Category Archives: Film & TV

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Hellraiser V: Inferno

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Hellraiser V: Inferno marks the point where the series officially became a direct-to-video franchise (people claim Bloodlines was released to theaters, but I don’t remember ever seeing it in one). It marks the departure of Clive Barker in any capacity whatsoever other than source of the original movie. It also marks the arrival of a new screenwriter and a new approach to what was, by then, becoming a pretty stale formula. The people behind Bloodlines must have recognized the moldiness of the central concept as well, as they tried to do something a little different with it, then ultimately tried simply to end it by setting up the final battle between Pinhead and those he would rip apart with spiky chains.

But final confrontations have never successfully put down a lucrative horror franchise, and even if public interest in the series was waning, horror fan interest was more than enough to sustain another movie. so what do you do when the previous film killed off your main villain? Well, you thank whatever hell Pinhead comes from that the movie was set in the future, which means you an spend the next hundred years making sequels that take place before that eventual final outcome.

I was set to into part five all ready to think the movie was total garbage. It seems to be a pretty polarizing film, and in my opinion, a fairly well misunderstood and misinterpreted film. I was taken by surprise when I ended up really liking this offbeat entry, both for what it accomplishes and for what it admirably tries to accomplish but fails. Franchise films have to walk that thin line between “same old, same old” and doing something different that is “too different.” Many fans of the Hellraiser series felt that Inferno went to far to the side of “different,” but I think those departures from what is perceived to be the tortured soul of the Hellraiser stories are only superficial. In fact, I’d go so far as to say that this is the closest film in spirit, if not execution, to the original.

Inferno begins with the story of corrupt but not entirely irredeemable Denver cop Joseph Thorne (Craig Sheffer, Nightbreed) investigating the gruesome murder of an old acquaintance. At the scene of the crime, Thorne finds the now iconic Lament Configuration puzzle box and takes it with him. We soon learn that Thorne’s life is a mess. though he has a nice home, a wife, and a child, he’s also addicted to the dark side of life that his job as a homicide cop exposes him to. Thus he takes drugs, carouses with the healthiest, hottest streetwalkers I’ve seen in a long time, blackmails and abuses people, and isn’t above the occasional frame-up. He’s never truly despicable, though, but rather is simply a man who seems to possess a need to wallow in the filth from time to time. Although he loathes much about he life, he also seems addicted to it. In other words, there is nothing really that keeps him from having a better life; parts of his life are awful because he wants them that way, despite what he may say otehrwise.

Shortly after discovering and accidentally opening the box (though Pinhead maintains that the box is never opened by accident), he finds himself suffering on two different fronts. On the more comprehensible side, he becomes involved with a case in which someone known as The Engineer has kidnapped a child and uses the child’s fingers as a calling call left at the scene of other murders. On the slightly weirder but no less gruesome side, Thorne is suddenly suffering bizarre hallucinations and dreams in which he is stalked and occasionally licked by a pair of semi-faceless female creatures with long black tongues and their friend, the deformed faceless white humanoid with no lower torso. We recognize them as Cenobites, and for the first time in a while, a Hellraiser movie has delivered Cenobites that are truly creepy. Like something straight out of Silent Hill, they seem still to be trying to make up for Camcorder-Head, and this trio is so effective that I say to Hellraiser, “Apology accepted.” I won’t mention Camcorder-Head again.

Needless to say but about to be said anyway, the dreams and the case will become increasingly connected, and it soon looks as if Thorne himself might be committing the murders. He seeks the advice of  police psychiatrist played by James Remar, and all I could think of at first was, “Man, I can’t believe it was the fifth movie before James Remar showed up in one of these.” He’s a little more open to the battier end of Thorne’s stories, seeing as he has previous knowledge of the Lament Configuration and what it can supposedly do.

So you may notice that, up until this point, Pinhead has been most noticeable by his absence. This is one of the things that irks a lot of people, but I welcome it with open arms. Although they did some rehabilitation in part four, Pinhead was overexposed and poorly used in subsequent Hellraiser films. Inferno goes the route of being about the tortured soul rather than the torturer, and I thought it was a nice change. Pinhead’s presence looms over everything, since we as viewers know that he has a hand in everything that is happening, but he doesn’t make an actual appearance until the end of the film, where he belongs.

