There’s a story about the day Sho Kosugi first arrived in the United States in pursuit of his dream of movie stardom. As the legend goes — for surely anything related to Sho Kosugi must qualify as legend, shrouded in myth, mist, and mystery — Sho stepped off the plane at LAX and meant to board a bus bound for Los Angeles’ Little Tokyo district, where he intended to begin building his new life. Unfortunately, the young Kosugi could neither read nor understand very much English and so got on the wrong bus. Eventually, he found himself deposited in a rough part of town where he was promptly set upon by a trio of knife-wielding thugs. Calling upon the martial arts training he’d had while living in Japan, he quickly dispatched one of the assailants and sent the other two fleeing in terror. Somehow, a police car showed up and, after a detour down to the station, Sho finally found his way to Little Tokyo.
It’s customary (and a tad predictable) at this point for me to preface any review of an older anime title with some rose-tinted reflection on how it was in “the old days,” when we were trading VHS tapes by U.S. mail and had but a smattering of titles available for rent or purchase here in the United States. So let’s skip that part, since as fun as it is to drag those hoary old chestnuts out into the realm of public discourse yet again, the truth of the matter is it was never very much fun when we all had to do it. Nostalgia for “a simpler time” aside, I really don’t miss running off tapes on clunky old VCRs, waiting in disorganized lines at the overcrowded post office, then hoping that the virtual stranger at the other end of the transaction actually receives the package and, even more importantly, actually gets around to reciprocating. And then you finally have your own copy of whatever it was you were trading for, complete with shaky quality and occasional tracking problems.
When the idea was pitched for a “counter culture” theme for a B-Masters Round Table, I was both excited and apprehensive. On the one hand, it was a subject with which I had acute first-hand experience, which meant I wouldn’t have to rely simply on theory and supposition to extract some sort of a review from the material. I could ramble on endlessly about some obscure thing that happened to me back when I was sixteen and the world was new. I was, however, also apprehensive, as I am sometimes loathe to throw myself into public discourse regarding the counter-cultures with which I have some connection. Not because I’m ashamed, mind you. Hell, I’m still associated in some way with pretty much every loony thing I ever believed in or adopted as an identity. But I’ve read a lot of the “studies” about these things.
Let me be up front: the whole reason I wanted to watch this film in the first place was because the poster art featured a torch-wielding naked woman riding atop a tormented centaur. I knew it was probable nothing like that would ever occur in the actual movie (and I wasn’t disappointed in my pre-disappointment), but I felt like I owed it to the movie never the less to give it a look see. And while it doesn’t feature a naked woman galloping about on a centaur, it still turned out to be, to my old eyes, a surprisingly effective and creepy, if somewhat modest, tale of Satanism and revenge from beyond the grave.
The years 1976 to 1986, roughly spanning ages four to fourteen for me, seem to be when I discovered the bulk of what I would end up liking for the rest of my life. At the time, my enthusiasm for entertainment that was sometimes, to be charitable, of dubious merit, could be chalked up to simple naivety — the juvenile tastes of a juvenile. Perfectly acceptable, even if it did mean that I was prone to celebrating things like Treasure of the Four Crowns and Gymkata. However, years — nay, decades — later, I find that when I go back and revisit these films so beloved in my youth, rather than having a quiet chuckle at how silly I was back then, I actually enjoy them just as much. And sometimes even more.
As I said way back when in our first review of a Chor Yuen film, and likely in every subsequent review of a Chor Yuen film, discovering his body of work was one of the best cinematic things to happen to me in years. Since that day I first brought home the then newly released DVD of Killer Clans, I’ve made it a point to purchase any of the wuxia films he directed for the Shaw Brothers Studio. Needless to say, the films are not as surprising as they were during those heady first few dates, but I can say we’ve definitely settled down into a very comfortable and happy relationship. His films still prove immensely entertaining, and the more familiar I become with it, the more I notice the differences that occur from one film to the next within what I reckon we should refer to as Yuen’s Martial World.
