I’d like to start off by telling you that what you’re reading is in every way identical to a normal movie review… except for one thing. It’s bullet-proof. It also contains a tiny transmitter by which we here at Teleport City can track all of your movements. So that would be two things, then. Oh, and it can also act as shark repellent. Of course, if you were to find yourself in the kind of circumstances in which you could put all of those hidden functions to the test, I’d be very impressed. Unfortunately, you’d also be dead. The fact is that I’ve just always wanted to give one of those “except for one thing” spiels like you hear in 1960s spy movies. Exactly, in fact, like the one that the masked hero Superargo receives toward the beginning of Superargo vs. Diabolicus, during which he is presented with all kinds of items — from a dhingy to a cocktail olive — that are in every way identical to what they appear to be on the surface, except for one thing. That doesn’t really apply to the cocktail olive, though, because it is actually a Geiger counter and, as such, completely inedible. So it’s really completely un-identical to a cocktail olive except for one thing — i.e., looking like a cocktail olive.
The third film in the installment represents the point at which I originally stopped watching. This one represents the point at which I stopped being aware at all that they were still making Hellraiser films. Tagged by many as “Hellraiser in space,” it just seemed to silly at the time, and it came during a time when pretty much everyone from Jason Vorhees to Leprechaun was getting shuttled off into space (though I suspect this film drew inspiration less from them and more from Event Horizon). Years after the fact, I actually find the idea of Hellraiser expanding out into space to be a fairly promising, if underealized in this film, premise that lends the series a bit of Lovecraftian cosmic scope. Potential aside, however, Bloodlines fails to hit the mark, though it turns out it’s not nearly as bad a film as I originally assumed it would be.
The action skips back and forth through time, beginning in the future with an engineer (Bruce Ramsay) who has designed a space station with the sole purpose summoning and permanently trapping Pinhead and his Cenobites. Unfortunately, just as the Cenobites make their appearance — and thankfully,we’re back to a more authentic line-up, with Camcorder-Head and CD-Head being left on the scrapheap of the third film — stanrd issue space marines storm the facility, halt the experiment, and demand to know what the hell the engineer is up to. And so kicks off his lengthy tale, which takes us to 18th century France where we meet his ancestor, the toymaker — and the original designer of the maligned Lament Configuration puzzle box that has caused so many people to have their skin pulled off by hooky chain things.
The toymaker doesn’t realize at first exactly what it is he’s been commissioned to make by a twisted Marquis DeSade style nobleman who longs to indulge himself in the pleasures and pains that exist just beyond the reach of our dimension. He soon finds out, though, and in his mad struggle to undo what horror he has brought into the world, the toymaker assures that all those of his bloodline will be motivated, either consciously or unconsciously, to seek out the box and devise some way to destroy it.
The first demon called forth from the box isn’t any of the Cenobites we know and love, but is instead a more standard issue succubus type named Angelique (Valentina Vargas). Just as the toymaker’s bloodline carries the innate desire to undo the box’s making, she exists through the ages to protect it and see that it gets used. Which takes us to 1996, when we learn tat one of the toymaker’s descendants is the architect who designed the Lament Configuration-inspired building we see at the end of Hellraiser III: Hell on Earth. Like his ancestor, he has no idea at first what he’s done, but the memory of blood begins to kick in once the she-demon shows up, and before too long, he’s struggling with his own creation while trying to protect his family from the destructive forces the design unleashes. Which means it’s about time for Pinhead to show up, and this time he’s brought better Cenobites, including his very own hound of Hell.
His story brings us back to the future, and the marines’ quickly learn the bloody price of their intervention in the trap. We get a fairly standard Aliens-inspired “marines walk around in dark corridors and get killed in gruesome ways” sequence before the engineer finally settles in for what they bill as the final show-down between good and evil.
This movie’s failings aren’t in what it does, but rather in what it could have done. There’s a lot of potential that gets squandered, either because they didn’t have much imagination or because they just didn’t have the cash to realize the epic scope of the story at which this film hints. The space station is a suitable progression for the series, and it lends a desolate air of isolation and melancholy on top of the usual talk about flesh and suffering. Something about Pinhead against a backdrop of cold metal and circuits is more chilling than seeing him try to be menacing while standing in someone’s well-appointed living room. I think the concept of demons from another dimension works well with the outer space setting, given how little we know of space and how vulnerable we are while in it. And I like the idea of technology advancing to the point where it can mess with the design of the box. The engineer uses a robot, for example, to open the puzzle box, and when the Cenobites first appear, they seem genuinely confused.
The other time periods are well-realized as well. The French bit conjures up a nice, if low-scale, Hellfire Club sort of atmosphere, and the parts set in 1996 avoid the banality of a 1996 setting by having the action take place mostly in the bowels of the bizarre building our protagonist has constructed. And did I mention that there’s no sign of the Camcorder-Head Cenobite with the one-liners and the mustache? After descending into wisecracking parody in part three, the Cenobites pull back a little bit and return to a relatively serious state. Plus, Pinhead gets his best line in the whole series (Merchant: “And what do you have faith in?” Pinhead: “Nothing. I am so exquisitely empty.”)
Unfortunately, these ideas remain half-baked or merely hinted at, and it’s that failure to be what it could have been that prevents this movie from being one of the best entries in the series. Instead, it is merely good, with some nice shocks, a tepid lead, fair writing, and the usual quality performance from Douglas Bradley as Pinhead. Actually, the acting this time around is a quantum leap up from the awful stuff we saw in the last film. Skipping back and forth through time works well, and the revelation as to the origin of the box, while uninspired, isn’t terrible. I was able to role with it better than I was the “Pinhead discovers his human side” bit from the second film.
With more money and just a little bit more time to expand on ideas presented in the script, this could have been one hell of a movie. But we can only review what he have in the end, and that’s a movie that I think is a definite step up from the sublimely idiotic part three, with better actors, a better script, and a creepier atmosphere. First-time (only time) director Kevin Yagher had a more epic — and apparently more graphic — vision of what this film should have been as well, but he and the money men could never get on the same page. Thus the film was edited without his input, and he felt the need to make this an Alan Smithee film. Bloodlines also marks the end of Clive Barker’s involvement with the series, though it’s questionable how much the “executive producer” had to do with part three, as it does mark the final contribution of Peter Atkins, who’d been scripting the movies since part two. Part four feels more in line with the first two movie while falling just short of the mark that would have made it a truly worthy sequel. All in all, though, I feel my suspicions toward this film were largely unfounded.
So when you’ve taken Pinhead to the ends of outer space, where do you go from there?
Back when I was little, parents used to teach you things by letting you do something stupid, and then hoping that the consequences of what you’d just done would inform you as to why you should not have done it in the first place. A minor burn from a hot pot or open fire was a far more effective way of teaching a kid not to touch hot things than simply telling them. I, unfortunately, am an idiot, and even to this day, when I see fire, my initial reaction is, “Man, I bet I could catch it this time!”
Similarly, I’ve never learned that doing a marathon viewing of an awful movie series is never as funny an idea as I think it is. This started back in college, when my roommate and I thought it wold be hilarious to watch all the Porky’s films in one sitting. The sickness continues to this very day, with no lesson learned in the interim despite ample experience to teach me. And so I found myself one day sitting around with a stack of Hellraiser movies.
