Normally, when I write a review I try to divorce it from too many self-referential internal affairs — largely because I’ve learned the hard way that such references age poorly and make little sense a year, two years, or whatever down the road. On occasion however, it’s probably worth exercising my right to be inconsistent, and this seems like one of those times when it might be somewhat appropriate to pad this thing out with a preamble, as this is the fist time Teleport City has published a video game review. It’s not because we had any particular aversion to such forms of entertainment — I just didn’t really play them, and no one had ever offered to write about one for us. I was never particularly good at video games, and it turns out I’m still not very good at them. When I was a kid, I’d waste some time on the Atari and later the Nintendo Entertainment System, but that never lasted terribly long. I was bad at most of the games, and anyway it was sunny outside. While I’m not one of those condescending “you should get out more often and stop playing video games in your mom’s basement” assholes, the fact remains that I had more fun stomping around in the woods, falling out of trees, and getting chased by wild dogs — possibly because I was more adept at each of those things than I ever was at Missile Command.
Because it is well documented elsewhere, I won’t go into the history of F.W. Woolworth, the Woolworth Building, or the stores to which the old man lent his name. For that, I urge you to check out the fantastic Woolworth Building episode of the Bowery Boys podcast. With that history thusly filed away, we can pick up our merry frolic through one of the city’s most iconic yet rarely seen first skyscraper. I say rarely seen because although you can marvel at the impressive exterior, the historic neo-Gothic lobby is off-limits to tourists, gawkers, amateur historians, and anyone who doesn’t work at a company housed in the building. It might be possible to get a glimpse if you wander in just after regular business hours and are really kind to the guard at the front desk, but barring that gamble on the mercy of strangers, you will just have to get a job at one of the many businesses that call the impressive building home. Oddly, my employer does have space in the Woolworth Building, but we have no access to the lobby. They don’t want our kind of rabble hanging around in there. But even if you do work in the building, there are still hidden niches and off-limit secrets to which you don’t get access.
Phenomena is often regarded as a turning point in the career of Italian thriller director Dario Argento. Unfortunately for him, the direction it is most often cited as turning is down. After Phenomena, the influential director had one more good film in him – the mean-spirited and sadistic Opera — and then it was all downhill from there. In many ways, Argento’s career seemed to reflect that of another highly creative, important director: Tsui Hark. Both men revolutionized film making in their respective countries and inspired (and continue to inspire) countless other writers and directors. Both men brought a highly stylized vision to the screen. And both men have spent the better portion of the last decade trying to live up to their own reputations.
“In the near future.” More times than not, it’s a euphemistic way for a science fiction film to say, “We were too broke to afford interesting sets.” Setting a film in “the near future” is a great way to get around a variety of stumbling blocks, not the least of which is a low budget. The near future allows you, as I said, to pretty much make up all sorts of new technology, situations, and laws while not having to fork over any money to build futuristic sets. It allows you to mold modern society to your whims without having to recreate it as something new. The alternate to this solution is to have a guy from the future travel back in time to the 20th century to save us or kill some other time traveling villain or some such nonsense. Once again, unless you are James Cameron, this allows you to throw some scifi stuff the way of the audience while not having to think too much about the look of the film.
Under normal circumstances, I consider turning to a discussion of the weather to be a sign that conversation has failed. There are exceptions of course, for extreme circumstances, but by and large if you are making small talk about the weather with someone then it’s bets to cut your losses and move on. Perhaps study up on a few more interesting topics for your next chance encounter. I also generally try to avoid putting a specific time stamp on the date on which something was written for Teleport City, as it rarely makes sense years or even weeks removed from that date. However, today in New York City it is almost twenty degrees. So to warm up, not only am I indulging in this brief time-stamped discussion of the weather, but I thought it was an appropriate day to prepare ourselves for breezy summer holidays. Now, whether you are driving along the Amalfi Coast in a Ferrari Daytona, hopping a jetliner to Monaco, or setting out to map a hitherto unexplored tributary of the Amazon River equipped with nothing but a machete, everyone knows the single most important thing to prepare before departure is your soundtrack. So we offer up to you some suggestions that blend both vintage and modern interpretations of music that will prepare you for whatever may occupy you during your warmer days.
