started torpedoing anything that wasn’t German. The policy of unrestricted submarine warfare was one of the major tipping points that brought the U.S. into the war (though it wasn’t the coup de grace — that being a telegram from Germany pitching a plan to bring Mexico into the war on the side of the Germans). The Germans maintained that most of the so-called civilian ships they attacked were carrying weapons and supplies to the beleaguered Brits, who were deviously smuggling equipment from American suppliers aboard such civilian craft.


The Land that Time Forgot picks up its story during this time of expanding u-boat warfare. German submarine captain Von Schoenvorts has just finished torpedoing a ship of the type described above: civilian but suspected of containing smuggled supplies. Despite the job being well done, and although he believes in the German cause, Von Schoenvorts is in no mood to celebrate killing civilians. He’d be even less celebratory if he knew one of the civilians who survived was American entrepreneur Doug McClure, here playing a guy named Bowen Tyler, but he’s pretty much just Doug McClure. Isn’t he always? And aren’t we always thankful for it? McClure is adrift now, along with the one other survivor who, lucky for McClure, happens to be lovely and female (Susan Penhaligon), and lucky for the script, also happens to be a scientist. I think she’s a biologist, but really, she seems to be one of those classic movie style scientists who knows a lot about everything. Thanks to my sister, herself a biologist, I have met many other scientists and many other biologists, and they always seem to be very specialized in what they do. My sister, for example, can tell you pretty much everything you need to know about various types of bats and blind cave fish, but I think if you dropped a caveman off in her lab and asked her about him, she’d have little more to say than what could be gleaned from watching Encino Man, which is that cavemen love to party and swing from things. But Susan Penhaligon’s Lisa Clayton is as comfortable finding her way around a protozoa as she is a caveman, a diplodicus, or Doug McClure. She’s also handy with geography, and she probably knows a few things about botany. But not mechanical stuff. That’s for the guys, and luckily, Doug McClure happens to be the son of a guy who designs submarines. But it is the early 20th Century, so perhaps science was still more generalized, like how centuries before, Sir Isaac Newton could be good at calculus, physics, and poking metal rods into his own eye sockets to see how deformation of the eyeball affected seeing.

When it happens that a few other survivors float by, all of them British sailors, and our merry band happens to find the U-boat that torpedoed them, the gang is well-suited for a hostile take-over. So begins a cat-and-mouse battle between the Germans and Brits plus Doug McClure, with each side trying to either out-muscle or out-sneak the other side to get the upper hand and win/lose control of the submarine. Now you might be wondering whether you’re watching a movie about Doug McClure fighting dinosaurs or a WWI era submarine adventure. And indeed, the first half of this film concerns itself primarily with Great War U-boat shenanigans. However, I never really found these proceedings to be dull, as not only do I like WWI stuff, but I also like the glimpses into the characters — specifically von Schoenvorts (himself an amateur naturalist). When the move/counter-move mini-war on the sub results in the ship ending up off the coast of Antarctica, very low on fuel and with no hope of reaching a supply ship or port, the two sides form an uneasy alliance in an attempt to figure out how the hell to get themselves out of the mess they’ve gotten into. A large cave from which pours forth warm, fresh water, seems the best possible alternative, because when in doubt, why not take your submarine into a completely uncharted cave. But they do, and despite some close scrapes, they safely navigate through and into…

An amazing tropical prehistoric wonderland!


Previously, we looked at the Doug McClure fantasy adventure film At the Earth’s Core, from the same production company and director, and reflected briefly on the history of hollow earth theories that inspired the various “world within the world” adventures stories like Pellucidar, the series upon which the film was based. This time around, we’re tackling a theory that had a very similar evolution from scientific theory to discredited crackpot theory to fodder for pulp sci-fi and adventure writers. And once again, tracing the origins of such beliefs takes us far back in time. As with the caves and earthquakes, fissures and sinkholes, that most likely let primitive man to conceptualize a world below the surface of the earth, so too can we assume that the birth of the idea of the arctic as a place of magic comes from it being an equally impenetrable and difficult to understand region. In the days before performance fleece and Russian ice breakers, the remote, freezing north must have been nearly as impenetrable as the depths of the oceans. But men ventured there, from time to time, and when they did, who knows what things they beheld — augmented, of course, by the old timey storytellers’ penchant for bullshit.

Early accounts of Greek thinkers theorized that, because the northern stars didn’t seem to rotate around the earth in the same fashion as other stars, that they must be above an equally unusual land. Although polar exploration was likely out of the question, the Arctic circle itself was within reach of ancient man, provided he brought enough furs and mukluks. But the Greeks simply made up their own stories about this curious place to the north, beneath the Arktos constellations. They “theorized” — perhaps with the aid of Dionysus — that this land existed above the north wind, and thus was pleasant in climate if you survived the curtain of murderous cold that surrounded it. The land was, furthermore, once populated by advanced beings known as the Hyperboreans who, being lucky enough to live in such an awesome world, were basically gods. However, the toil of a perfect existence eventually wore them down, and out of boredom, the Hyperboreans drowned themselves.


In 330 B.C., someone actually did bother to set out for these mysterious northern lands. Greek astronomer Pytheus purportedly sailed north of the British Isles and discovered there a land he dubbed Thule, where during the Summer Solstice the sun did not set. Pytheas attempted to continue his harsh northward trek, but the ship was turned back by an impenetrable wall of what he referred to as “sea lungs.” Fantastic at the time, we can today understand the basic truths behind Pytheas’ accounts. Thule could be any of the lands north of Britain: The Shetlands, the coasts of assorted Scandanavian countries. Non-setting suns in these regions at certain times of the year are understood and accounted for. And sea lungs are, more than likely, massive icebergs and floes.