I, like many people, loved the first two Hellraiser films, and as they garner some modicum of respect, I decided it was best to skip over them and go directly to the one featuring a wisecracking Cenobite with a video camera embedded in his head. Hellraiser III: Hell on Earth represents a quantum leap downward from the first two films — disappointing not just because of the drop in quality, but also because this was supposed to be something of a “Pinhead and crew run wild on Earth” scenario. In reality, the rampage through New York City of these demons called forth from another realm by way of a cursed puzzle box ends up looking more like Jason’s five minute jaunt through Manhattan in Friday the 13th, Part 8.
For those who don’t know the Hellraiser story, here it is in a nutshell: a long time ago, someone made a puzzle box. The box happens to be a key to opening a door to Hell, and out of it come creatures known to fans as the Cenobites. The Cenobites, lead by the now iconic Pinhead, are dedicated to pushing the humans who summon them into the extremes of pain/pleasure, something that is usually expressed via hooked chains shooting out of the ether and ripping the person apart — which always seemed to me to be a bit of a gyp in terms of the pain/pleasure ratio, but I guess that’s what you get for fooling around with an undead guy whose head is covered in pins.
At the end of part two, the Cenobites were defeated, the puzzle box lost but that didn’t last for very long. Part three picks up with a skeevy young guy who owns the most ridiculous combination of fancy five-star restaurant playing “String Quintet In E Major, Op.13, No.5 – Minuet” and fake industrial goth club decorated with S&M teddy bears. He buys a horrific sculpture that we know to be the current prison of Pinhead. Meanwhile, plucky young reporter Terry Farrell is trying to make a name for herself. When at a hospital, she stumbles upon a screaming young man embedded with hooked chains. He eventually explodes, and this puts her on the track leading to the goth club, which is supposed to be the most awesome underground goth club ever, except that it’s full of early 1990s frat guy types.
Eventually, of course, Pinhead will be released from his prison and, after creating a new army of Cenobites to replace the ones he lost last movie, he will go on the aforementioned rampage through New York, which means he mostly goes on a casual stroll through a deserted movie set and makes some manhole covers blow up.The reporter will have to team up with the ghost of Pinhead’s former self in hopes of defeating the lord of Hell in a fairly unmemorable final showdown.
It’s all pretty tepid stuff, but it’s still watchable despite being such a letdown. Pinhead at least gets to massacre a club full of fake movie goths, so I guess that counts for something. But mostly, the whole thing is just a letdown. Pinhead’s new Cenobites are completely ludicrous and possess none of the menace of the previous batch. Instead, this time around, we got a guy who throws CDs at people and a guy with a video camera in his head — and a mustache! What the hell kind of a demon has a droopy Southern rock mustache? This is ground zero for the Cenobites being transformed from creatures of evil and terror into wisecracking goofballs.
The acting is almost uniformly terrible with the exception of Douglas Bradley, the guy who plays Pinhead. But even Pinhead doesn’t escape completely unscathed, as he is put through a number of ham-fisted “shock” scenes, such as the completely ludicrous bit that takes place in a church and has Pinhead assuming “The Jesus pose.” We get it, we get it! It’s ironic!
Terry Farrell was a couple years away from fame and the lust of sci-fi nerds everywhere thanks to her role in Star Trek: Deep Space Nine, and she’s pretty terrible here. At least she’s in like company. Still, despite all that, the movie manages to be watchable and even entertaining in a pretty lame way. There’s still some decent scenes, a fleeting vestige of “that ol’ Hellraiser magic,” Pinhead is in decent form, and if nothing else, it’s a lot better than what Hellraiser would have in store for us later on down the road.
At the end of the day, I have to shrug and surrender to my baser side and say that Michael Carreras probably needed to be kicked in the shin at least once. Possibly more than once, but at least once. Allow me to explain myself. Michael Carreras was the son of Hammer Studio founder James Carreras, and he used that relationship to finagle himself a more or less permanent fixture in the hierarchy of the studio, until eventually the reigns were passed to him entirely and the whole show collapsed. Now not everything with the name of Michael Carrereas on it was an embarrassing display of nepotism. In fact, there is much about Michael’s involvement with his father’s studio that is of high merit. He served as producer for most of the studio’s best films. As a director, he was a mixed bag, but he did manage to deliver The Lost Continent, one of Hammer’s loopiest and most hilariously daft adventure films. And after directing a decidedly pedestrian follow-up to Hammer’s smash hit The Mummy, he redeemed himself somewhat by stepping in to finish the job of directing the superb Blood from the Mummy’s Tomb when original director Seth Holt passed away. No, there is much about Michael’s tenure at Hammer that is worth celebrating. It’s just that at some point in the 1970s, he lost his fucking mind.
I think by now, we’ve covered the demise of Hammer Studio in the 1970s enough times that I don’t need to go into much detail here. You should know the drill by now. The Hammer formula, which had been so bold in the early 50s and throughout the 60s, failed to keep pace with changing social values and cinematic trends so that, by the end of the 1960s, their once fierce and rebellious content looked quaint and old-fashioned compared to what everyone else was doing. Studio head Michael Carreras was thus desperate to right a sinking ship and discover some way to keep the studio afloat. On top of that, however, was lumped the general collapse of the British film industry, meaning that Carreras suddenly went from trying to save a sinking ship to trying to save a sinking lifeboat tied to a sinking ship. It is not, obviously, an enviable position in which to have been. But it was not an unwinnable situation, as other studios would prove. The key was to adapt. But it was with the task of adapting that Carerras proved singularly untalented despite — and likely because of — all else he’d accomplished.
Horror films had changed dramatically, thanks in large part to the pioneering films of Hammer. With the release of Rosemary’s Baby, The Exorcist, and The Omen, horror showed a marked move toward not just Satanic-themed films, but toward more cynical “evil triumphs” films. While major studios were finally deeming horror a genre worthy of their attention, low-budget and independent film makers were turning out stuff like The Texas Chainsaw Massacre, far more visceral and completely different from anything that had come before and certainly much more extreme than anything Hammer was willing or even able to produce with the BBFC looming over them. The focus of horror shifted significantly from England tot he United States, and since the United States had always been a major market for Hammer’s product, they found it hard to compete with the home team. Things were no different in mainland Europe, where the Italian giallo thrillers were also pushing the envelope far beyond what British censors would allow Hammer to get away with.
The boys from Bray may have pushed the envelope in terms of sex and violence for ten years, but by the time “The End” appeared, good usually triumphed and the creature, either tragic or evil, was vanquished. But these new horror films were happy to let evil win. There was no way Hammer could compete with that, just as there was no way they could compete with a major Hollywood studio taking an interest in horror. Lower budget American horror film, largely produced by American International Pictures and their imitators, surpassed in sex and violence the Hammer product that had helped inspire them so many years before. AIP, in particular, seemed to understand that while there would always be big studio horror films aimed at adults, for horror to survive as a whole, a shift had to be made away from adults and toward teenagers. Teens, since the early days of AIP, had played a central role in the success of the studios films. Post World War II, there was a whole generation of young people who began earning money not to help the family survive, but so they could spend it on the stuff they wanted. Most films, however, were aimed either at adults or children. AIP stepped in and made movies for teenagers, and the results were solid gold.