In November, I had a chance to visit San Diego for the first time. As befits a man of my tastes, the trip was built entirely around fancy places to eat and drink. San Diego offers a surprising number of options, both in the trendy, touristy downtown “Gaslamp” quarter, as well as in the surrounding suburbs and towns. With only a few days, I was hardly able to map any sort of definitive guide, and there were many stones left unturned. However, your pals at Teleport City — with an assist from accomplice Monster Island Resort — managed to hit enough bars and restaurants to make it worth jotting down on the off chance that you, too, one day find yourself in San Diego and long to follow in our footsteps. I was sans vehicle for most of the time and staying downtown, so most of my choices were driven by proximity as much as they were by recommendation. But either way, it worked out pretty well. As always, Greenie McGee of Greenie Travels fame was our regular partner in crime and is responsible for most of the pictures in this write-up.
I had to watch this movie more than once to verify that George Lazenby actually has more dialog than just, “Hmm? Hmmmmm,” mumbled with that smug chin-in-the-air look as if to say he has discovered something important and must now jut forth his chin and stroke it slyly. Who the hell does he think he is? Mr. Bean? He does have a few other lines, but for the most part, he just hums through the whole movie. I know this isn’t the best way to kick off a review, but come on! Speak, damn you! This isn’t Quest for Fire.
The pain and glory of watching a Thomas Tang movie is that you never know what you are going to get, but it will almost always be stunningly terrible. Tang, for those fortunate enough to require an introduction, is part of the unholy trinity that also includes director Godfrey Ho and producer Joseph Lai, film makers in only the broadest and most liberal definition of the term. Their specialty, often working in concert, was to take part of one cheap-ass Hong Kong movie, splice it together with parts of a second cheap-ass Hong Kong movie, pepper in some original footage — usually of ninjas, hopping vampires, or white dudes (and by “white dudes” I mostly mean “Richard Harrison”) — then dub the entire thing into English in a lackadaisical attempt to make some sort of halfway coherent plot out of the mess. Using this formula, a guy like Thomas Tang could make ten or twelve movies out of just a couple movies, with very little production cost. By the time people paid to see whatever Frankenstein monster resulted from the process, it was too late for them to be pissed off. Thomas Tang — or Godfrey Ho, as the case may be — already had your money.
Not too long ago, whilst back in my home town of Louisville, we went on a brief late-afternoon sojourn to the city’s historic Cave Hill Cemetery, of which we shall make mention many times in the future. The cemetery is well worth an entire day spent exploring it, but we were running late and looking for a specific grave (that of cult film director William Girdler). As is usually the case with any trip to Cave Hill, mere minutes after entering the vast rolling grounds, we were lost. It was as we tried to find our way back out before the cemetery gates were closed for the evening, presumably locking us in and fating us to a night battling ghosts, we stumbled across this, one of the cemetery’s many interesting monuments and markers. Not one to let something curious pass by without investigating further, we stopped and found out what we could about this Harry Leon Collins, also known as the Frito-Lay Magician.
Look, I never said I was proud of the things I liked when I was kid, alright? And I’m even less proud of some of the things I watched now, some twenty years later, all excited about realizing how stupid they are only to realize that while, yes, they are pretty stupid, I still don’t dislike them nearly as much as I probably should. The fact of the matter is that those movies I saw as a wee sprout camped out on the floor of my friend’s house soaking in the warm glow of satellite television absolutely will not budge from their lofty spot of “fun” no matter how much rational thought and taste I apply in my vain attempt to dislodge them, and you all know that I am, if nothing else, a man of impeccable taste.