On the surface, this feels like a grim, somewhat averagely written serial killer cop procedural that had a Hellraiser movie grafted onto it to help rental numbers. I think that’s short-chaning the film, though. Another criticism is that the movie gets Pinhead all wrong, presenting him when he appears as sort of a karmic judge who doles out a moral about selfish living. Again, I think this is missing the point of what happens. By part three, Pinhead’s approach to damnation was pretty tired. Someone opens the box, Pinhead shows up to deliver a few lines about flesh, then he shoots the hooked chains into you and tears you apart. There’s no realization of the theory behind what he does, that the punishment should be as exquisite as it it is painful. here was a singular lack of imagination in the chain gag after the first couple times. The way I read part five, everything that happens from the moment Thorne first opens the box is part of Pinhead’s torture of the man. Only instead of just stepping out of some lighting effects and whipping him with chains, Pinhead constructs a scenario in which Thorne is plunged into the depths of everything to which he has an addiction — drugs, a macabre job, corruption — and finally offered a chance at redemption. When he takes it, Pinhead shows up not to deliver a sermon about selfishness, but to reveal that the chance for redemption never existed in the first place. Isn’t that a far worthier form of torture — to send a man to the depths, offer him a chance at salvation, then reveal that salvation is just a mirage — than just falling back on the hook gag again? The gradual temptation and breakdown, the exploitation of weaknesses and vices, allowing a man to wallow in his faults and take a sick pleasure in them (even the child abduction case is the sort of thing that thrills Thorne just as much as it disturbs and disgusts him) even as they’re destroying him — aren’t these the things we expect from Pinhead? Leaving a person with a complete and utter sense of inescapable desolation after giving them a taste of redemption? That is exquisite suffering.

I really liked this one. It’s not a perfect film, but few films are. The acting is generally good, the direction a bit small-scale but competent, and the story is a combination of the fresh and the stale, sometimes smartly delivered, other times awkward. The Engineer case drags on perhaps too long toward an obvious conclusion, and the bizarre kungfu cowboy scene feels like it was edited in from a completely different movie. But the positive outweighs the negative here. This is a much more thoughtful approach to the idea of damnation; you get three genuinely creepy Cenobites; and there are some pretty good setpieces, like Thorne’s greenlit living room with it snowing inside, danglign chains, and his wife and daughter strapped to that rotating slab of stone. And Pinhead is actually a figure of diabolical menace — sort of the “final boss.” It didn’t really make sense to me that every time someone opened the box, they instantly got Pinhead on the line. He is the architect of the pain, leaving it up to the victim to do the actual inflicting — at least until the very end, when the hooked chains come out. He should be, and in this is, the guy to whom you work up. He should be, at least at this point in the series, the guy who shows up at the end to wrap everything up and rob the characters entirely of any hope they may have once had.

It’s nice to get a movie like this, one I go into expecting to hate but end up liking a lot. It’s much better than the other way around, when I expect to love something and it ends up being Saazish. At the same time, I can’t help but wonder if Pinhead isn’t setting me up, giving me hope just so he can take it away and relish my suffering in part six. Well, I guess I understand those whoa re tempted by the incomprehensible pleasures and pains and pains as pleasures that the Lament Configuration represents, because despite my hesitation, even as I sit here writing this, I am making plans top open the puzzle box hell that is Hellraiser VI.

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Superargo vs. Diabolicus

I’d like to start off by telling you that what you’re reading is in every way identical to a normal movie review… except for one thing. It’s bullet-proof. It also contains a tiny transmitter by which we here at Teleport City can track all of your movements. So that would be two things, then. Oh, and it can also act as shark repellent. Of course, if you were to find yourself in the kind of circumstances in which you could put all of those hidden functions to the test, I’d be very impressed. Unfortunately, you’d also be dead. The fact is that I’ve just always wanted to give one of those “except for one thing” spiels like you hear in 1960s spy movies. Exactly, in fact, like the one that the masked hero Superargo receives toward the beginning of Superargo vs. Diabolicus, during which he is presented with all kinds of items — from a dhingy to a cocktail olive — that are in every way identical to what they appear to be on the surface, except for one thing. That doesn’t really apply to the cocktail olive, though, because it is actually a Geiger counter and, as such, completely inedible. So it’s really completely un-identical to a cocktail olive except for one thing — i.e., looking like a cocktail olive.

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Hellraiser IV: Bloodlines

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The third film in the installment represents the point at which I originally stopped watching. This one represents the point at which I stopped being aware at all that they were still making Hellraiser films. Tagged by many as “Hellraiser in space,” it just seemed to silly at the time, and it came during a time when pretty much everyone from Jason Vorhees to Leprechaun was getting shuttled off into space (though I suspect this film drew inspiration less from them and more from Event Horizon). Years after the fact, I actually find the idea of Hellraiser expanding out into space to be a fairly promising, if underealized in this film, premise that lends the series a bit of Lovecraftian cosmic scope. Potential aside, however, Bloodlines fails to hit the mark, though it turns out it’s not nearly as bad a film as I originally assumed it would be.

The action skips back and forth through time, beginning in the future with an engineer (Bruce Ramsay) who has designed a space station with the sole purpose summoning and permanently trapping Pinhead and his Cenobites. Unfortunately, just as the Cenobites make their appearance — and thankfully,we’re back to a more authentic line-up, with Camcorder-Head and CD-Head being left on the scrapheap of the third film — stanrd issue space marines storm the facility, halt the experiment, and demand to know what the hell the engineer is up to. And so kicks off his lengthy tale, which takes us to 18th century France where we meet his ancestor, the toymaker — and the original designer of the maligned Lament Configuration puzzle box that has caused so many people to have their skin pulled off by hooky chain things.