Hammer, by contrast, had never really targeted teens as an audience. When, toward the end of the studio’s lifespan and desperate for some new revenue stream, Hammer finally tried to throw a bone to the younger generation, it was generally pretty feeble and had the feel of old men trying to write in the persona of a younger person about whom they knew next to nothing. Thus you get the goofball but not unappealing mixture of 60s mods and early 70s hippies that show up in Dracula AD 1972. But even disregarding the screwy attempts at seeming young, Hammer wasn’t speaking to the kids. Whenever AIP made a movie for teens, they were keen on making sure there were as few adults present as possible.
Those who were, were often ineffectual authority figures, crackpots, or oppressive parents against whom we rooted for the kids to rebel. In the end, it was the younger generation that saved the day, usually in some way that involved a surfing competition or young hot rodders zipping around a small southwestern town in their dune buggies. Hammer, by contrast, could never really divorce itself from authoritative paternal figures. So while Dracula AD 1972 may have been full of hep kids spewing misguided attempts at youth slang, it’s stolid old Peter Cushing who sweeps in to clean up the mess and save the day. And as photos have proven and our friend El Santo has said, you can dress Peter Cushing up in a hip hop jacket and baseball cap, but there’s still the stuffiest stuffy old man suit in the word beneath it all.
So Michael Carreras was creating a no-win situation for himself. On the one hand, he wanted to find something new and invigorating for the studio to do. On the other hand, his ideas were terrible and all seemed to revolve around comedies about people tripping while going up the steps of a public bus. On the one hand, he said Hammer needed a new direction, something away from horror or more in line with what modern horror had become. On the other hand (Hammer had a lot of hands), at the end of the day, all he could think of was to do the same old, same old, but with more nudity. He wanted to do something different, then he complained when directors tried to do something different. In a word, Michael Carreras was lost.
I don’t know what blinded him exactly other than having too many fires to deal with while being too stuck in his old ways, because the remedy he needed was right in front of him. With the tanks of both the Dracula and Frankenstein films very nearly empty, Hammer turned to three other stabs at vampire films in hopes that something might stick and give them a new franchise that would keep the studio hobbling along for at least another year. The most successful of these attempts was the Karnstein trilogy, three films based loosely on Carmilla and notable for being the point at which Hammer finally shrugged and started showing boobs (thanks largely to the involvement of AIP as a production partner). The trilogy produced two of Hammer’s very best horror films (Vampire Lovers and Twins of Evil) and one of their very worst (Lust for a Vampire). The second attempt was Vampire Circus, in which the studio attempted to put a twist on their vampire theme by looking toward the dreamier, more hallucinogenic horror films of continental Europe (specifically France and Italy). It’s a very good movie, but it was simply too weird for Hammer, and possibly too weird for most British and American audiences, or so thought Carreras.
The third attempt was a curious combination of the studio’s tried and true vampire formula mixed with a dash of the old swashbuckling “pirate movies without pirate ships” Hammer made in the early 60s, combined with something Hammer had never put in any of their previous horror films: a sense of humor. This was Captain Kronos, Vampire Hunter, and it remains my very favorite Hammer film and one of my favorite films in general. A pity that Michael Carreras didn’t see things the way I did.
While Hammer in the 70s may have been flailing, that doesn’t mean they didn’t produce a lot of great movies. In fact, it was likely because the studio was in such dire straights that they were willing to try almost anything — or at least claim that they would try almost anything, sort of like how I’ll claim to eat anything at least once, until someone actually calls my bluff and tries to stuff a grub in my mouth. This meant that an influx of new talent emerged from the long shadows of Terence Fisher, Jimmy Sangster, and the rest of the extremely talented but rather aged old guard. Among the men employed by Hammer to try to freshen things up a big was Brian Clemens, best known at the time as one of the integral parts of the hugely popular British television series, The Avengers. In that way, perhaps, Hammer had hired one of the very men who was helping to destroy the studio. The success of The Avengers was unparalleled, and while it may have started out initially as just a television show, by 1967, it was being shot in color and boasting production values that would rival many films. On top of that, the series had the perfect blend of old guard, represented by Patrick MacNee as John Steed with his bowler and suits, and new — as embodied first by Honor Blackman, but then taken to a whole new level by Diana Rigg as Emma Peel. The scripts hewed to a basic formula, but they were highlighted by smart dialog and witty banter between the two incredibly likable leads. And even Steed, despite looking every bit the British gentleman, had a streak of rebelliousness and irreverence that made him appealing to younger viewers.
Production company ITC was quick to follow the example set by The Avengers, and before anyone knew it, British television was full of action and adventure series that were in color, trotted the globe (or at least parts of England made up to look like the globe), and took far more risks than more expensive, slower to adapt movies. If you were a bright young writer or director looking to do something unusual, you were much better off working on one of the many ITC shows — first espionage and, in the 70s, bad-ass cop shows. I don’t have the data to claim that these high production value shows were the main reason the film industry was hurting, but they certainly made a dent.
When Clemens got the chance to direct a film for Hammer, he went for it (The Avengers having wrapped up by that time). The story he brought with him was very much of The Avengers mode, with a sassier female character than Hammer had ever had before, a script full of wit and dark humor, and perhaps most striking of all, a hero. As Clemens described things, part of the problem he saw with Hammer’s Dracula films wasn’t so much that they were slaves to convention; it was that Dracula was the hero, or the anti-hero a the very least. Even though you knew he would die at the end, you still went to root for Dracula, because the people lined up as his nominal opponents were so incredibly forgettable and had been since the third film. Gone were the days when you had a hero as charismatic as Peter Cushing to cheer for. Dracula, Prince of Darkness had that gun-toting friar, but since him, who was there to go against Dracula? A seemingly endless parade of trembling clergymen and forgettable young blond guys named Paul. For lack of anything else, audiences began to side with Dracula — which is a testament to just how boring the heroes were, since Dracula usually had about five minutes of total screen time and spoke like three sentences.
Clemens wanted to change that, to give audiences a vampire movie where the vampires were the bad guys again and where there was a proper hero for whom people could root. For this character, Clemens drew largely upon the swashbuckling heroes of the past, and so was born Kronos, a vampire hunter — possibly immortal himself — possessed of a mysterious history, a knowing smirk, and a professor friend who, while older and wiser, is far away from the “knows what’s best for you” paternalism of Cushing’s Van Helsing. There was something of the counter-culture about both Kronos and his adviser, Professor Hieronymos Grost. Grost’s knowledge, after all, is of an arcane and in some cases profane nature, and if Kronos was a captain in some army, it must have been the same army as Oddball from Kelly’s Heroes. They seem both to have eschewed the traditional authoritative hierarchy of academia and the military in favor of just cruising around on their own, doing their own thing. This lack of respect for authority extends as well to other circles of the upper class: religious leaders, community leaders, the rich and powerful — Grost and Kronos seem happiest away from these types, camping out in a barn with a hot servant girl they rescued from being executed.