Long after Pytheas journey to the north, more and more stories began to filter down, often from early British and Norse sailors. These stories, given the average ancient sailor’s taste for embellishment, became increasingly fanciful. Aside from the ancient Greek idea of a lush tropical paradise beyond the curtain of cold, these early explorers added pygmies and various monsters to the mix. In the late 1500s, England mounted official expeditions to the region, largely in hopes of laying claim to it as part of the empire. It was even claimed that King Arthur, the quasi-mythical father of what was then modern England, mounted expeditions to the arctic regions. The early Elizabethan efforts, while both brave and groundbreaking, did little to advance the cause of the northernmost world being within England’s sphere of influence. It turns out that the chief problem with exploring the Arctic is that most of the people who try it die of starvation and exposure, provided they aren’t frozen or drowned when their ships hits an iceberg. Or they simply go mad when they find their ships iced in and unable to free themselves. Despite all that, it was during this era that England established tenuous toeholds in places as far north as the Baffin Islands.


Exploration picked up again in the 1800s. This time it was ignited by stories of a navigable “northwest passage,” a sailing route clear of ice than would allow ships to sail over the top of the world, thus saving untold months that had to be spent sailing around the giant continents that got in the way of easy cruising between, say, England and India. This time, they weren’t just shooting for the arctic regions; they were aiming for the very Pole itself. Not surprisingly, a science fiction writer beat them to it. Although little of it made it into subsequent — and more familiar — film versions, Mary Shelley’s original novel, Frankenstein, is concerned at least partially with an ill-fated arctic expedition, the captain of which seems bitterly and ironically disappointed that there isn’t any mystical tropical paradise to greet them at journey’s end. There is, instead, only more and harsher cold. It is on this expedition that they encounter another ill-fated arctic traveler, Victor Von Frankenstein, traveling with his now infamous creature. While most film versions of the story concern themselves purely with the creation of the monster in Frankenstein’s Jacob’s Ladder-strewn laboratory, and the eventual destruction of the creature by torch-wielding peasants storming the castle, the book actually ends with the creature escaping toward the North Pole, presumably going there to die.

Exploiting the fervor over dramatic leaps in exploring the world during the 1800s and relying on the old myths and legends, the science fiction and pulp writers of the era began cranking out a number of stories about the discovery of strange lands at the top and bottom of the world. Most of these fell within the realm of what we can today classify as “lost worlds” literature. As the remote corners of the earth became less remote, new discoveries of ancient civilizations were happening with stunning rapidity. Most dramatic among these was the excavation of ancient Egyptian sites, but similar excavations and scientific expeditions were taking place everywhere from the heart of the Amazon Jungle to the steppes of Mongolia. Scientists were having a field day, and so too were the writers of fantastic fiction. In 1838, Edgar Allan Poe entered into the game with The Narrative of Arthur Gordon Pym of Nantucket, a fictionalized account of a man’s incredible adventure at the South Pole and of the mysterious creatures he encountered. Incredibly, the story was thought for a time to be a work of non-fiction.


When explorers finally did penetrate the top of the world, thus dispelling any myths about tropical islands or gigantic holes leading to an advanced society of learned elders who dwelt inside the earth, it did little to dispel myths about tropical islands or gigantic holes leading to an advanced society of learned elders who dwelt inside the earth. H.P. Lovecraft wrote a pseudo-sequel to Poe’s work, entitled At the Mountain of Madness, which proffers the hole into which Pym fell into lead to a land populated by his now famous shoggoths. A group of German mystics founded something called the Thule Society in 1912, combining the more or less believable accounts of Pyhtean’s voyage north with the more fantastical old belief in the Hyperboreans, then layering on top of that a healthy dose of master race B.S. and anti-Semitism. According to the Thule Society, Thule wasn’t just a name for some existing northern land before such places had names known to Greeks. It was, in fact, an actual island, one populated by the super-advanced Hyperboreans who, like the Atlanteans (and the Muu-ians, and the Lemorians, and presumably the Seatopians), perished when their island paradise sank into the sea. However, a few Hyperboreans escaped and became the German race, condemned to live out their lives on the European mainland amid all the Jews and other inferior races who wore pants and stuff, instead of the silver lame mini-tunics with golden shoulder pads and tiaras, which is what I assume all super-advanced inhabitants of lost continents wore. The Thule Society eventually went on to be a Nazi farm team, and no one in the Thule Society’s Nazi wing ever addressed the fact that while the Jews may have been inferior, at least their continent never sank into the sea.