The toymaker doesn’t realize at first exactly what it is he’s been commissioned to make by a twisted Marquis DeSade style nobleman who longs to indulge himself in the pleasures and pains that exist just beyond the reach of our dimension. He soon finds out, though, and in his mad struggle to undo what horror he has brought into the world, the toymaker assures that all those of his bloodline will be motivated, either consciously or unconsciously, to seek out the box and devise some way to destroy it.

The first demon called forth from the box isn’t any of the Cenobites we know and love, but is instead a more standard issue succubus type named Angelique (Valentina Vargas). Just as the toymaker’s bloodline carries the innate desire to undo the box’s making, she exists through the ages to protect it and see that it gets used. Which takes us to 1996, when we learn tat one of the toymaker’s descendants is the architect who designed the Lament Configuration-inspired building we see at the end of Hellraiser III: Hell on Earth. Like his ancestor, he has no idea at first what he’s done, but the memory of blood begins to kick in once the she-demon shows up, and before too long, he’s struggling with his own creation while trying to protect his family from the destructive forces the design unleashes. Which means it’s about time for Pinhead to show up, and this time he’s brought better Cenobites, including his very own hound of Hell.

His story brings us back to the future, and the marines’ quickly learn the bloody price of their intervention in the trap. We get a fairly standard Aliens-inspired “marines walk around in dark corridors and get killed in gruesome ways” sequence before the engineer finally settles in for what they bill as the final show-down between good and evil.

This movie’s failings aren’t in what it does, but rather in what it could have done. There’s a lot of potential that gets squandered, either because they didn’t have much imagination or because they just didn’t have the cash to realize the epic scope of the story at which this film hints. The space station is a suitable progression for the series, and it lends a desolate air of isolation and melancholy on top of the usual talk about flesh and suffering. Something about Pinhead against a backdrop of cold metal and circuits is more chilling than seeing him try to be menacing while standing in someone’s well-appointed living room. I think the concept of demons from another dimension works well with the outer space setting, given how little we know of space and how vulnerable we are while in it. And I like the idea of technology advancing to the point where it can mess with the design of the box. The engineer uses a robot, for example, to open the puzzle box, and when the Cenobites first appear, they seem genuinely confused.

The other time periods are well-realized as well. The French bit conjures up a nice, if low-scale, Hellfire Club sort of atmosphere, and the parts set in 1996 avoid the banality of a 1996 setting by having the action take place mostly in the bowels of the bizarre building our protagonist has constructed. And did I mention that there’s no sign of the Camcorder-Head Cenobite with the one-liners and the mustache? After descending into wisecracking parody in part three, the Cenobites pull back a little bit and return to a relatively serious state. Plus, Pinhead gets his best line in the whole series (Merchant: “And what do you have faith in?” Pinhead: “Nothing. I am so exquisitely empty.”)

Unfortunately, these ideas remain half-baked or merely hinted at, and it’s that failure to be what it could have been that prevents this movie from being one of the best entries in the series. Instead, it is merely good, with some nice shocks, a tepid lead, fair writing, and the usual quality performance from Douglas Bradley as Pinhead. Actually, the acting this time around is a quantum leap up from the awful stuff we saw in the last film. Skipping back and forth through time works well, and the revelation as to the origin of the box, while uninspired, isn’t terrible. I was able to role with it better than I was the “Pinhead discovers his human side” bit from the second film.

With more money and just a little bit more time to expand on ideas presented in the script, this could have been one hell of a movie. But we can only review what he have in the end, and that’s a movie that I think is a definite step up from the sublimely idiotic part three, with better actors, a better script, and a creepier atmosphere. First-time (only time) director Kevin Yagher had a more epic — and apparently more graphic — vision of what this film should have been as well, but he and the money men could never get on the same page. Thus the film was edited without his input, and he felt the need to make this an Alan Smithee film. Bloodlines also marks the end of Clive Barker’s involvement with the series, though it’s questionable how much the “executive producer” had to do with part three, as it does mark the final contribution of Peter Atkins, who’d been scripting the movies since part two. Part four feels more in line with the first two movie while falling just short of the mark that would have made it a truly worthy sequel. All in all, though, I feel my suspicions toward this film were largely unfounded.

So when you’ve taken Pinhead to the ends of outer space, where do you go from there?

Denver, apparently.

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Hellraiser III: Hell On Earth

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Back when I was little, parents used to teach you things by letting you do something stupid, and then hoping that the consequences of what you’d just done would inform you as to why you should not have done it in the first place. A minor burn from a hot pot or open fire was a far more effective way of teaching a kid not to touch hot things than simply telling them. I, unfortunately, am an idiot, and even to this day, when I see fire, my initial reaction is, “Man, I bet I could catch it this time!”

Similarly, I’ve never learned that doing a marathon viewing of an awful movie series is never as funny an idea as I think it is. This started back in college, when my roommate and I thought it wold be hilarious to watch all the Porky’s films in one sitting. The sickness continues to this very day, with no lesson learned in the interim despite ample experience to teach me. And so I found myself one day sitting around with a stack of Hellraiser movies.