Clemens further twists the traditional vampire movie formula by proposing a world in which there are as many different types of vampires as there are types of dog, each with its own unique characteristics, powers, and weaknesses. In another nod to the film’s appeal to youth over tradition, the vampires against which Kronos finds himself pitted do not drain their victims of blood, but of youth. Likewise, the way in which you kill one vampire might not work on another (a conundrum which results in the film’s most devilishly funny scene, in which Kronos and Grost cycle through the entire array of ways they know to kill vampires, until they finally find one that works). In a way, this representation of vampires is a natural outgrowth of the theories on vampirism presented by Cushing’s Van Helsing way back in Horror of Dracula and Brides of Dracula. Back then, before Dracula became a Satanic prince of evil and conjured demon, Van Helsing framed the vampire in purely scientific terms. They were a part of our natural world, albeit a part that did not conform to the behavior one expected of creatures who looked like humans. Vampirism was a communicable disease rather than some Satanic curse or the result of corny rituals. Captain Kronos seems to pick this thread up and expand it, creating an entirely new species within which there are many natural variations.
Although I can’t say for certain if it was intended as such, it also works as a pointed satirical jab at the vast proliferation of ways in which you could kill and resurrect Dracula that were created out of necessity to facilitate yet another sequel. By the end of things, vampires were being killed by stakes, crucifixes, icy creeks, hawthorn bushes, lightning, windmills…who could keep track? So in the world of Kronos, you never quite know what will kill a vampire. Tradition does not work. Nor do you know exactly what effect its bite will have on you. As I said, I don’t think it’s an accident that the vampires in this film prey upon the young and drain them of their youth. In the climate of the 1970s, it’s the established powerbase exploiting the young, crushing them under the weight of an increasingly creaky traditional society, draining them of their vitality even as the vampires feed upon it for their own energy.
Although other Hammer films had taken swipes at certain established authority figures — witness, for example, the corrupt men in Taste the Blood of Dracula, or the ineffectual and cowardly priest in Dracula Has Risen from the Grave — this one the first time since perhaps The Pirates of Blood River that the studio gave audiences an uppity, charismatic, young firebrand willing to buck the system. Hell, Kronos even smokes the occasional 18th century doobie! At last, there was a Hammer movie and a Hammer hero that young people could actually get behind and perhaps even relate to. Someone who was more like one of them rather than like a parent, standing around waiting to disapprove and tell the whippersnappers how to properly do things.
Clemens’ movie is different right out of the gate. Just as he was a Hammer outsider, working with a cast composed largely of newcomers and outsiders, he also went outside the norm in searching for a composer and a style of music to accompany the film. He tapped Laurie Johnson, who had worked previously on The Avengers, among many other projects for film and television, to give the movie a theme that stood in stark contrast to the masterful but overly familiar “Hammer horror sound” created primarily by James Bernard. Bernard’s scores were heavy, bombastic, and thunderous. Johnson’s theme for Captain Kronos, however, is fast-moving and much lighter. It’s a combination of a theme from a swashbuckling film with the theme from a horror film, very much a reflection of Grost and Kronos themselves. Where as Bernard’s themes stalk and stomp, Johnson’s theme here gallops and parries.
Far away from the three piece Harris tweed and pocket watch look of most vampire hunters, Kronos is a mixture of pirate and soldier in appearance, with bushy blond hair and a rapier. Grost, by contrast, is a bespectacled, goateed hunchback, though he’s far from grotesque. They are two halves of a whole — the muscle and charm in Kronos, the brains and wit in Grost. For the lead role, they cast German actor Horst Jansen, and he certainly looks the part. Tall, confident, sexy, and swaggering. Even though they’re in the same profession, there’s very little of Van Helsing about the man. Kronos looks less likely to have been spending his days steeped in researching of arcane folklore and more likely to be lying on the beach, a tan young woman on one side and his surfboard on the other. What he learns, he learns through experience or via the wise counsel of Grost. Unfortunately, Jasen’s limited English results in something of a wooden performance, though for me it never really mars the film, as he’s carried by John Cater as Grost, a more than capable actor who is so good and so charming in his role that you don’t even notice most of the time that he’s a hunchback — though on occasion I mistook him for Lenin. Luckily, Grost is way more fun to be around and is a lot less likely than Lenin to have you executed for some trifle.
The duo is en route to a town that has been plagued by a series of mysterious attacks on young people who are found after the attack drained of decades and aged to the point of death. Kronos stops to liberate a beautiful young gypsy woman (Caroline Munro, recently featured in the studio’s Dracula AD 1972), who has been condemned for something Kronos and Grost find idiotic by men whom Grost and Kronos find equally idiotic. Thankful for her liberation, she swears servitude to the two adventurers, and while neither man seems overly keen on having a slave, neither does any man seem to find much fault in being accompanied everywhere by Caroline Munro in a peasant blouse with a plunging neckline. And later, when she offers herself to Kronos, he does what any man would do, and does not hesitate. A hero who smokes weed and enjoys sex? Where do they come up with this crazy stuff?
Kronos and Grost have been summoned by their old friend, Dr. Marcus (John Carson), who resides in the beleaguered town and knows that his two friends specialize these days in dealing with such peculiarities. Kronos, in particular, has it in for vampires, as both his mother and sister were killed by one. And while the process of draining a victim of youth rather than blood is slightly beyond the pale of a traditional vampire, Grost recognizes that tradition only accounts for a small percentage of what people know or don’t know about vampires. Soon the gang is on the case, sword fighting and riddle solving their way to the culprit behind the strange murders.
The overriding philosophy behind this movie seems to be that Hammer horror hadn’t been scary for a long time, and it wasn’t going to be scary anymore. So why not make one that was exciting? And that’s exactly what Clemens did. Captain Kronos moves fast and boasts plenty of action. Jansen may be a bit stiff with his lines, but he looks good in a fight scene, and he gets plenty of them. Clemens’ experience with television meant he knew a lot about taking a meager budget and limited sets and making them seem far more lavish and expansive than they actually were. The result is one of the best looking films Hammer made during the period. Clemens made a lot of use of outdoor locations, which when coupled with the tone of the story makes Captain Kronos feel much more epic than the largely soundstage-bound Dracula films. He pulls off an epic feel, or at least a mini-epic feel, in much the same way John Gilling did when directing the “pirate movies without pirate ships” for Hammer a decade earlier.
The supporting cast is top-notch. Cater and Carson are old hands, and they deliver the goods as all solid British pros know how to do. Caroline Munro was on the fast track to becoming an icon, and while her role here as the gypsy Clara isn’t as iconic as, say, the space bikini in Star Crash, it’s still a role that is both energetic and sexy. There’s something about the woman that simply transcends everything. They really don’t make them like her anymore, do they? While her role here may not be as meaty as the lads’, it’s still one of the best developed female roles Hammer ever had. There’s no doubt as to why she became an icon. She has more charisma than my brain can even process.