You would think that something as daft and racist as the Thule Society would have finally put the “mystic arctic” theories to rest. But then, you’d be underestimating the strong desire of people to believe really ridiculous shit. In fact, post World War II, theories about secret paradises above the Arctic Circle enjoyed a resurgence, with the claim now added that the North Pole was a base for UFOs piloted not by space aliens with an affinity for anally probing Midwestern farmers, but by Nazis who had escaped after Word War II and rediscovered ancient Hyperborean technology, allowing them to build experimental flying saucers to be used when the Fourth Reich rose up and conquered the world. Once again, pulp writers had a field day. These days, despite the fact that commercial flights pass over it and young women ski across it, and rich people drink champagne and go there on giant Russian ships to look at polar bears, conspiracy theories about secret UFO bases, gateways to the hollow earth, and lush tropical paradises at the North Pole still enjoy a surprising degree of popularity, with all the evidence to the contrary dismissed as “a government cover-up.” Such theories were lent further fuel when, in 2004, researchers began digging up fossil evidence that at some point (we’re talking hundreds of thousands of years ago) the Arctic enjoyed a subtropical climate. That this would have been long before the dawn of man is of little consequence, the Hyperboreans of course being a totally different race. Unfortunately, arctic researchers have turned up little more than the fossilized remnants of plants. To date, they have found no ray guns, UFOs, or silver lame mini-tunics — that they’ve told us about.

Amid all of this (1922, to be exact), Edgar Rice Burroughs wrote the story The Land that Time Forgot. And many years later, a nearly bankrupt Amicus Productions sent Doug McClure to the fantastic tropical lost world of Caprona, where he and the combined German and British crew soon discover the land is positively crawling with dinosaurs — and dinosaurs from various epochs. They also discover cavemen who, like the dinosaurs, seem to be in varied states of evolutionary advancement. Through her incredible ability to interpret caveman grunts and chest slapping, as well as her ability to look through a microscope with von Schoenvorts, Lisa is able to divine the mysteries of Caprona. It seems that evolution in this lost world occurs not over a period of millennia, but within the span of a single lifetime, with great evolutionary leaps being taken as part of a mysterious metamorphosis. The further south one travels, the more advanced the humans become. While Lisa and von Schoenvorts are fascinated by this biological phenomenon, and while Doug McClure seems happy to pal around with a caveman and shoot dinosaurs, most of the sailors on both sides are keen to get the hell out of Caprona so they can stop being eaten by dinosaurs and return to the safety and luxury of World War One. When they discover crude oil, they discover the means of their escape. However, like all lost worlds, this one is menaced by a restless volcano that could blow at any minute.


As with Kevin Connor’s other adventures based on the works of Edgar Rice Burroughs, The Land that Time Forgot is low-budget and crammed with tons of really awful special effects. In 1925, Harry Hoyt and Marion Fairfax’s silent film version of Sir Arthur Conan Doyle’s The Lost World became the first “lost world” movie, and it was said at the time that the special effects work of Willis O’Brien (who would later go on to do the effects for the original King Kong) were so good that audiences would be completely fooled into thinking the film was a documentary with actual footage of living dinosaurs. I don’t know how many people did believe the dinosaurs were real, but it’s safe to say that the effects in 1925 were far better than the effects we see in 1975. The effects in The Land that Time Forgot aren’t quite as bad as, say, Mighty Gorga, but they are pretty bad.

On the other hand, they are also colorful and hypnotic. As a kid, I was fascinated by them and not phased by how shoddy they were. As an adult, I still think they are fun. Plus, what the movie lacks in quality it more than makes up for in quantity. Once the u-boat arrives in Caprona, all vestiges of the rather serious World War One maritime adventure vanish, and the dinosaur and caveman attacks come more or less non-stop. As McClure and his buddies venture further and further south, the evolutionary mysteries of the lost world become even more puzzling. So do the geographical mysteries, because although it is assumed that they have hiked days away from the lake that is their base, everyone seems to be able to jog back to the submarine within a matter of minutes.


The cast, comprised mostly of professional British stalwarts, is solid. McClure turns in his usual performance, but that’s really all I ever want from him. Yet again, he’s a regular Joe who runs up against the fantastic and deals with it mostly by punching it in the face. Some people don’t care for McClure’s style. I’m not among those people, but even if I was, I’d have to admit that his final “we are so fucked” expression as he watched the submarine disappear is incredible. Connor’s direction is, also, about the same as always, meaning that he correctly positions the camera and shoots his scenes, but never adds very much character to the film. I sort of prefer that style of direction to the overbearingly tricky “look at me and how clever I am” style of self-indulgent direction we see today. Connor recognizes that his movie is colorful and full of crude rubber dinosaur, and you don’t add much to the formula by zooming the camera around and doing lots of crazy editing.

Although I’m sure this film benefits in some degree from my own nostalgia regarding it, the end result is the same. I really like it. It’s one of those rainy Saturday afternoon matinee films that seeks to do little more than entertain you. Aside from plenty of fun dinosaur and caveman adventure, The Land that Time Forgot offers up really one of the most downbeat and apocalyptic endings of any movie aimed at kids. As McClure tries to rescue Lisa from a band of slightly more advanced cavemen (naturally they kidnapped her), the volcano erupts (also naturally). As they struggle to make it back to the submarine, the truce between the Germans and the Brits finally starts to break down. Von Schoenvorts, the sentimentalist, wants to wait for McClure and Lisa. His first mate, a realist, wants to leave before it’s too late. In the end, no one wins, as pretty much everyone guns down everyone else, and the cave collapses, crushing the submarine and the few in it who were still alive. McClure and Lisa are stranded in Caprona, with nothing to do except follow the land’s mysteries ever further south, until at last they reach what is, for all intents and purposes, the end of the world. There, they toss a message in a bottle into the raging Antarctic seas, hoping against all hope that someone, someday, will find it, believe it, and come rescue them.

And unfortunately, someone did.