I, like many people, loved the first two Hellraiser films, and as they garner some modicum of respect, I decided it was best to skip over them and go directly to the one featuring a wisecracking Cenobite with a video camera embedded in his head. Hellraiser III: Hell on Earth represents a quantum leap downward from the first two films — disappointing not just because of the drop in quality, but also because this was supposed to be something of a “Pinhead and crew run wild on Earth” scenario. In reality, the rampage through New York City of these demons called forth from another realm by way of a cursed puzzle box ends up looking more like Jason’s five minute jaunt through Manhattan in Friday the 13th, Part 8.

For those who don’t know the Hellraiser story, here it is in a nutshell: a long time ago, someone made a puzzle box. The box happens to be a key to opening a door to Hell, and out of it come creatures known to fans as the Cenobites. The Cenobites, lead by the now iconic Pinhead, are dedicated to pushing the humans who summon them into the extremes of pain/pleasure, something that is usually expressed via hooked chains shooting out of the ether and ripping the person apart — which always seemed to me to be a bit of a gyp in terms of the pain/pleasure ratio, but I guess that’s what you get for fooling around with an undead guy whose head is covered in pins.

At the end of part two, the Cenobites were defeated, the puzzle box lost but that didn’t last for very long. Part three picks up with a skeevy young guy who owns the most ridiculous combination of fancy five-star restaurant playing “String Quintet In E Major, Op.13, No.5 – Minuet” and fake industrial goth club decorated with S&M teddy bears. He buys a horrific sculpture that we know to be the current prison of Pinhead. Meanwhile, plucky young reporter Terry Farrell is trying to make a name for herself. When at a hospital, she stumbles upon a screaming young man embedded with hooked chains. He eventually explodes, and this puts her on the track leading to the goth club, which is supposed to be the most awesome underground goth club ever, except that it’s full of early 1990s frat guy types.

Eventually, of course, Pinhead will be released from his prison and, after creating a new army of Cenobites to replace the ones he lost last movie, he will go on the aforementioned rampage through New York, which means he mostly goes on a casual stroll through a deserted movie set and makes some manhole covers blow up.The reporter will have to team up with the ghost of Pinhead’s former self in hopes of defeating the lord of Hell in a fairly unmemorable final showdown.

It’s all pretty tepid stuff, but it’s still watchable despite being such a letdown. Pinhead at least gets to massacre a club full of fake movie goths, so I guess that counts for something. But mostly, the whole thing is just a letdown. Pinhead’s new Cenobites are completely ludicrous and possess none of the menace of the previous batch. Instead, this time around, we got a guy who throws CDs at people and a guy with a video camera in his head — and a mustache! What the hell kind of a demon has a droopy Southern rock mustache? This is ground zero for the Cenobites being transformed from creatures of evil and terror into wisecracking goofballs.

The acting is almost uniformly terrible with the exception of Douglas Bradley, the guy who plays Pinhead. But even Pinhead doesn’t escape completely unscathed, as he is put through a number of ham-fisted “shock” scenes, such as the completely ludicrous bit that takes place in a church and has Pinhead assuming “The Jesus pose.” We get it, we get it! It’s ironic!

Terry Farrell was a couple years away from fame and the lust of sci-fi nerds everywhere thanks to her role in Star Trek: Deep Space Nine, and she’s pretty terrible here. At least she’s in like company. Still, despite all that, the movie manages to be watchable and even entertaining in a pretty lame way. There’s still some decent scenes, a fleeting vestige of “that ol’ Hellraiser magic,” Pinhead is in decent form, and if nothing else, it’s a lot better than what Hellraiser would have in store for us later on down the road.

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Captain Kronos: Vampire Hunter

At the end of the day, I have to shrug and surrender to my baser side and say that Michael Carreras probably needed to be kicked in the shin at least once. Possibly more than once, but at least once. Allow me to explain myself. Michael Carreras was the son of Hammer Studio founder James Carreras, and he used that relationship to finagle himself a more or less permanent fixture in the hierarchy of the studio, until eventually the reigns were passed to him entirely and the whole show collapsed. Now not everything with the name of Michael Carrereas on it was an embarrassing display of nepotism. In fact, there is much about Michael’s involvement with his father’s studio that is of high merit. He served as producer for most of the studio’s best films. As a director, he was a mixed bag, but he did manage to deliver The Lost Continent, one of Hammer’s loopiest and most hilariously daft adventure films. And after directing a decidedly pedestrian follow-up to Hammer’s smash hit The Mummy, he redeemed himself somewhat by stepping in to finish the job of directing the superb Blood from the Mummy’s Tomb when original director Seth Holt passed away. No, there is much about Michael’s tenure at Hammer that is worth celebrating. It’s just that at some point in the 1970s, he lost his mind.