If Hammer was looking for something new, a franchise upon which to hang the fortunes of the studio, they had found it. Captain Kronos is just that good. Unfortunately, Carreras was waiting around like one the youth sucking vampires from the movie. In Carreras’ own words, he visited the set one day to see how things were going and was aghast at what he saw. Clemens and his crew, Carreras felt, were not handling the material with the proper gravitas. Instead, they were making light of things, having a bit of fun, injecting a wicked sense of humor into a previously humorless genre. Clemens did not, according to Carreras, get it. He didn’t understand the proper tone of a Hammer horror film the way the old guys did. In other words, Carreras hired Clemens to give him something fresh and inventive, and then he got pissed off when Clemens gave him just that.
As much as Carrereas’ attitude irritates me, and as much as it embodies everything that was wrong with Hammer’s attempts to adapt to the changing times, it’s hard to lie the failure of Captain Kronos to become a franchise player entirely at the feet of the floundering studio head. Audiences had already lost interest in Hammer. The studio was done for. It would have taken a miracle to save it, and while Captain Kronos is cracking good entertainment, it’s not a miracle. Along with audiences, distributors had lost interest in Hammer as well. One of the things that had kept Hammer afloat was their fruitful partnership with American distributors. But those days were over, because Americans were doing Hammer better than Hammer, and under a ratings code that was far more liberal than what the British Board of Film Censors wanted to be. As such, it took almost two years for Captain Kronos to get released, and by that time, the game was over. Hammer had used up the last of its audience good will, and viewers didn’t embrace the film despite the fact that the few reviews it received were generally positive.
It’s a shame, isn’t it? Clemens vision for Captain Kronos as a film series was pretty cool, with Kronos appearing throughout different periods across the centuries, carrying on his battle with the undead and revealing that there was a much longer history behind the man than has hinted at in the first movie. When it was evident that there was no way Hammer was going to make it, and thus there would be no second or third Kronos film, talk shifted to production of a television series. Nothing ever came of that, either, and with the exception of a few appearances in a Hammer comic book, Kronos faded from existence until more recently, when it was rediscovered and people started thinking, “Holy crap, this movie is great!” Now it enjoys a lace in many people’s top five Hammer films, making it sort of the On Her Majesty’s Secret Service of the vampire movie world.
Which is doubly fitting since that once-maligned entry into the James Bond Franchise was saddled with a stiff leading man and found itself situated in a time when the series was trying to recover from the loss of the iconic Sean Connery (and the rise of social discontent). Like Horst Jansen, George Lazenby was top notch in the action scenes though, and just as Horst had a cool sidekick and a gorgeous gal, Lazenby was carried by a cool ally and the best Bond girl of all time, The Avengers‘ Diana Rigg.
What’s more, it’s a shame Hammer couldn’t pull out of the collapse. Maybe if Captain Kronos had been a bigger box office hit, and maybe if Michael Carreras had shown a little faith in the film, then Hammer could have made good on that tantalizing poster art for movies they intended to make but never had a chance to get to. Don’t tell me you don’t want to see Zeppelin vs. Pterodactyls or didn’t hope Hammer wold make good on all that cheesecake nudie sci-fi artwork on the poster for When the Earth Cracked Open. Sure, they probably would have ended up less like the insanely awesome movies in my mind and more like one of those “lost world” films from Amicus Studio, but you know what? I loved those “lost world” movies from Amicus, so I would have been pretty psyched to watch something in which cheap looking little models of biplanes and blimps go head to head with wobbly pterodactyls on strings.
But those are exercises in what might have been, and while fun, the fact is there was never a Zeppelin vs. Pterodactyls or a Captain Kronos series. No Kronos fighting vampires down through the ages. What we have instead is a single Captain Kronos that happens to be an incredibly good film. It’s really everything I want from my entertainment. Fast paced, witty, irreverent but also a very good entry into the genre with which it is toying. I don’t think I’d argue that there aren’t flaws for people to find in the film, but if they are there, I’m not really all that concerned with finding them. Had this been the last film Hammer made, it would have been a perfect swan song. Our heroes, riding off beyond the horizon to face down evil. Would we ever see them again? Who knows?
Instead, Hammer ended up with a few more death twitches and even more misguided attempts at finding a new market. Among these were an ill-advised attempt to replace the lost American market with the exploding Hong Kong market by partnering with the Shaw Brothers studios to produce two films: the plodding action caper Shatter starring Stuart Whitman and Shaw Bros superstar Ti Lung, and the entertaining but ridiculous Legend of the Seven Golden Vampires, starring Peter Cushing and Shaw Bros’ star David Chiang. Both were attempts to cash in on the rising kungfu craze, and both failed. In the case of Shatter, it was hard to convince audiences that they should stop watching Bruce Lee and Five Fingers of Death and concentrate instead on a movie in which Stuart Whitman wanders around. It was like trying to convince Hong Kong audiences in the 80s to stop watching Jackie Chan and embrace Steven Seagal. Legend of the Seven Golden Vampires featured Cushing as Van Helsing, traipsing around China, but it never really feels like an actual Dracula film — possibly because venerated horror film icon Christopher Lee finally made good on his boast and refused to appear in the picture, even though Dracula transforms into a Chinese guy in the very beginning of the picture. Instead, it feels like a Shaw Brothers kungfu film into which Peter Cushing wandered by accident. It’s pretty fun, in my opinion, but there’s no mystery as to why it wasn’t the film that salvaged Hammer’s reputation.
The end to Hammer horror finally came in 1976, in the form of To the Devil…A Daughter, Hammer’s painfully horrible attempt to cash in on the devil worship movie craze that seized us in the 70s. Too bad the film was dreadful — in my opinion the only completely unwatchable horror film Hammer ever made. It’s too bad Kronos wasn’t around to put that one down before it sucked so much life out of us. But so it goes, and whatever might have happened doesn’t change how much I enjoy Captain Kronos.
I suppose I’m happy to be watching these films after the fact. I’ve never felt that Hammer films were stodgy or old-fashioned, or that they had dated poorly, but that’s probably because I’m watching them from a vantage point removed from the original cycle. If I’d been able to write reviews in the late 60s or early 70s, I probably would have been complaining about the lack of originality, so on and so forth. I love Hammer films. I love the old ones. I love the ones from the 70s. Heck, I even enjoy failures like Curse of the Mummy’s Tomb and Lust for a Vampire. In nearly two decades of film production, Hammer made one solitary horror film I can say I hate. That, my friends, is not a bad record, and I guess if I’d been in the shoes of Michael Carreras, I would have been as confused as he was. But then, I’m just a writer and a fan, not the head of a studio. I expect more from him than I would from myself, what with how it was his job and all. I appreciate everything the pioneers did — Jimmy Sangster, Terence Fisher, James Bernard, John Gilling — my God but they made some incredible films. And I love the years in which Hammer was trying to figure the strange new world out. I love Twins of Evil, Vampire Circus, Taste the Blood of Dracula, and I don’t hate Lust for a Vampire or even Horror of Frankenstein. So flailing or not, misguided or not, with the final credits having rolled on Hammer (I’ll believe the persistent “we’re back!” press releases and announced productions when I see at least one final product), all I can do is raise a glass of brandy to them (I prefer scotch, but what would Peter Cushing say?) and say, with complete earnestness, “Thank you.”