Release Year: 1975 | Country: England, United States | Starring: Doug McClure, John McEnery, Susan Penhaligon, Keith Barron, Anthony Ainley, Godfrey James, Bobby Parr, Declan Mulholland, Colin Farrell, Ben Howard, Roy Holder | Writer: James Cawthorn, Michael Moorcock | Director: Kevin Connor | Cinematographer: Alan Hume | Music: Douglas Gamley

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Pirates of Blood River

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After taking several years off, the 1950s saw the return of the pirate movie, thanks largely to the efforts of Walt Disney. In 1950, Disney produced a colorful, fast-paced, and smartly written adaptation of Robert Louis Stevenson’s classic adventure tale, Treasure Island. Two non-Disney sequels — the directly related yet immensely boring Long John Silver and the dubiously connected Return to Treasure Island — followed in 1954, and a TV series came out in 1955. Plus, it seemed like every other episode of “The Wonderful World of Disney” featured either pirates or kids in coonskin caps solving a mystery in a spot called Pirate’s Cove. Along similar lines, Disney released a classic version of Jules Verne’s 20,000 Leagues Under the Sea, and in 1958, the first of the Sinbad films featuring special effects by Ray Harryhausen showed up. While these last two weren’t pirate movies per se, they still had the air of old fashioned high seas adventure and swashbuckling about them.

So someone at England’s Hammer Studios, possibly Anthony Nelson Keys or Michael Carreras, walks up to screenwriter Jimmy Sangster and says to him, “Jimmy, old boy, we want to make a pirate film, and we want you to write it.” Sangster, fresh off the astounding success of his scripts for Hammer’s most famous films — Horror of Dracula, The Mummy, and Curse of Frankenstein, among others, excitedly agrees. It’ll be fun to bring the Hammer style into the realm of swashbuckling pirate movies. Sangster’s mind is undoubtedly already formulating a story when Keys and/or Carreras adds, “Only here’s the thing: we don’t have any money for a boat, so don’t write a script that features a pirate ship.”


A pirate movie without a pirate ship? Sangster, by his own admission, was somewhat baffled by the whole idea. Of course, pretty much every pirate movie sets a good deal of its action on land. Errol Flynn’s Captain Blood spends at least as much time on land as he does standing in heroic poses at the wheel of a ship, yelling “avast” and “me hearties.” But he does spend time standing in heroic poses at the wheel of a ship, yelling “avast” and “me hearties.” And his films feature plenty of ship-to-ship action, raids, and cannon fire. Ditto the Disney films. Plenty of on-land action, but also plenty of ship-to-ship shenanigans. It’s hard to believe that even the tiny budgets within which the average Hammer Studio film had to operate couldn’t be stretched in some way to come up with a pirate ship for their pirate movie, since hard to believe that anyone would make a pirate movie without a ship. But no. Sangster’s task remained the same: write a pirate movie without a pirate ship.

By 1962, Hammer had become synonymous with horror films, even though the studio’s output before the release of the above-mentioned “big three” delved into pretty much every genre, as most studios would. But once Dracula, the Mummy, and Frankenstein were released, it was all about Hammer horror. Any other type of production was pushed to the back burner, both by the studio itself and by the public, who proved in those early days to have a near insatiable appetite for the lurid, colorful style of sex and blood Hammer routinely used to outrage critics and members of the decency police. But the desire remained, however flickering, to make sure Hammer didn’t become just a horror factory, and doing a period piece pirate film seemed like a nice fit. They could recycle most of the props and costumes from their other films. And although they weren’t horror films, pirates lent themselves to easy adaptation to horror film tropes, what with all the skulls and creeping about and stabbing each other that went on in them. They just couldn’t have a boat, although they were afforded a few seconds of stock footage of someone else’s boat to show during the credits.


In some ways, perhaps, this rather large restriction ended up helping Sangster, because the end result is a cracking good adventure story in which you barely even notice that the pirates never set foot onto a ship. Onto a raft, yes, but never a ship. I’d expect no less from Sangster, who is, in my opinion,easily one of the best screenwriters who ever entered the business. Unable to fall back on pirate movie standards like the cannon battle and a scene of guys with swords clenched in their teeth swinging from one ship to another, the harried screenwriter delivers instead a landlocked pirate film that, in many ways, plays out like an American western, albeit one with far more men adorned with a variety of colorful silk scarves.

American Kerwin Mathews — Sinbad in The 7th Voyage of Sinbad — stars as fiery young Jonathon Standing, the member of a Huguenots settlement on a remote island somewhere that I don’t think is ever clearly defined. The Huguenots were basically the early Protestants, frequently at odds with Catholic kings and churches and prone to being persecuted and going to war with dominant Catholics throughout the 1500s, well into the 1600s. The island settlement, then, is one of relative secrecy, and it is lorded over by a council of religious elders who dole out law based on strict Protestant interpretations of the The Bible. This apparently worked well for many years, but by the time Jonathon Standing comes around to make out with buxom Hammer glamour regular Marie Devareaux, the council has become largely corrupt, creating tension throughout the townsfolk, who feel that the elders have given in to petty power obsessions and greed rather than dictating the word of God. Jonathan’s own father is the head of the council, but even if some vestige of an honest and noble man still exists within old Jason Standing (Andrew Kier, actually the same age as Kerwin Mathews), he is too weak-willed against the other members of the council for it to matter. In fact, when Jonathan himself violates the rules of the town by comforting the abused wife of one of the council members, Jason condemns the popular young man to hard labor in the colony’s prison — a virtual death sentence, we learn. The conviction of Jonathan only serves to make the crowds angrier, but like most angry crowds, there is much muttering beneath the breath and complaining, but no one is quite ready yet to take up the torches and pitchforks.