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Dunwich Horror

H.P. Lovecraft may not be one of the best writers in the world, but he’s certainly one of the most fun to read — not to mention imitate. For this reason, I got it in my head that it would be a great idea to read The Dunwich Horror aloud to my wife. She not only loves to be scared, but is so committed to the endeavor that she’s even on occasion been willing to meet Hollywood remakes of Japanese horror movies halfway. That’s a perfect attitude to bring to Lovecraft, in my opinion, because he’s an author you really need to be willing to work with. In cracking open one of his stories, you’re making an implicit agreement to be scared; otherwise it’s just not going to work. Of course, Lovecraft does his part to help you along in that regard, always letting you know exactly how afraid you’re supposed to be, even when the object of that fear remains somewhat sketchily defined, and also modeling the desired behavior by populating his stories with characters who launch into paroxysms of terror at the faintest fetid odor.

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Haunted Palace

In 1960, AIP’s go-to director for cheap, quickly produced science fiction and horror double bills convinced the powers that be to gamble on letting him make a stand-alone film, in color, with double the production time and more money. Granted that, compared to other studios, this still meant an incredibly lean budget and an incredibly short production schedule. The result was Roger Corman’s Fall of the House of Usher, a landmark film in the history of American horror and one of the best Gothic horror films from any country. Although more sedate and slower paced, finally the United States had an answer to the wild, Technicolor horror films from England’s Hammer Studio.

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Battle Beneath the Earth

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The wonderful thing about Battle Beneath the Earth is that it allows even an underachiever like myself with no college edukation to feel that he has a breadth of scientific knowledge superior to that of its makers. On more than one occasion while watching it I was able to point at the screen and exclaim, “Der, that can’t not happen! Har!” For instance, I don’t know anything about geology, but I know that molten lava is hot, and that you can’t just daintily step over a stream of it as if it were a crack in the sidewalk. Also, if digging a tunnel between China and the U.S. were as easy as this film makes it out to be, China’s biggest problem would be the steady influx of six-to-eight year-old American boys constantly emerging from holes hither and yon to excitedly wave their shovels at people.

Battle Beneath the Earth strikes me as being what a movie conceived by one of those six-to-eight year-old boy might be like. It’s a film that is clearly targeted directly at the kiddie matinee market, and, as such, seems to bypass all adult sensibilities and mainline directly into the brain patterns of a prepubescent Sixties-era male jacked up on war comics, high sugar cereals and violent Saturday morning cartoons. I mean, listen to this premise: The Red Chinese dig a subterranean tunnel from China to the U.S. with the intent of detonating nuclear bombs under our major cities, only to be engaged by the U.S. armed forces–ideally portrayed by a bunch of green plastic army men–in all-out warfare… beneath the surface of the Earth! Seriously, fellows, if that doesn’t stir the kid inside, I don’t know what would.


Unfortunately, in execution, Battle Beneath the Earth confronts a discrepancy between ambition and means similar to what an eight year-old likely would. As a result, it ends up being a classic example of the type of movie that marries a grandiose concept to modest intentions. “The Chinese” end up being more like some Chinese (and not even real ones, in many cases) and the “battle” ends up being more like a skirmish. Still, the movie has to be given some points at the get-go for its dopey concept and total disregard for maintaining credulity among anyone whose age breaks the double digits. Then again, given that this is a British production pretending to be an American one, it could just be an instance of some smarty-pants English people making fun of us yanks by dumbing themselves down in imitation. (Executive #1: “So how do we make it seem authentically American?” Executive #2: “Well, first of all, we should make it really stupid.”)

In line with its moderate level of spectacle, Battle Beneath the Earth is the work of a group of professionals who shared a more or less equally moderate level of accomplishment. Before helming the picture, director Montgomery Tully churned out–seemingly at monthly intervals–a large number of competent but unremarkable B crime thrillers, and also worked in British television. Similarly, writer Charles F. Vetter (here credited as L.Z. Hargreaves) was responsible for writing enjoyable genre entries like First Man Into Space and Devil Doll that, while certainly not without their well-deserved fans, are far from considered classics. Star Kerwin Matthews, for his part, was known primarily for playing support to stop-motion monsters in films like The 7th Voyage of Sinbad, The 3 Worlds of Gulliver and Jack the Giant Killer–though it was possibly his work in eurospy films like the OSS 117 series that put him in mind for his role here–and leading lady Vivienne Ventura had a healthy resume of TV work. All in all, a perfectly respectable line-up of talent, but nowhere near a guaranty that what you’re going to be seeing will rise above mediocrity.


Our action begins on a British soundstage dressed up to resemble–at least to a grade schooler’s exacting standards of verisimilitude–a street in downtown Las Vegas. As a crowd of British extras doing their best to exude American-ness looks on, obviously over-stressed scientist Arnold Kramer (Peter Arne) kneels with his ear to the sidewalk, exclaiming excitedly about some kind of suspicious goings on “down there”. Of course, since the movie is called Battle Beneath the Earth, we know that Kramer is on to something, but the Las Vegas authorities, not being afforded such insight, just think he’s a nutter and cart him off to the bin. Kramer, of course, protests to the contrary and insures them that the threat he perceives is real. However, like most supposedly sane people in movies who are assumed to be crazy by everyone else, he steadfastly refuses to state his case in clear, simple terms, and instead resorts to vague, metaphorical language that is as close to incoherent raving as possible.