H.P. Lovecraft may not be one of the best writers in the world, but he’s certainly one of the most fun to read — not to mention imitate. For this reason, I got it in my head that it would be a great idea to read The Dunwich Horror aloud to my wife. She not only loves to be scared, but is so committed to the endeavor that she’s even on occasion been willing to meet Hollywood remakes of Japanese horror movies halfway. That’s a perfect attitude to bring to Lovecraft, in my opinion, because he’s an author you really need to be willing to work with. In cracking open one of his stories, you’re making an implicit agreement to be scared; otherwise it’s just not going to work. Of course, Lovecraft does his part to help you along in that regard, always letting you know exactly how afraid you’re supposed to be, even when the object of that fear remains somewhat sketchily defined, and also modeling the desired behavior by populating his stories with characters who launch into paroxysms of terror at the faintest fetid odor.
In 1960, AIP’s go-to director for cheap, quickly produced science fiction and horror double bills convinced the powers that be to gamble on letting him make a stand-alone film, in color, with double the production time and more money. Granted that, compared to other studios, this still meant an incredibly lean budget and an incredibly short production schedule. The result was Roger Corman’s Fall of the House of Usher, a landmark film in the history of American horror and one of the best Gothic horror films from any country. Although more sedate and slower paced, finally the United States had an answer to the wild, Technicolor horror films from England’s Hammer Studio.
The wonderful thing about Battle Beneath the Earth is that it allows even an underachiever like myself with no college edukation to feel that he has a breadth of scientific knowledge superior to that of its makers. On more than one occasion while watching it I was able to point at the screen and exclaim, “Der, that can’t not happen! Har!” For instance, I don’t know anything about geology, but I know that molten lava is hot, and that you can’t just daintily step over a stream of it as if it were a crack in the sidewalk. Also, if digging a tunnel between China and the U.S. were as easy as this film makes it out to be, China’s biggest problem would be the steady influx of six-to-eight year-old American boys constantly emerging from holes hither and yon to excitedly wave their shovels at people.
Battle Beneath the Earth strikes me as being what a movie conceived by one of those six-to-eight year-old boy might be like. It’s a film that is clearly targeted directly at the kiddie matinee market, and, as such, seems to bypass all adult sensibilities and mainline directly into the brain patterns of a prepubescent Sixties-era male jacked up on war comics, high sugar cereals and violent Saturday morning cartoons. I mean, listen to this premise: The Red Chinese dig a subterranean tunnel from China to the U.S. with the intent of detonating nuclear bombs under our major cities, only to be engaged by the U.S. armed forces–ideally portrayed by a bunch of green plastic army men–in all-out warfare… beneath the surface of the Earth! Seriously, fellows, if that doesn’t stir the kid inside, I don’t know what would.
Unfortunately, in execution, Battle Beneath the Earth confronts a discrepancy between ambition and means similar to what an eight year-old likely would. As a result, it ends up being a classic example of the type of movie that marries a grandiose concept to modest intentions. “The Chinese” end up being more like some Chinese (and not even real ones, in many cases) and the “battle” ends up being more like a skirmish. Still, the movie has to be given some points at the get-go for its dopey concept and total disregard for maintaining credulity among anyone whose age breaks the double digits. Then again, given that this is a British production pretending to be an American one, it could just be an instance of some smarty-pants English people making fun of us yanks by dumbing themselves down in imitation. (Executive #1: “So how do we make it seem authentically American?” Executive #2: “Well, first of all, we should make it really stupid.”)
In line with its moderate level of spectacle, Battle Beneath the Earth is the work of a group of professionals who shared a more or less equally moderate level of accomplishment. Before helming the picture, director Montgomery Tully churned out–seemingly at monthly intervals–a large number of competent but unremarkable B crime thrillers, and also worked in British television. Similarly, writer Charles F. Vetter (here credited as L.Z. Hargreaves) was responsible for writing enjoyable genre entries like First Man Into Space and Devil Doll that, while certainly not without their well-deserved fans, are far from considered classics. Star Kerwin Matthews, for his part, was known primarily for playing support to stop-motion monsters in films like The 7th Voyage of Sinbad, The 3 Worlds of Gulliver and Jack the Giant Killer–though it was possibly his work in eurospy films like the OSS 117 series that put him in mind for his role here–and leading lady Vivienne Ventura had a healthy resume of TV work. All in all, a perfectly respectable line-up of talent, but nowhere near a guaranty that what you’re going to be seeing will rise above mediocrity.
Our action begins on a British soundstage dressed up to resemble–at least to a grade schooler’s exacting standards of verisimilitude–a street in downtown Las Vegas. As a crowd of British extras doing their best to exude American-ness looks on, obviously over-stressed scientist Arnold Kramer (Peter Arne) kneels with his ear to the sidewalk, exclaiming excitedly about some kind of suspicious goings on “down there”. Of course, since the movie is called Battle Beneath the Earth, we know that Kramer is on to something, but the Las Vegas authorities, not being afforded such insight, just think he’s a nutter and cart him off to the bin. Kramer, of course, protests to the contrary and insures them that the threat he perceives is real. However, like most supposedly sane people in movies who are assumed to be crazy by everyone else, he steadfastly refuses to state his case in clear, simple terms, and instead resorts to vague, metaphorical language that is as close to incoherent raving as possible.
Enter Naval Commander John Shore, played by Kerwin Matthews. Since an undersea lab project he helmed ended in disaster thanks to a mysterious underwater earthquake, Shore has been relegated to a test lab where he spends his days hitting brightly colored pipes with a rubber mallet. Fortunately, one of his assistants happens to be over-stressed scientist Arnold Kramer’s sister, and she asks Shore, an old family friend, to visit her brother in the brain hospital. Kramer is not much more transparent in his statements to Shore, but does show him a “seismographic drawing”–made as a byproduct of some earthquake prediction research he was conducting–that, according to him, shows man-made tunnels under the U.S.that he believes are entering the country somewhere along the Oregon coast. Later, when news breaks of an unexplained mine collapse in an Oregon coastal town, Shore decides that Kramer’s claims merit further looking into.
Part of that further looking into involves Shore visiting his buddy Lieutenant Commander Vance Cassidy at the very clearly labeled “Los Alamos (Underground) Atomic Detection Center”. Despite the name, the center appears to be some kind of global listening post. They’ve got “the entire world bugged”, Cassidy tells Shore, and if “a champagne cork pops in the Kremlin”, they hear it. That this arrangement is unironically presented as being merely sort of neat is in keeping with Battle Beyond the Earth’s kid-like perspective, exemplified in this case by a purely “gee-whiz” conception of both the benevolence of military authority and the sleek efficiency of American bureaucracy. This is, after all, a movie where the sight of a uniformed official puffing out his chest and barking gravely into a bright red phone while standing in front of a wall-sized map is treated as being on an equal level of spectacle to any of the action set pieces, and in which, during the cast listing at the end, each of the characters are listed by full name and military ranking, even though some of them weren’t even referred to by name in the film… and none of them are real people (seriously, you feel like you’re supposed to stand up as they roll by).