It seems like there was a period in the history of Hong Kong’s Shaw Bros. Studio when Sir Run Run Shaw had a bright red rotary telephone stored under a cheese dome sitting atop his desk. Whenever a completely loony script landed on his desk, he would calmly pick up the phone and it would automatically dial a pre-programmed number which would be answered by Danny Lee, sitting across the studio, presumably wearing a tight polyester shirt adorned with some distasteful paisley pattern. How else can you explain the man’s appearance in a string of the studio’s first real forays into the world of crazy kungfu? Although the Shaws would produce no small number of truly batty kungfu films, especially during the late 70s and early 80s when the company was on its final leg, their early forays into left field all seemed to have the common denominator of young star Li Hsiu-hsien, soon to become Danny Lee.
When innovative Shaw Bros. studio director Chor Yuen teamed up with martial arts novelist Lung Ku and the Shaw’s top kungfu film star, Ti Lung, they made beautiful music together. In 1977 the trio collaborated to create two of the best martial arts films ever made, Clans of Intrigue and Magic Blade. The success of the films, as well as their recognition as some of the greatest looking films to come from the martial arts genre in decades, made it a pretty simple decision to keep a good thing going. Less than a year after audiences were dazzled with the complexly tangled web of swordplay, sex, and suaveness that made up Clans of Intrigue, the trio got together for a sequel called Legend of the Bat. Legend of the Bat is about Ti Lung smirking and stabbing people and trying to unravel a mysterious plot chocked full of secret identities, ulterior motives, and booby trapped lairs. In other words, it’s more of the same, and the same is worth getting more of when it’s as cool as Clans of Intrigue.
Really? This movie made so many “worst of” lists for the year it was released? I guess this is just one of those instances in which I find myself with a different opinion from the rest and supposedly saner masses of humanity. But is this really “worst of” material, especially in a year that saw the release of Norbit and Daddy Day Camp? I mean, to be sure, Primeval is no great film. In fact, it’s pretty dumb. And the smarter it tries to be, the dumber it gets. I think the film was undone for most people by the things I liked most about it: misguided and moronic attempts at “social conscience,” and a bizarre marketing campaign that framed the movie as a Wolf Creek/Hills Have Eyes new style slasher film while doing everything it could to obscure the fact that this was, in fact, a movie about a giant crocodile. It’s these two key elements that make Primeval one of the most authentic throwbacks to the era of Italian jungle and crocodile/alligator exploitation films. I said of the movie Grindhouse that Quentin Tarantino and Robert Rodriguez set out to make fake grindhouse movies and failed, while Sylvester Stallone simply set out to make a movie (Rambo) and made the year’s most authentic grindhouse film. Primeval definitely deserves to be placed alongside Rambo in that regard. And heck — both of them even use real-world war atrocities as backdrops for exploitation filmmaking.
After struggling through the lackluster Resident Evil: Degeneration, I wasn’t overly excited to jump headfirst into another animated feature film prequel to a scary video game. Even less inclined was I to watch Dead Space: Downfall because I’d never played the game and likely won’t play it for a very long time, as I do not own a gaming system for which the game is produced. Still, there was no way I was not going to watch, at some point, an animated sci-fi/horror movie, so I figured I may as well get it over with. If nothing else, at least this one was traditional cel animation (or the computer-enhanced version of cel animation that exists today).
It turns out that Dead Space: Downfall is pretty acceptable. Totally generic, yeah. Completely devoid of originality or imagination, yep. Utterly disposable, sure. But after such a rocky road through recent science fiction, horror, and animated films (a road that brought me to Resident Evil: Degeneration, Diary of the Dead, and Heavy Metal 2000), generic formula executed in adequate fashion was more than enough to draw a sigh of relief and unengaged satisfaction from me. Continue reading Dead Space: Downfall