Enter Naval Commander John Shore, played by Kerwin Matthews. Since an undersea lab project he helmed ended in disaster thanks to a mysterious underwater earthquake, Shore has been relegated to a test lab where he spends his days hitting brightly colored pipes with a rubber mallet. Fortunately, one of his assistants happens to be over-stressed scientist Arnold Kramer’s sister, and she asks Shore, an old family friend, to visit her brother in the brain hospital. Kramer is not much more transparent in his statements to Shore, but does show him a “seismographic drawing”–made as a byproduct of some earthquake prediction research he was conducting–that, according to him, shows man-made tunnels under the U.S.that he believes are entering the country somewhere along the Oregon coast. Later, when news breaks of an unexplained mine collapse in an Oregon coastal town, Shore decides that Kramer’s claims merit further looking into.


Part of that further looking into involves Shore visiting his buddy Lieutenant Commander Vance Cassidy at the very clearly labeled “Los Alamos (Underground) Atomic Detection Center”. Despite the name, the center appears to be some kind of global listening post. They’ve got “the entire world bugged”, Cassidy tells Shore, and if “a champagne cork pops in the Kremlin”, they hear it. That this arrangement is unironically presented as being merely sort of neat is in keeping with Battle Beyond the Earth’s kid-like perspective, exemplified in this case by a purely “gee-whiz” conception of both the benevolence of military authority and the sleek efficiency of American bureaucracy. This is, after all, a movie where the sight of a uniformed official puffing out his chest and barking gravely into a bright red phone while standing in front of a wall-sized map is treated as being on an equal level of spectacle to any of the action set pieces, and in which, during the cast listing at the end, each of the characters are listed by full name and military ranking, even though some of them weren’t even referred to by name in the film… and none of them are real people (seriously, you feel like you’re supposed to stand up as they roll by).

The barking of terse commands into red phones is not just noteworthy in itself, of course, but also because it results in important things getting done, and often in remarkable time. At one point, when silence is required in order for the Navy’s detecting equipment to identify the locations of the Chinese underground tunnels, Admiral Felix Hillebrand (Robert Ayres) simply picks up the phone and makes a couple of calls, resulting, within just a few hours, in the entire United States going completely silent. All transportation has been shut down, traffic stopped, broadcast signals ceased and all heavy machinery of every kind brought to a halt in every single region of every state in the union. One by one, each of the states checks in with the central command center, letting the brass know that “condition silent” is in effect in their slice of the country–at which point, of course, that state lights up on a giant wall map. These few uniformed men in this room are not just important, Battle Beneath the Earth is saying, but super duper important–so much so that they can toggle the entire country on and off like a light switch.


It’s kind of hard to believe that those behind Battle Beneath the Earth meant for any of this to be taken seriously, even by the attention-deficient rugrats at the core of their target audience. This was 1967, after all, and characters such as these were already commonly being presented as either villains or figures of ridicule throughout mainstream entertainment. Most of the military men on display here, with their implied mania for control and obsession with commies, are, in fact, just a few tweaks away from becoming Dr. Strangelove‘s General Jack D. Ripper. Still, if fun is being made, Battle Beneath the Earth is doing a superhuman job of feigning stone-faced earnestness throughout, never once tipping its hat or giving the audience the slightest glimmer of a wink.

Lieutenant Commander Vance Cassidy, by the way, is portrayed by Ed Bishop, who, of all the actors in Battle Beneath the Earth, probably makes the largest blip on the radar screens of Teleport City’s readers. Though he was born in Brooklyn, there was something about Bishop–perhaps his weathered farmboy good looks or unaccented TV announcer’s voice–that seems to have struck British casting agents as being quintessentially middle-American, because his early career consisted largely of bit parts as token American astronauts, low level military functionaries and mission control operators in a number of British productions. Around the time of making Battle Beneath the Earth, he was providing the voice of Captain Blue in Gerry Anderson’s puppet series Captain Scarlet and the Mysterons. That would lead, a couple of years later, to him donning a platinum wig and taking the lead role of Commander Ed Straker in Anderson’s first live action series, UFO — if not the best, than certainly one of the most stylish science fiction programs of the Sixties.


Anyway, Shore’s initial visit to the (Underground) Atomic Detection Center proves unfruitful, as Cassidy’s equipment is more attuned to picking up Champaign corks popping in the Kremlin than it is hundreds of Chinese burrowing away right beneath our feet. Undaunted, Shore heads to the collapsed mine in Oregon where, while exploring a disused section, he stumbles upon a freshly made tunnel whose walls have apparently been hewn via the application of extraordinary heat. He also finds a medallion that someone has left behind that has a Chinese dragon on it. This discovery leads to Shore being authorized to return to the mine with a small group of combat soldiers. This second time around, Shore and the soldiers happen upon a big yellow tank thing bearing the same dragon insignia as the medallion, which is in the process of carving a tunnel through the rock using high intensity lasers. (These lasers are portrayed by a couple of extra-bright headlamps–but have no fear; the use of drawn-on cartoon laser beams will be used at later points as dramatic effect requires.) They follow the laser tank to an underground chamber in which a number of Asians in lab coats, as well as a few soldiers, are tending to some large, black, lozenge-shaped things which also bear the same dragon insignia. “Chinese!”, exclaims one of the soldiers. “With atom bombs!”, exclaims Kerwin Matthew in reply.