In prison, Jonathan fares poorly, as his popularity with hoi polloi makes him a target of the sadistic guards. So it isn’t long after his clothes have been reduced to prison regulation tatters that he escapes, leading his captors on a wild chase through the island’s swamps before coming face to face with Count Dracula! Well, with venerated horror film icon Christopher Lee, here playing French pirate captain LaRoche and sporting a deformed hand and an eyepatch. LaRoche makes about as nice as a ruthless, cold-hearted pirate can and cuts a deal with Jonathan. In exchange for the Huguenots not telling anyone LaRoche and his crew use the cove as a rest stop, LaRoche will…actually, I sort of forgot what his end of the bargain was.

It doesn’t really matter, because as soon as Jonathan leads them toward the settlement, the pirates start killing and making demands about a treasure they claim is hidden within the town. Jonathan knows they are mad, that there is no treasure, but that doesn’t stop the motley band of cutthroats from laying siege to the town. The townsfolk rally to their own defense and seem to be holding their own for a while, but their wooden walls were meant to defend against wild animals and jungle critters, not well-armed pirates. LaRoche and his gang soon capture the town, promising to hang people until the elders give up the treasure. It’s up to Jonathan and his young friends to wage a guerrilla style war against the occupiers, culminating in a fairly unsurprising revelation about the alleged treasure and the giant statue of the town founder and a fairly exciting duel between Jonathan and LaRoche.


Despite the lack of a pirate ship, Pirates of Blood River has a tremendous amount going for it. Chief among its many assets is the cast, buoyed by a likable Kerwin Mathews and an exceptional venerated horror film icon Christopher Lee, who gets to stretch his acting chops a little more than usual in the role of LaRoche. Lee was a big star by 1962, but two of his biggest roles had been entirely speechless, and one afforded him like three lines and five minutes of screen time. He was known, therefore, far more for the characters he played than he was as venerated horror film icon Christopher Lee the actor. Pirates of Blood River lets him come out from behind the bandages, scar make-up, and fangs and, in their place, wear an eye patch and speak with a French accent. LaRoche is a good character, one that interests viewers because it’s obvious that there is much more to the him than we are ever allowed to discover. How did he lose his eye? What happened to his hand? How did he become a pirate? Why is he so haunted and determined?

None of these questions are ever answered, and that allowed LaRoche to be interesting without being over-exposed. We are teased with his mysterious past, but it’s never demystified for us. Free from the fetters of playing a creature, venerated horror film icon Christopher Lee seems to really be giving it his all, channeling perhaps Basil Rathbone’s backstabbing French pirate from Captain Blood. He also handles the swordplay well. The duel between he and Mathews is excellent, and even though he is tall and lanky and playing a guy with one eye and a gnarled arm, you never really doubt that venerated horror film icon Christopher Lee could whup you if he wanted to.


Propping up the pirate end of things are some of Hammer’s most reliable supporting players, including Michael Ripper in a rare non-innkeeper role. Here he is LaRoche’s supposed best friend, though it’s obvious LaRoche doesn’t consider anyone a friend. Ripper really gets to ham it up, speaking with a bombastic uber-pirate style that would make Long John Silver himself proud. Also int he cast of scalawags is a young Oliver Reed, though he’s not really around terribly long. The entire crew tears into their roles with joyous abandon, as merry and drunk as they are threatening and violent. On the other side of the fence is another set of villains: the town elders. Just as ruthless, just as greedy, only far more devious about it. Caught in between these two forces are Jonathan and the townspeople who respect him as a voice of reason and proponent of liberty. It’s very much a “freaks versus the squares” cultural battle and not unlike what we would see a few years later in Mario Bava’s Danger Diabolik: hip young people caught between two opposing yet similar monoliths of status quo society.

For Diabolik, it was a corrupt government and organized crime; for Jonathan, it is a corrupt theocracy and a bunch of pirates. In the end, neither side appeals to our free spirits, and they chose to reject them both. Hammer often found itself in trouble with religious authorities because of the content of their films. They usually weaseled their way out of it at the last second by having Peter Cushing clutch a Bible or something, thus proving that the film was good and moral. In the case of The Pirates of Blood River, despite the absence of a Frankenstein monster, screenwriter Jimmy Sangster really gets to lash out against religious intolerance and hypocrisy. The elders start out kind of jerky, and then you think maybe Jonathan’s father will have some sort of a change of heart at some point. But he only gets worse, and he is willing to see every single person in the town butchered rather than give up the treasure about which only he knows. In the end, he gets his just desserts, as does the dastardly LaRoche, leaving Jonathan to start society anew.


Although this was a decidedly non-horror adventure film, there are still horrific elements in the movie, as there would be in other of Hammer’s subsequent pirate movies. The opening sequence, in which Jonathan is discovered making out with a married woman, is probably the film’s most horrific scene. Pursued through the swamp by vengeful town elders, the poor woman stumbles into the titular Blood River, which happens to be infested with piranhas. As originally filmed, the poor girl screams and thrashes about as blood bubbles up all around her. The piranhas themselves are wonderfully realized by nothing more than having rapidly moving ripples spread out across the water.

