Though I didn’t realize it at the time, Teleport City was created for one reason and one reason only: to eventually review Intrepidos Punks. In fact, it wouldn’t be entirely beyond the pale to say that my entire life has been leading up to the moment I first heard of, then tracked down and watched this overwhelmingly fantastic slice of punk rock exploitation from, of all places, Mexico. At its heart, Intrepidos Punks is really nothing more than a by-the-numbers biker film updated for the looser censorship morals of the 1970s. But the frosting it layers onto the biker film cake make it into something utterly sublime. Everything I’ve ever been interested in — exploitation films, sleaze, punk rock, luchadores, scantily clad new wave girls, dune buggies — it all comes together in this perfect storm of day-glo mohawks and ten foot tall teased-hair brilliance.
In 1982, cult film fave Tobe Hooper got his shot at the big time. He was already an infamous character and major figure in the horror film world thanks to his first film, The Texas Chainsaw Massacre. He enjoyed some mainstream success as the director of the original made for television Salem’s Lot, a movie that made a whole generation of children afraid to look out a second story bedroom window. A year after Salem’s Lot, Hooper got a plum job directing a big-budget horror film to be produced by Steven Spielberg. Fans were excited to see what the king of survival horror could do with a Spielberg size budget. Unfortunately, whatever it was he was going to do never came to be.
Here’s how to test whether or not you are a true resident of Teleport City: if I tell you there’s a movie starring Richard Harrison, Anthony Alonzo, and Tetchie Agbayani, do you look at me quizzically and shrug, or do you start to shake with giddy anticipation? If it’s the former, then let us soothe the wound by agreeing that you have much yet to learn, and the path before you is rich with astounding discoveries. If it’s the latter, then we are all together as one, like a rag-tag band of misfits soldiers fighting our way across ‘Nam on some mission whose objective is entirely unclear but never the less must be undertaken.
If there’s one lesson to take away from this lavish Thai swashbuckler, it is this: if you are a dick to whales, don’t go to war against a guy who is nice to whales and can also ask them for favors.
These days, when folks like us think of Thai cinema, we think mostly of Tony Jaa and Jeeja Yanin, but mostly Tony Jaa. We might think of Panna Rittikrai, but his name is harder for casual fans to remember. And occasionally, some of us may think of Fireball, since, you know, full contact muay thai basketball to the death. Whatever the case may be, we’re thinking about bone-crunching martial arts fights and outrageous stunts. But the movie that really put Thailand on the international action movie map and started making people outside Thailand think maybe they should be paying closer attention to the country’s output was the mustache-heavy period piece Bang Rajan. It was the story of a group of burly men with burly facial hair and burly war hammers beating the shit out of the Burmese. Although based on history, the movie was really just a more muscular, shirtless remake of The Seven Samurai — if there’s one thing Thai epics hate, it’s shirts. By the numbers spectacle film making, yeah, but that didn’t really matter to a lot of viewers; it certainly didn’t matter to me. I loved Bang Rajan and, in fact, saw it before I’d ever heard of Ong Bak or Tony Jaa. Those two films together, though, with maybe an assist from The Eye, drew a lot of attention to Thailand, especially from Hong Kong film fans, who were still shivering, cold and alone in the wilderness the collapse of their favorite film industry had left them to die in.
At the time of this writing, we’re at a point where a good deal of film fans are suffering from an affliction that has become known as “zombie fatigue.” Thanks in no small part to video games, zombies began to shamble their way out of the niche horror market and into the mainstream. And then, just like the movies always told us would happen, the zombie outbreak spread swiftly and without mercy, consuming the entire country in a year or so. Zombies were everywhere, and one of the most obvious results of this sudden explosion of pop culture adoration for the walking dead was a glut of terrible, boring, no-budget zombie films. Sure, there were a few good ones scattered throughout the wasteland — Undead, Hide and Creep, even the Day of the Dead remake wasn’t nightmarishly terrible — but for the most part, it was an onslaught of shoddy shot-on-DV stinkers. Worse still, George Romero himself was responsible for many of the stinkers. Land of the Dead was underwhelming, Diary of the Dead was unwatchably rotten, and Survival of the Dead was…well, it wasn’t as bad as Diary of the Dead.
With it being October and all, I was in the mood for a decent horror video game that fulfills my basic requirements for a game — that it be old enough so everyone else has lost interest in it, thus driving the price down to an affordable ten bucks or so. Of the many recommendations I got, I decided to go with F.E.A.R.: First Encounter Assault Recon, because I thought the blend of supernatural horror with a SWAT type first person shooter would be interesting. Plus, I’d been told the game was genuinely scary in many places. Seemed like the perfect late-night indulgence. And for portions of the game, it was. It’s a fast paced shooter that does indeed boast some incredibly effective spooky material. But it’s also too repetitive, and the horror often gets forgotten in favor of room after room of shooting it out with basically identical opponents gussied up in the same sort of assault team gear your own character is wearing.
I learned two important things from this psychotronic adaptation of Edgar Wallace’s novel, Die Blaue Hand. First, you can’t casually watch one of these Edgar Wallace movies from Danish film studio Rialto. Turn away for five seconds, and when you turn back to the television, you will be completely lost. They are so fast moving, and so insanely convoluted, that you have to concentrate on them with an intensity usually reserved for deriving the Unified Field Theory. The second thing I learned is that while quantity doesn’t equate to quality, featuring double the Klaus Kinski in your film is a sure thing. He shows up here as twin brothers, and unfortunately, that lead to the aforementioned distraction as I started daydreaming about what Crawlspace would have been like if Klaus Kinski was slinking around, peeping on…Klaus Kinski!
There’s little to write about news-wise for Saturday, our third and by far the biggest day of the convention, because we got shut out of every panel we wanted to attend. So it turns out that to get into a 5pm panel in the IGN Theater, you have to go to the 10am panel and just sit there all day. I knew the panels I wanted to attend in that particular room — The Walking Dead panel and The Avengers movie panel — were going to be crowded, and I was prepared to queue up ninety minutes, even two hours ahead of time. No dice. By the time we got to the line, it was an unruly mass of humanity over which the otherwise more or less competent line organizers had completely lost control. This sea of shut out hopefuls were jammed into a space in front of and totally swallowing an escalator, which made for something of a traffic nightmare. Even when we decided it was pointless to stay in line, it took nearly twenty minutes to extract ourselves from the well-behaved but poorly organized mob.
Things picked up somewhat on Friday as the Con began in earnest. Unfortunately, this means I spent a lot less time prowling and a lot more time waiting in long lines for panels. The order of the day seems to be that, if there is a panel you want to see, go to the one in the same room directly before it. The “we don’t clear the rooms” policy is a mixed bag, with the positive aspects being obvious when you are already in a room, and the negative ones being obvious when you are in the front of a line, walk in, and the room is already 3/4 full.
For those who don’t know, New York Comic Con is sort of like San Diego Comic Con, except instead of a bunch of studio PR flacks and Hollywood jerks, you get to see and hang out with actual comic book, sci-fi, fantasy, and anime fans and creators. It’s still a big convention, though, with a lot of big names if you follow the industry. Thursday is sort of a preview day for professionals and us camera-toting press types, a chance to get some photos without being jostled by Harley Quinns and an endless parade of David Tenants. On the other hand, if you brought a camera, you’re probably there specifically for the Harley Quinns and David Tenants.