At this, Shore and company leap from hiding and waste the whole group in a hail of machinegun fire. This tactic, while effective in a very limited sense, leaves quite a few questions with little hope of being answered, such as just who all of these freshly dead Chinese people are working for. As we will soon learn, the answer to that is General Chan Lu, a rogue Chinese officer who has seized his country’s plutonium stores and held his government hostage while pursuing his own personal plan to nuke the U.S. to rubble using a system of world-spanning tunnels dug by his private troops over the course of three years. Serving loyally at his side are the evil scientific genius Dr. Kengh Lee and his key military aid Major Chai, both of whom have to compete for attention with his ever-present pet falcon.


Now, as far as I could tell, all of those Chinese military personnel gunned down by Shore and his men, like most of the non-speaking Asian roles in Battle Beneath the Earth, were played by actual Asians, but the door slams pretty hard on race-appropriate casting once we get to the speaking roles. Chan Lu and Kengh Lee, for instance, are played by veteran character actors and British TV stalwarts Martin Benson and Peter Elliott, and they do so in a dispiriting display of the most egregious putty-eyed Orientalism you could imagine. In all seriousness, if there was just one of them it might be easier to get around, but between the two of them they’re like a tag team of Fu Manchus trying to out “ah so” one another in a taxing display of excruciating inscrutability. Major Chai, also, is played by a British actor, David Spenser, though in a comparably lower key. It is only Paula Li Shiu, out of all the Asian actors on screen, who gets a speaking role, playing Dr. Arnn, a functionary of Chan Lu’s who shows up in one scene to hypnotize a captive Peter Arne using a handheld electric fan.

By the way, out of all the actors in Battle Beneath the Earth, Peter Arne is definitely the one most worth watching. For one thing, he’s perfect for a comic book movie like this, because he looks like he was drawn by Steve Ditko; his face a collection of anxious lines that looks like just one more stressor could cause it to collapse in upon itself. Furthermore, in a field of stubbornly one-layered characters, his is the one that strives the most toward three dimensionality. Kramer is conflicted, resentful of his earlier treatment by the military establishment, but driven by a sense of duty once he is called upon to rejoin the cause, and Arne brings a twitchy irascibility to his portrayal that makes him the focus of every scene he’s in. Arne was yet another fixture of 1960s British TV (I swear, I don’t think there’s a single member of the cast of Battle Beneath the Earth who didn’t make a guest appearance on Danger Man) and I was sad to learn that he left this world under violent circumstances, the victim of murder in 1983. I wish I could pay him better tribute than simply saying that he was the best actor in Battle Beneath the Earth, but there you go. At least I mean it sincerely.

Now I have to mention here that I will be describing things in Battle Beneath the Earth that will sound much more exciting or colorful than they actually appear on screen. To counter this, I suggest that you apply to every mental image conjured by these descriptions a sort of down-sizing formula, reducing the scale of what you see in your mind by a factor of about, oh, eighty percent or so. For instance, when I describe a clash between Chinese and American soldiers, you might think of it as involving actual armies, when in reality there will be no more than a dozen people on either side. This was done, I imagine, not only to save on the cost of employing extras, but also because that is about as many people as the small sets could accommodate. To give some idea, also, of the level of art direction and set design on display, I should call your attention to the command headquarters of General Chan Lu. It appears to have been staged on a single cave set that was redressed and used for the majority of the film’s subterranean locations, and is pretty lazily decorated with whatever could be purchased cheaply and easily from a Chinatown gift shop. There are a couple of Oriental rugs slung on the wall, one of those folding screens, some Chinese lanterns and a couple of dragon statues, etc. Pretty shoddy, really, and fully in keeping with the laziness of the stereotypes portrayed by Benson and Elliott (which is the true source of their offensiveness, really: that they’re less the result of racism than they are of the filmmakers just not giving a shit).


Similarly, the high tech headquarters of the Los Alamos (Underground) Atomic Detection Center is comprised of a surprising amount of exposed aluminum sheeting and, if not for all of those colorful wall maps with all their flashing lights to distract us, might look more like the kitchen in a run-down elementary school cafeteria. Finally, on the prop front, the Chinese laser tank is appealing in a life-sized toy kind of way, but looks like it was probably made out of wood, and when the U.S. makes their own version of the tank, it appears to be just the same prop painted blue. (See, theirs is yellow and ours is blue. Blue vs. yellow. Get it?)

