Video game reviews for me, though still a new venture, often end up being very involved affairs, which I enjoy immensely. On the other hand, it means that they take a long time to complete, and so I don’t finish them at the ace I would like to maintain. Gears of War 2, luckily, affords very little in the way of diversionary analysis. It’s loud and stupid and full of violence. The plot is disposable and generic. The voice acting is shouty and stilted. The game play is pretty predictable and designed in a way that causes the entire game to hover somewhere between idiotically enjoyable and tedious. Basically, whenever people write about how crass and moronic video games are, they’re writing about Gears of War. Of course, as with an action movie that could have the same description applied to it, crass and moronic doesn’t mean the game is without its…not exactly “high” or “positive” points… let’s just say that there is some entertainment to be mined from this gibbering buffoon of a game, in much the same way as one can be entertained by an Antonio Margheriti war film.
There was nothing about the old VHS box for Shaolin Invincibles that made us think we were renting anything other than a standard “kungfu orphans get revenge on villains who murdered their parents” story. We plucked it from the shelves because, well, why not? We were up for renting anything that wasn’t Unique Lama. By the time Ocean Shores video splashed that bright red “The End” graphic onto the television screen, we’d seen tongue-waggling ghosts, bug-eyed zombies, and that most treasured of kungfu film appearances — the kungfu gorilla. I won’t say that the impact of Shaolin Invincibles on our mental faculties was as pronounced as it was after watching Young Taoism Fighter for the first time, but that’s a pretty high bar to set.
“To build a city at the bottom of the sea…insanity! But where else could we be free from the clutching hands of the parasites? Where else could we build an economy that they would not try to control? A society that they would not try to destroy? It was not impossible to build Rapture at the bottom of the sea…it was impossible to build it anywhere else.” — Andrew Ryan
During the first half of the 1990s, Hong Kong was wire-fu crazy. It seems like all you had to do to get your movie made was show up at a studio waving around a napkin with “guys in robes fly around, then there’s a fart joke” scrawled on it. Even if the studio already had ten movies exactly like yours in production, producers saw no reason they couldn’t add one more to the pile. New Legend of Shaolin, starring Jet Li when he was the undisputed king of being hoisted around on wires, is the epitome of mediocre 1990s wuxia. It’s bad but not enragingly bad. It’s fight scenes are terrible but not “really terrible.” And as was almost always par for the course, the tone jumps wildly and without any transition from slapstick fart comedy to atrociously overwrought melodrama. It’s a textbook case of by-the-numbers, don’t-give-a-shit Hong Kong film making from Wong Jing, the master of by-the-numbers, don’t-give-a-shit Hong Kong film making.
In November of 1989, The Berlin Wall — perhaps the most potent symbol of the Cold War other than Ivan Drago — became a minor speed bump as the physical, social, and political barriers separating West and East Germany collapsed. As Germans began streaming back and forth across the once imposing border, the entirety of the Soviet-era Iron Curtain began to crumble as well, and before anyone knew what was happening, the world had changed. In the ensuing weeks and months, East and West German were reunited into a single country, the Berlin Wall was demolished, and the Soviet Union ceased to be while the satellites that had once comprised it became new countries. It was a heady mix of joy, terror, confusion, elation, and ambivalence that I remember well.
It makes me happy to wake up and discover, more or less totally by accident, that the world of film is still surprising and delightful. I have no idea how I heard of Norwegian Ninja. Perhaps appropriate to the subject matter, awareness of the movie simply popped into my head with no external stimulus at all, like the world knew that I needed to know Norwegian Ninja existed, and the cosmos took whatever metaphysical steps were needed to enlighten me. There it was all of a sudden on my television, and I was pretty happy. After this and Troll Hunter, maybe I should start paying attention to Norway beyond making jokes about the black metal scene and how their scary devil make-up isn’t as scary as they think it is when all those people pose for a photo out in their back yard.
Generally, it only takes a fella like me sticking his hand into the fire a few times to learn to stop sticking my hand in the fire. Sometimes, though, learning whatever lesson life, pain, and horrible blistering has to teach me just doesn’t happen, and laughing like a buffoon, I just keep sticking my hand into those warm, enticing flames. And few flames are as warm, enticing, and unbearably painful as the films of zero-budget Indian horror director Harinam Singh. His movies are made with a disjointed stream of consciousness that James Joyce would kill to accomplish, and many others would kill to not have to experience. He assembles his footage with an apparent total disregard — and perhaps even disdain — for the linear narrative, splicing together scenes in a random order, reusing the same scene multiple times, or spending some time with a scene that has nothing to do with the rest of the movie and may, in fact, have been stolen from another movie just to pad out the running time. His films fail miserably not just to be good films, but to be films at all.
Of the many pleasures in life available to be sampled by an aging and debauched, lecherous libertine like myself, the “misguided celebrity cross-over attempt” hardly beats out “a night with half a dozen young Russian models and a video camera,” but it runs a close second. Or maybe third. And maybe not that close, actually. Anyway, the point is, I get a hearty chuckle out of the disasters that occur when a celebrity in one field aspires, either because of a raging ego or genuine creative impulse, to become a star in another field. Actors recording albums. Musicians starring in movies. Sports personalities trying to do either.
It’s time to start paying attention to martial arts movies again. We’re not quite out of the desert through which we’ve been wandering, but there’s definitely an oasis on the horizon. Long years of Hong Kong turning its back on the genre, or making movies so bad that you wish it’d turned its back, might finally be over. The new school that Hong Kong forgot to train to take over when guys like Jackie Chan and Sammo Hung got too old seems to finally be graduating, thanks largely to the potentially vast pool of talent in mainland China being opened to fim makers who want a little more authenticity in their action stars. It was slow going. For years after the handover of Hong Kong by the Brits back to China, the behemoth and the city-state were like two people on an awkward first date, trying to figure one another out, making stuttering attempts at small talk. Then came Zhang Yimou’s Hero, which mixed up Chinese and Hong Kong casts and crews and took over the world. Slowly, the two partners got more and more comfortable with each other. And by 2008 or so, they were ready to consummate the union, so to speak.
Movies try to evoke a wide range of emotions and reactions from their viewers. Shock, delight, sadness, joy, despair — in the century or so that humans have been making movies, the bag of tricks film makers use to manipulate our emotions has become large indeed, and the range of emotions and experiences movies seek to simulate has grown to encompass pretty much everything we’re likely or unlikely to ever encounter in real life. There are, however, a few mental states and experiences that, while a movie could potentially ask us to invest ourselves in, it probably shouldn’t. At the top of my list of experiences I don’t need recreated for me by a movie would be the frustrating tedium of phone-based customer support.