The barking of terse commands into red phones is not just noteworthy in itself, of course, but also because it results in important things getting done, and often in remarkable time. At one point, when silence is required in order for the Navy’s detecting equipment to identify the locations of the Chinese underground tunnels, Admiral Felix Hillebrand (Robert Ayres) simply picks up the phone and makes a couple of calls, resulting, within just a few hours, in the entire United States going completely silent. All transportation has been shut down, traffic stopped, broadcast signals ceased and all heavy machinery of every kind brought to a halt in every single region of every state in the union. One by one, each of the states checks in with the central command center, letting the brass know that “condition silent” is in effect in their slice of the country–at which point, of course, that state lights up on a giant wall map. These few uniformed men in this room are not just important, Battle Beneath the Earth is saying, but super duper important–so much so that they can toggle the entire country on and off like a light switch.
It’s kind of hard to believe that those behind Battle Beneath the Earth meant for any of this to be taken seriously, even by the attention-deficient rugrats at the core of their target audience. This was 1967, after all, and characters such as these were already commonly being presented as either villains or figures of ridicule throughout mainstream entertainment. Most of the military men on display here, with their implied mania for control and obsession with commies, are, in fact, just a few tweaks away from becoming Dr. Strangelove‘s General Jack D. Ripper. Still, if fun is being made, Battle Beneath the Earth is doing a superhuman job of feigning stone-faced earnestness throughout, never once tipping its hat or giving the audience the slightest glimmer of a wink.
Lieutenant Commander Vance Cassidy, by the way, is portrayed by Ed Bishop, who, of all the actors in Battle Beneath the Earth, probably makes the largest blip on the radar screens of Teleport City’s readers. Though he was born in Brooklyn, there was something about Bishop–perhaps his weathered farmboy good looks or unaccented TV announcer’s voice–that seems to have struck British casting agents as being quintessentially middle-American, because his early career consisted largely of bit parts as token American astronauts, low level military functionaries and mission control operators in a number of British productions. Around the time of making Battle Beneath the Earth, he was providing the voice of Captain Blue in Gerry Anderson’s puppet series Captain Scarlet and the Mysterons. That would lead, a couple of years later, to him donning a platinum wig and taking the lead role of Commander Ed Straker in Anderson’s first live action series, UFO — if not the best, than certainly one of the most stylish science fiction programs of the Sixties.
Anyway, Shore’s initial visit to the (Underground) Atomic Detection Center proves unfruitful, as Cassidy’s equipment is more attuned to picking up Champaign corks popping in the Kremlin than it is hundreds of Chinese burrowing away right beneath our feet. Undaunted, Shore heads to the collapsed mine in Oregon where, while exploring a disused section, he stumbles upon a freshly made tunnel whose walls have apparently been hewn via the application of extraordinary heat. He also finds a medallion that someone has left behind that has a Chinese dragon on it. This discovery leads to Shore being authorized to return to the mine with a small group of combat soldiers. This second time around, Shore and the soldiers happen upon a big yellow tank thing bearing the same dragon insignia as the medallion, which is in the process of carving a tunnel through the rock using high intensity lasers. (These lasers are portrayed by a couple of extra-bright headlamps–but have no fear; the use of drawn-on cartoon laser beams will be used at later points as dramatic effect requires.) They follow the laser tank to an underground chamber in which a number of Asians in lab coats, as well as a few soldiers, are tending to some large, black, lozenge-shaped things which also bear the same dragon insignia. “Chinese!”, exclaims one of the soldiers. “With atom bombs!”, exclaims Kerwin Matthew in reply.
At this, Shore and company leap from hiding and waste the whole group in a hail of machinegun fire. This tactic, while effective in a very limited sense, leaves quite a few questions with little hope of being answered, such as just who all of these freshly dead Chinese people are working for. As we will soon learn, the answer to that is General Chan Lu, a rogue Chinese officer who has seized his country’s plutonium stores and held his government hostage while pursuing his own personal plan to nuke the U.S. to rubble using a system of world-spanning tunnels dug by his private troops over the course of three years. Serving loyally at his side are the evil scientific genius Dr. Kengh Lee and his key military aid Major Chai, both of whom have to compete for attention with his ever-present pet falcon.
Now, as far as I could tell, all of those Chinese military personnel gunned down by Shore and his men, like most of the non-speaking Asian roles in Battle Beneath the Earth, were played by actual Asians, but the door slams pretty hard on race-appropriate casting once we get to the speaking roles. Chan Lu and Kengh Lee, for instance, are played by veteran character actors and British TV stalwarts Martin Benson and Peter Elliott, and they do so in a dispiriting display of the most egregious putty-eyed Orientalism you could imagine. In all seriousness, if there was just one of them it might be easier to get around, but between the two of them they’re like a tag team of Fu Manchus trying to out “ah so” one another in a taxing display of excruciating inscrutability. Major Chai, also, is played by a British actor, David Spenser, though in a comparably lower key. It is only Paula Li Shiu, out of all the Asian actors on screen, who gets a speaking role, playing Dr. Arnn, a functionary of Chan Lu’s who shows up in one scene to hypnotize a captive Peter Arne using a handheld electric fan.
By the way, out of all the actors in Battle Beneath the Earth, Peter Arne is definitely the one most worth watching. For one thing, he’s perfect for a comic book movie like this, because he looks like he was drawn by Steve Ditko; his face a collection of anxious lines that looks like just one more stressor could cause it to collapse in upon itself. Furthermore, in a field of stubbornly one-layered characters, his is the one that strives the most toward three dimensionality. Kramer is conflicted, resentful of his earlier treatment by the military establishment, but driven by a sense of duty once he is called upon to rejoin the cause, and Arne brings a twitchy irascibility to his portrayal that makes him the focus of every scene he’s in. Arne was yet another fixture of 1960s British TV (I swear, I don’t think there’s a single member of the cast of Battle Beneath the Earth who didn’t make a guest appearance on Danger Man) and I was sad to learn that he left this world under violent circumstances, the victim of murder in 1983. I wish I could pay him better tribute than simply saying that he was the best actor in Battle Beneath the Earth, but there you go. At least I mean it sincerely.
Now I have to mention here that I will be describing things in Battle Beneath the Earth that will sound much more exciting or colorful than they actually appear on screen. To counter this, I suggest that you apply to every mental image conjured by these descriptions a sort of down-sizing formula, reducing the scale of what you see in your mind by a factor of about, oh, eighty percent or so. For instance, when I describe a clash between Chinese and American soldiers, you might think of it as involving actual armies, when in reality there will be no more than a dozen people on either side. This was done, I imagine, not only to save on the cost of employing extras, but also because that is about as many people as the small sets could accommodate. To give some idea, also, of the level of art direction and set design on display, I should call your attention to the command headquarters of General Chan Lu. It appears to have been staged on a single cave set that was redressed and used for the majority of the film’s subterranean locations, and is pretty lazily decorated with whatever could be purchased cheaply and easily from a Chinatown gift shop. There are a couple of Oriental rugs slung on the wall, one of those folding screens, some Chinese lanterns and a couple of dragon statues, etc. Pretty shoddy, really, and fully in keeping with the laziness of the stereotypes portrayed by Benson and Elliott (which is the true source of their offensiveness, really: that they’re less the result of racism than they are of the filmmakers just not giving a shit).