Hammer wanted the film to receive a much more family friendly rating, in the spirit of increased returns and inspired no doubt by the exciting but family-friendly Disney pirate films. The scene was eventually cut down to remove the blood, and then restored years later for the film’s long-awaited debut on DVD. It’s a chilling scene, and director John Gilling plays it wise by letting the imagination do most of the work. The screaming and the blood is graphic enough. He doesn’t undercut the power of the moment by cutting to a shot of a rubber piranha. I do regret, however, that they don’t cap the scene with a shot of a perfectly intact, bleach white plastic skeleton bobbing to the surface. That’s always classy. But I guess Hammer was saving all their skeleton-related pirate hijinks for Night Creatures.

I don’t know what other cuts Hammer made to the film that have since been restored. The sword wounds are all pretty bloody. Not Lone Wolf and Cub geyser of blood bloody, but when a guy gets impaled, the sword on which he was impaled comes back all covered in grue. Still, I suppose that’s about as family friendly as Hammer was capable of being, and it’s family friendly enough for me. i don’t come from the school of thought that maintains all children’s fare must be bloodless, harmless, and never ever scare the wee ones. I’d much rather take my family to see Pirates of Blood River than a movie where a sass-talking CGI animal learns a skill that helps him win a contest while referencing pop culture.


That does bring us to another of the film’s sundry assets: director John Gilling. By all accounts, Gilling was difficult to work with even under the best circumstances. In the case of Pirates of Blood River, it seems he was nearly intolerable. Gilling wasn’t meant to be the director originally, but the man they’d assigned to the job had been in a spot of trouble with the American Un-Activities Committee, that embarrassment of a Congressional organization that spent so much time and money trying to ferret out commies and liberals int he motion picture industry. Kerwin Mathews was nervous about working with such a man, fearing that the long arm of stupidity would reach him even in England and ruin his career back home. Not that, by 1962, Mathews had much of a career.

But it was enough that the supposedly bankable American was uncomfortable, so the director was replaced by an unenthusiastic John Gilling. As a director, coming into a production for which there is already a script, a cast, a crew, and sets is usually thought to be rather an unenviable situation, and Gilling wasn’t shy about letting his displeasure be known. Still, however big a jerk he might have been on set, the end results were usually fantastic. That was certainly the case in 1966, when he directed one of my favorite Hammer horror films, Plague of the Zombies. And it’s the case with this film as well. Pirates of Blood River, even without a ship, is a fast-paced, well-made adventure tale. As cranky as Gilling may have been, there’s no doubt that he still put himself into making the best possible movie he could.


Released in 1962, it’d be a little disingenuous to claim that the movie was influenced by something like Vietnam, even though there is a definite counter-culture air about the story. More than likely, and as I alluded to earlier, the film was influenced both by previous pirate films and by Westerns. The Huguenot settlement, with it’s rough-hewn wooden walls, has the look of a pioneer fort. And the pirates laying siege to it is reminiscent of Western movie Indians doing the same. However, at some point in the film, the roles are reversed, and the pirates become the victims of hit and run warfare waged by Jonathan and his band of fighters who, despite being outmanned and outgunned, use their intimate knowledge of the jungle around them to pick the pirates off a few at a time, leaving the brigands harried, demoralized, and eventually, mutinous. That the pirates are French only supplies another link to the emerging conflict in Vietnam, but as Sangster has never mentioned this in an interview, I think it’s more a case of coincidence and hindsight equipping us with the ability to infuse the film with influences and meanings that aren’t there. Still, it’s kind of fun, and it keeps film studies professors in business and away from actual film work, where they would do untold amounts of damage with their crackpot experimental videos.


So make a pirate movie, they told Jimmy Sangster, one in which the only time the pirates are in the water is when they board a poorly made raft that sinks shortly after being launched. Whatever the challenges may have been, he pulled it off. And Hammer pulled it off. The Pirates of Blood River was well received by audiences, and in true Hammer fashion, that meant they would do their best to milk the popularity for as long as they could. Over the next couple of years, Hammer produced several more pirate films, usually with the same cast. They even sprang for a mock ship for one of the films, and they intended to recycle it for other pirate films until it caught on fire. Captain Clegg, also known as Night Creatures, was released in 1962 as well and continued the Hammer style of making pirate movies set entirely on land. In 1963 came The Scarlet Blade (the only Hammer pirate film that, as of this writing, remains unavailable on DVD). And in 1964, with The Devil Ship Pirates, they finally sprang for that mock-up of a ship, even though that film, like the others, takes place largely on land and sets. But that was about it for Hammer pirate movies. The ship accidentally caught on fire and thus couldn’t be reused (though the burning was incorporated into the film). As if that accident signified something more, production of Hammer swashbucklers more or less came to a close with that film as the studio focused itself almost entirely on horror films.

So while it may not have the panache of an Errol Flynn movie or the budget of a Disney live action film,and while it may not have a pirate ship in it, The Pirates of Blood River is still a solid adventure tale, with plenty of action, a dependable cast, and a look that fools you into thinking this is a much higher budget film than it actually is. It’s nice to see these old Hammer swashbucklers getting some attention.

jbfeat

James Batman


I’ve mentioned elsewhere that I find the Philippines’ Tagalog language pop cinema of the 1960s strikingly similar to Turkish pulp cinema of the same period. The products of both are comparably rough hewn and action oriented and, by necessity of their staggering volume, bear the hallmarks of being churned out at a very brisk pace. Both are also brimming with fanciful costumed heroes, many of which are lifted directly from Western pop culture sources with little or no concern for matters of copyright. Of course, the Filipino’s have their own rich comic book history to draw from, and the decade would also see numerous screen adaptations of homegrown superheroes such as Captain Barbell, Lastikman, and Mars Ravelo’s Wonder Woman inspired Darna, but audiences at the time were just as likely to be treated to fare along the lines of Batman Fights Dracula or Zoom, Zoom, Superman!