So, with all that in mind, let’s return to the business of plot synopsis. After successfully defusing all of those atomic bombs (Matthews’ Shore is one of those old fashioned omni-abled sci-fi movie heroes that we here love so much: not just good with the science, but also with using his fists and, if the plot requires, dismantling nuclear weapons), Shore and his small team of soldiers are sent back for another foray into the tunnel. This time Chan Lu’s men lead them into a trap which is comprised of a bucket of steam-emitting nuclear waste that one of the Chinese soldiers appears to detonate using a Roadrunner-style plunger. What follows is just one of the movie’s instances of people running away from a nuclear blast–though, in this case, with only varied success, as many of Shore’s men end up getting killed. This is cold realism in action, of course, because everyone knows that you need at least ten minutes to make egress on foot from the effects of an Atomic explosion, which is the reason why Shore and his crew are later able to jog to safety after detonating several full-sized nukes. You can’t overemphasize the importance of lead time.

After this failure, team USA gets the jump on Chan Lu thanks to that aforementioned “condition silent” business, and are able to create a brightly-lit wall map showing the locations of his tunnels. Admiral Hillebrand determines that the General’s main supply tunnel under the Pacific can be accessed by way of an inactive Hawaiian volcano, and assigns Shore and his men the task of destroying it, while at the same time bringing Kramer back onto the team to create the blue version of the laser tank. It is at this point that we see the eleventh hour introduction of a sexy lady scientist (hey, who let that thirteen year old into the writing session?), Tila Yung, portrayed by Vivienne Ventura. Ventura ends up being a fairly innocuous presence, and provides someone for Shore to mack on during his downtime from saving the world, but she is disconcertingly orange in color, and has a strange vocal inflection that sounds like it’s half accent and half speech impediment which I found a little distracting at times.


Anyway, it is in the bowels of the Earth below that Hawaiian volcano that Battle Beneath the Earth‘s final battle beneath the Earth finally takes place. Of course, the way things work out, it ends up being just Shore, Tila Yung and Sergeant Mulberry (played by Al Mulock, who is sadly probably most famous for committing suicide while in costume during location shooting for Once Upon a Time in the West) holding up our end of the battle. Numbers aren’t important, however. What is important is that this battle affords the opportunity for Martin Benson to strut around and make pronouncements like “Our enemies stands naked before us!” and “Logic is the American’s god!”, and for Shore, Yung and Mulberry to steal some of Chang Lu’s soldiers’ uniforms and try to imitate Chinese people by speaking English in robot voices, and, finally, for the three of them to stand on a cliff, confusingly looking straight ahead at what is revealed to be an aerial view of a nuclear explosion.

For all its failings, Battle Beneath the Earth is a difficult movie to hate. In my case, this is partly due to it having the disarming quality of seeming like it was the result of someone watching me play army men on my bedroom floor when I was six and then making a movie out of it (though, of course, with much lower production values). In fact, it’s difficult to even call it a bad movie. What it is, in reality, is a solidly mediocre movie, though one whose mere adequacy is rendered bad when viewed in comparison to its over-reaching concept. Star Kerwin Matthews, director Tully and scenarist Vetter all contribute valiantly to maintaining that level of mediocrity, insuring that our hero will never diverge from a stubborn, slate-like blandness, that no camera composition will be inventive enough to call attention to itself, and that no situation will be novel enough to deliver any kind of actual surprise. Against that backdrop, the pulse-raising moral offense incited by the minstrelsy of Martin Benson and Peter Elliott actually comes as some kind of gift, as does the genuine quirkiness of Peter Arne’s performance.

The way it cagily intertwines itself with childhood nostalgia also makes Battle Beneath the Earth one of those infuriating films that always seems better in recollection than when actually viewed. There’s no harm in that, of course, other than that it encourages repeat viewings, which, believe me, the actual film really doesn’t hold up to. It’s a pleasant enough diversion on the first pass, but once it’s done, it’s time to close the toy box and move on.

Release Year: 1967 | Country: England, United States | Starring: Kerwin Matthews, Vivienne Ventura, Ed Bishop, Peter Arne, Martin Benson, Peter Elliott, Robert Ayres, Al Mulock, Earl Cameron, John Brandon, Bill Nagy, Paula Li Shiu | Writer: Charles F. Vetter (as L.Z. Hargreaves) | Director: Montgomery Tully | Cinematographer: Kenneth Talbot | Music: Ken Jones

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In the Dust of the Stars

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Female Prisoner Scorpion: Jailhouse 41

Shunya Ito’s first entry in the Female Prisoner Scorpion series, Female Prisoner #701: Scorpion, was essentially a women-in-prison picture that combined the action, violence and titillation typical of that subgenre with a striking number of audacious artistic touches. Ito’s second entry, Female Prisoner Scorpion: Jailhouse 41, was a whole other animal entirely. Emboldened, perhaps, by the success of the first film and the amount of creative leeway given him by Toei, Ito this time largely dispensed with genre trappings and delivered a film that was even more obviously the product of a singular directorial vision. Relentlessly bleak and harrowing, yet suffused with a desolate, breathtaking beauty and daring sense of visual invention, Jailhouse 41 is like a nightmare you don’t want to wake up from.

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