Similarly, the high tech headquarters of the Los Alamos (Underground) Atomic Detection Center is comprised of a surprising amount of exposed aluminum sheeting and, if not for all of those colorful wall maps with all their flashing lights to distract us, might look more like the kitchen in a run-down elementary school cafeteria. Finally, on the prop front, the Chinese laser tank is appealing in a life-sized toy kind of way, but looks like it was probably made out of wood, and when the U.S. makes their own version of the tank, it appears to be just the same prop painted blue. (See, theirs is yellow and ours is blue. Blue vs. yellow. Get it?)
So, with all that in mind, let’s return to the business of plot synopsis. After successfully defusing all of those atomic bombs (Matthews’ Shore is one of those old fashioned omni-abled sci-fi movie heroes that we here love so much: not just good with the science, but also with using his fists and, if the plot requires, dismantling nuclear weapons), Shore and his small team of soldiers are sent back for another foray into the tunnel. This time Chan Lu’s men lead them into a trap which is comprised of a bucket of steam-emitting nuclear waste that one of the Chinese soldiers appears to detonate using a Roadrunner-style plunger. What follows is just one of the movie’s instances of people running away from a nuclear blast–though, in this case, with only varied success, as many of Shore’s men end up getting killed. This is cold realism in action, of course, because everyone knows that you need at least ten minutes to make egress on foot from the effects of an Atomic explosion, which is the reason why Shore and his crew are later able to jog to safety after detonating several full-sized nukes. You can’t overemphasize the importance of lead time.
After this failure, team USA gets the jump on Chan Lu thanks to that aforementioned “condition silent” business, and are able to create a brightly-lit wall map showing the locations of his tunnels. Admiral Hillebrand determines that the General’s main supply tunnel under the Pacific can be accessed by way of an inactive Hawaiian volcano, and assigns Shore and his men the task of destroying it, while at the same time bringing Kramer back onto the team to create the blue version of the laser tank. It is at this point that we see the eleventh hour introduction of a sexy lady scientist (hey, who let that thirteen year old into the writing session?), Tila Yung, portrayed by Vivienne Ventura. Ventura ends up being a fairly innocuous presence, and provides someone for Shore to mack on during his downtime from saving the world, but she is disconcertingly orange in color, and has a strange vocal inflection that sounds like it’s half accent and half speech impediment which I found a little distracting at times.
Anyway, it is in the bowels of the Earth below that Hawaiian volcano that Battle Beneath the Earth‘s final battle beneath the Earth finally takes place. Of course, the way things work out, it ends up being just Shore, Tila Yung and Sergeant Mulberry (played by Al Mulock, who is sadly probably most famous for committing suicide while in costume during location shooting for Once Upon a Time in the West) holding up our end of the battle. Numbers aren’t important, however. What is important is that this battle affords the opportunity for Martin Benson to strut around and make pronouncements like “Our enemies stands naked before us!” and “Logic is the American’s god!”, and for Shore, Yung and Mulberry to steal some of Chang Lu’s soldiers’ uniforms and try to imitate Chinese people by speaking English in robot voices, and, finally, for the three of them to stand on a cliff, confusingly looking straight ahead at what is revealed to be an aerial view of a nuclear explosion.
For all its failings, Battle Beneath the Earth is a difficult movie to hate. In my case, this is partly due to it having the disarming quality of seeming like it was the result of someone watching me play army men on my bedroom floor when I was six and then making a movie out of it (though, of course, with much lower production values). In fact, it’s difficult to even call it a bad movie. What it is, in reality, is a solidly mediocre movie, though one whose mere adequacy is rendered bad when viewed in comparison to its over-reaching concept. Star Kerwin Matthews, director Tully and scenarist Vetter all contribute valiantly to maintaining that level of mediocrity, insuring that our hero will never diverge from a stubborn, slate-like blandness, that no camera composition will be inventive enough to call attention to itself, and that no situation will be novel enough to deliver any kind of actual surprise. Against that backdrop, the pulse-raising moral offense incited by the minstrelsy of Martin Benson and Peter Elliott actually comes as some kind of gift, as does the genuine quirkiness of Peter Arne’s performance.
The way it cagily intertwines itself with childhood nostalgia also makes Battle Beneath the Earth one of those infuriating films that always seems better in recollection than when actually viewed. There’s no harm in that, of course, other than that it encourages repeat viewings, which, believe me, the actual film really doesn’t hold up to. It’s a pleasant enough diversion on the first pass, but once it’s done, it’s time to close the toy box and move on.
Release Year: 1967 | Country: England, United States | Starring: Kerwin Matthews, Vivienne Ventura, Ed Bishop, Peter Arne, Martin Benson, Peter Elliott, Robert Ayres, Al Mulock, Earl Cameron, John Brandon, Bill Nagy, Paula Li Shiu | Writer: Charles F. Vetter (as L.Z. Hargreaves) | Director: Montgomery Tully | Cinematographer: Kenneth Talbot | Music: Ken Jones
You’d think that the isolation of Soviet-style communism would have at least shielded the citizens of East Germany from the worst excesses of seventies fashion, but the 1976 space opera In the Dust of the Stars tells us otherwise. Neither, apparently, did it prevent the creatives at the state-run DEFA studio from falling under the influence of such decadent western cultural products as Jess Franco movies and the swinging sci-fi TV series of Gerry Anderson. That this film never saw release on this side of the Iron Curtain is no surprise, given that the vision of a socialist utopia it presents — marked by free love, frequent casual nudity, and a distinctly lopsided female-to-male ratio — is one that many healthy young Western men could easily get behind. The resulting sudden spike in defections Eastward would have been truly crippling to national security.
Shunya Ito’s first entry in the Female Prisoner Scorpion series, Female Prisoner #701: Scorpion, was essentially a women-in-prison picture that combined the action, violence and titillation typical of that subgenre with a striking number of audacious artistic touches. Ito’s second entry, Female Prisoner Scorpion: Jailhouse 41, was a whole other animal entirely. Emboldened, perhaps, by the success of the first film and the amount of creative leeway given him by Toei, Ito this time largely dispensed with genre trappings and delivered a film that was even more obviously the product of a singular directorial vision. Relentlessly bleak and harrowing, yet suffused with a desolate, breathtaking beauty and daring sense of visual invention, Jailhouse 41 is like a nightmare you don’t want to wake up from.
Angelfist, aside from being a nonsensical title, was a video box cover that haunted my friends and I for many years. It was perched right up at the front entrance of Pick of the Flicks in Gainesville, Florida, and featured a blonde woman in an ugly leotard doing what has to be one of the most awkward high kicks I’ve ever seen, while holding her arms in this weird little curled-up T-Rex position. It was perhaps the single most ludicrous martial arts movie box cover pose I’d ever seen, at least until those Matrix movies made that completely silly looking Spiderman-meets-chicken jump/pose/kick inexplicably popular. I know guys did it in old kungfu films too, and it looked just as silly then, unless they happen to be wearing one of those silver wigs that is supposed to make you look like an old master even if you have the face of a guy in his twenties. Also, if you do that kick, the only way to get any power from such an awkward position is if a foley artist loops in the screech of a hawk or an eagle right as you jump