Filipino cinema had not always been that way, however. In fact, the previous decade had been what is now considered a golden age for the country’s film industry, dominated by a quartet of major studios known as “The Big Four”, who turned out relatively lavish prestige productions built around their respective stables of glamorous stars. Financial troubles and the resulting defection of contracted talent started to take their toll on those studios toward the end of the fifties, and by the mid sixties Sampaguita Productions was the last of the Big Four left standing.


And the landscape that Sampaguita found itself a part of was a markedly changed one, made up of dozens of scrappy independent production companies seeking to turn a quick profit by grinding out hastily produced imitations of whatever international product Filipino audiences were paying to see at the moment. This translated primarily into countless indigenous interpretations of the James Bond and Eurospy films (resulting, among others things, in the phenomenally successful and long running Tony Falcon: Agent X-44 series), Spaghetti Westerns. and, of course, the ubiquitous Batman television series and the numerous European costumed capers inspired by it. In this sense, Sampaguita’s 1966 production James Batman can be seen as one of the studio’s efforts to go with the dollar-chasing flow of this new industry environment.

Another tendency in Filipino cinema that is at play in James Batman — one that, in fact, can still be seen in the industry’s current cinematic output — is a fondness for broad, Mad Magazine-style lampoons of Western pop culture products. It doesn’t take a cultural anthropologist to see this as reflecting some ambivalence on the part of the Filipino people regarding the inescapable cultural influence of their former occupiers, but, whatever the case, the result was that, alongside more earnest efforts such as the Agent X-44 films, Pinoy filmmakers were producing an equal number of spoofs along the lines of James Bone, which starred the emaciated comedian Palito as a skeletal superspy.


This particular trend was a boon to one performer born Rodolfo Vera Quizon, who, under the name Dolphy, would go on to become the most beloved screen comedian in the history of Pinoy cinema (such was his popularity at the time of making James Batman that he had recently had the gig of warming up the crowd for The Beatles during the mop-topped ones’ ultimately disastrous visit to the islands). After initially rising to fame in the fifties in a series of cross-dressing roles (sure-fire comedic gold in the macho culture of the Philippines), Dolphy had, by the mid-sixties, reinvented himself somewhat in a series of secret agent spoofs such as Dr. Yes, Dolpinger, Genghis Bond: Agent 1-2-3 (all 1965) and Napoleon Doble and the Sexy Six (1966). Dolphy didn’t limit himself to parodying the spy genre, and also lampooned comic characters such as Tarzan and Captain Barbell during this period — and for James Batman combined the two with a dual performance as comedic versions of both James Bond and Batman.

What makes James Batman such a strange animal — aside from the obvious — is that, in parodying the James Bond films of the mid sixties and the Adam West Batman television series, it’s spoofing two things that are already spoofs themselves. On top of that, the film, in addition to delivering lots of very broad slapstick comedy, also strives to function as a proper action film, and as such features quite a lot of fairly soberly staged fight sequences and action set pieces. In fact, by the time we reach the final act, most of the comic antics have been dispensed with, and James Batman plays out its remaining length as a fairly straightforward action melodrama. The result is that the movie gets to have it both ways by presenting Batman and James Bond, as the objects of parody, as cowardly and preening, while still having them go on to perform the daring heroic feats that the audience expected of them.


James Batman‘s action starts at what is apparently some kind of congress of Asian nations, at which a Fu Manchu-like emissary of the criminal organization CLAW shows up to make extortion demands and threaten nuclear annihilation upon those who would not comply. What was most striking to me about this scene was the CLAW emissary’s sidekick, who was played by a very elderly man who looked both disoriented and confused throughout, leading me to speculate that someone’s grandfather had been put to work during furlough from the rest home. Anyway, the combined nations decide that the threat from CLAW is so great that the services of both Batman and James Bond are required. An actually kind of funny scene follows in which the movie’s distinctly childish and self-regarding versions of both Batman and Bond, who are obviously none too fond of one another, sit before the committee and argue why each of them should be given the job exclusively — an argument that quickly devolves into each of them shouting “pick me!” at the delegates.

One of the perks of the job for Batman is that it will increase his proximity to the chairman’s beautiful young daughter, Shirley. Unfortunately, while Shirley is crazy about Batman (exemplified by a shot of her gazing dreamy-eyed at a magazine that confusingly features a photo of Batman and Robin as portrayed by Adam West and Burt Ward), she has no time for Batman’s alter ego, Dolpho, despite the insistence of her controlling older sister Delia that Dolpho, with his many millions, is a prime catch. Meanwhile, the members of CLAW — which include a cloaked figure called Drago, an especially tall and roided-up interpretation of The Penguin, a guy with a spiked ball for a hand, and a masked female called The Black Rose who is clearly derived from the character in Chor Yuen’s Cantonese film of the same name — have learned that Bond, Batman and “Rubin” are on the case, and determine to eliminate them before they interfere with their plans.


In addition to former Sampaguita contract player Dolphy, the cast of James Batman serves as something of a showcase for Sampaguita’s house talent at the time. Boy Alano, who plays Rubin, began his acting career at the age of ten, when he co-starred in the 1951 film Roberta, a smash hit that helped rescue the studio from bankruptcy following a fire that consumed a large part of its property. Bella Flores, who plays Delia, had portrayed the female heavy in that same film, and her performance was so iconic that it pretty much doomed her to the type of bad girl roles we see her essaying here. Finally, Shirley Moreno, who plays “Shirley”, was a recent discovery whom Sampaguita head Dr. Jose Perez had that year included in a promotional launch of the studio’s new faces dubbed “Stars 66″. Despite the Spanish surname, the fair-skinned, conspicuously Anglo-looking Moreno serves as a perfect example of the Caucasian standard of feminine beauty that dominated in the Pinoy film industry at the time — and still does to some extent today.

With its simple set-up out of the way, James Batman proceeds along a trajectory not unsimilar to that of most spy films of its era, trotting out a succession of action set pieces based around the villain’s serial attempts to pick off our heroes. Only, in this case, those set pieces are punctuated by gag scenes in which, to give a few examples, Batman gets pantsed and produces condiments from his utility belt, and James Bond gets bitten on his bare ass by a rubber centipede. Alano’s portrayal of Rubin as somewhat of a cretin also provides the opportunity for some Three Stooges-style rough stuff, since Dolphy/Batman is frequently driven to violence by his idiocy. Elsewhere, the level of the movie’s humor can best be summed up by the phrase “boobies… hee hee”.


For the most part, Dolphy’s scripted dialog is painfully unfunny, but what struck me as I watched James Batman is how he comes across as being a genuinely funny guy despite that. This is conveyed mostly through what appear to be throwaway bits of physical improv — such as when, as Batman, he follows a pre-crime-fighting snack by casually wiping his hands on Rubin’s cape — and by a genuinely quirky repertoire of mannerisms and physical gestures that make the most of his spindly frame and boney, thin-lipped countenance. I think that what really works for Dolphy is his somewhat sadsack, sour-faced demeanor, an aspect that not only serves to distance him from the goofy obviousness of the humor he’s perpetrating, but also provides a contrast to the type of desperate, googly-eyed antics so often seen in cinematic comic relief characters from this period.

As mentioned before, Dolphy’s portrayals of Bond and Batman veer toward the comically vain and juvenile — an exercise in broad-stroke subversion that’s aided by some equally unsubtle costuming choices. These include Batman/Dolphy’s baggy long johns-based costume that continually slips to his knees, and which is adorned with a chest emblem that looks like a female silhouette better suited for a semi’s mud flaps. Bond/Dolphy, for his part, is decked out in a stunning plaid three-piece suit with matching Trilby, an ensemble that is really shown to best advantage during a makeout scene that takes place on an identically patterned couch. (Though, to be honest, whether this outfit was actually intended to look ridiculous, or was instead someone’s actual idea of high style was unclear to me.) Interestingly, despite being the only character to receive a satirical rechristening, “Rubin” gets to wear a costume that is entirely faithful to that of his inspiration.


Predictably, James Batman looks like it was made for about a dollar, but that doesn’t mean that efforts weren’t made to make it look as good as possible under the circumstances. Director Artemio Marquez and cinematographer Amaury Agra imbue the film throughout with fluid camera work and imaginative, comic book-influenced compositions, and the many action sequences are generally well staged and shot. Furthermore, the black and white photography serves to some extent to mask the heavy cardboard and construction paper content of the sets, and elements such as the modified Cadillac that serves as the Batmobile actually don’t look too bad as long as the camera doesn’t dwell on them for too long. Spicing things up further are some interesting location choices, including the operational processing plant in which the climactic battle scene is staged, which looks like it must have presented some very real hazards for the actors involved.


James Batman comes to a dramatic head when the CLAW gang, in accordance with their supervillain mandate, kidnap Shirley and abscond with her to their secret headquarters. Bond, Batman and Rubin are close behind, of course, and, with the aid of two undercover agents working within the organization, lay siege to the compound, all the while dodging the deadly cartoon rays shooting from the giant lady fingers that ornament Drago’s throne room. All leads to a dramatic reveal of the real brains behind the organization and, ultimately, some stock footage explosions. It’s a climax that offers the type of crossover thrills that only a flagrant disregard for international copyrights can guaranty — and if you’re the type of fanboy for whom a fight between James Bond (or, at least, a malnourished-looking, Pacific Islander version of same) and The Penguin represents sheer nirvana, it should seal the deal on whether or not you are going to begin the long grey market search for a murky dub of the film.

Personally — and much to my surprise, given my expectations going in — I’m going to come down reservedly on the pro side of the James Batman argument. This is due in part to the fact that, given that the majority of Filipino films from its era have been lost, it is one of the few remaining examples of films of its type. But I also have to say that, despite it being every bit as stupid as I expected it to be, it was still entertaining, and proceeded at a fast enough clip that none of its potential irritants were with me long enough to do much damage. Points are also in order, I feel, for the fact that its humor, no matter how juvenile, really does have a subversive component to it; the underdog lover in me just has to feel a little warm and fuzzy about inhabitants of a downtrodden island nation like the Philippines so gleefully thumbing their noses at institutionalized symbols of Western might like James Bond and Batman. That in doing so they manage to make the voraciously plundering pulp cinema of Turkey seem reverent by comparison is even more impressive. Plus, you know, boobies… hee hee.

Festivities, Revels, & Nocturnal Dalliances

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