Since my initial foray into the world of modern no-budget Indian horror, I’ve applied myself enthusiastically to watching more and more movies of the same type. And while I am indeed assembling an impressive — some might say terrifying, others might say unfortunate — collection of such movies, information on them and the people making them remains elusive. But I’ve bellyached about that in the past, and at some point we’re all going to have to simply suck it up, deal with the fact that we’re going to be watching these movies half in the dark, and then get on with things. So it is that I decided if I can’t glean from the world a whole lot of information about Harinam Singh (though I live, still, in anticipation of the day he Googles his own name, finds my site, and gets in touch — hey, it worked with Bobby Suarez!), then I might as well just get to know the man better through his films. Stabbing blindly into the man’s filmography, the next delicacy I came up with was a little something called Gumnam Qatil.
Seeing Diabolik was — well, to call it life-altering is to be a bit overly dramatic, I think. But it was something like that, and the movie did have a curious influence on me. For years, there had been this certain look and style of movie playing in my head. I knew it existed, but I had no clue where to start looking for it. Keep in mind that this is some years before the widespread adoption of the World Wide Web, DVD, and the rise of digitally remastered two-disc special collectors’ editions of Porno Holocaust. I knew these movies I wanted were very much like James Bond without being James Bond movies — sometimes a little cheaper, often more fanciful and outlandish. But just as in those disconnected days with a dearth of information I was unable to find a manufacturer or store where I could purchase a black, slim-cut three-button suit (I’m quite particular about such things), so too was I at a lost as to where I might find these mythical movies I’d invented in my mind and filled with go-go dancing Eurobabes and dudes in fezzes and sunglasses throwing stiletto daggers at each others’ backs.
It has been my intention, forever derailed and distracted from, that Teleport City would spent time here and there discussing style and clothing. However, I did not want to simply reiterate and regurgitate, and I did not simply want to post an occasional photo or comment about some fashion show that recently happened,especially since I more frequently attend shows revolving around the removal of clothes rather than the donning of them. So what was it, in other words, that Teleport City’s peculiarly skewed perspective on the world could bring to the table that might prove different than the usual, even the usual I enjoy reading? I decided I would keep mum on the topic until I could come up with an appropriate angle from which to approach it. And I think I finally have one.
Attempts to revive and revise the Japanese karate movie started in 2007, with this tale set in the early 1900s of guys kicking each other in the face really hard. Japanese films are mostly terrible these days, and Japanese martial arts films have almost ceased to exist, with there being little more to the genre anymore than CGI movies or no-budget T&A stinkers starring busty AV idols as ninjas. So a bunch of karate guys woke up one day and thought to themselves, “you know, maybe we should be the guys making karate movies.” While their efforts remain small scale enough so that we can’t trumpet them as a revolution or the rebirth of the Japan Action Club, the results are still promising. Not always good, but promising.
Every time I sit down to muddle my way through another cheap Indian horror movie, I assume that I’m not going to have much new to say about it that wasn’t said in a previous review, that eventually they would start to look so much alike that I would pretty much use up all my ammo and have nothing else worth shooting at. But so far — and we’re still, frightening as this may be, at the very beginning of our journey — each new movie I watch ends up being weird and incompetent in a way that, while similar to previous films, is also completely unique, allowing me to latch onto some tiny branch and inflate it into a full review. I’m sure I’ll run out of steam eventually, but for now, the ride still manages to surprise me no matter how prepared I think I am ahead of time. Eventually, and in typically convoluted, non-linear fashion, we will weave together, as best we can, a loose history of the Indian horror movie and its common themes. Along the way, though, we’re going to watch a lot of movies featuring guys in store-bought gorilla suits.
Man, what is it with the directors of z-grade Indian horror films sharing names with yoga masters who have lots of information about themselves on the web? Don’t these yogis know that their online self-promotion makes it harder to find information about the director Harinam Singh, or in this case, Kishan Shah? And what is a yogi doing with a web presence anyway? Shouldn’t he be balancing on one leg in a cave somewhere in Rajasthan?
If there is any problem with High Kick Girl, a low-budget karate fest from Japan, it’s that it’s a terrible movie. If you can overlook that one flaw, then High Kick Girl is pretty decent. However, even if you can’t get over the fact that this movie is a study in incompetence due to inexperience, it’s still possible to wring from the mess a healthy degree of respect for what they were trying to do. Alas, if only good intentions always resulted in good movies. The dream of High Kick Girl was to take the Japanese martial arts movie back from the fumbling hands of CGI-heavy fantasy films and boob-heavy sexploitation stinkers full of AV idols flopping about and calling it karate, and return the martial arts film to the stewardship of people who actually care about it. And make no mistake — I thoroughly believe that everyone involved with High Kick Girl genuinely cares about martial arts and making good martial arts movies. They just aren’t capable of doing so, at least not yet.
My odyssey through the strange world of Russian fantasy films began in earnest many years ago, when I moved to a prominently Russian and Ukrainian neighborhood and started prowling around the DVD stores of Brighton Beach, Brooklyn. Up until then, I’d caught glimpses of this strange and wonderful looking avenue of cinema in the form of dubbed and edited American versions of the films, where Ilya Muromets became The Sword and the Dragon and Sadko became The Magic Voyage of Sinbad. These movies made regular rounds on broadcast television back when I was a kid, and I loved them without having any idea they were Russian fantasy films tailored by crafty American distributors to become nationless adventure spectacle. They were colorful, they were full of monsters, and they had lots of guys with swords running at each other. When I crept a little closer to old age, I decided I wanted to find the original versions of the films — much as I did with Eastern Bloc science fiction films — not just to see what had been changed, but also to see them in a better quality than I’d enjoyed on independent broadcast television with rabbit-ear antennae reception.
Although Manhattan’s Chinatown is the best-known of the city’s many Chinese enclaves, other pockets of settlement that draw far fewer tourists and don’t really cater to non-Chinese speakers exist all over the five boroughs. The biggest, most crowded, and most interesting to explore is the Chinese neighborhood in Flushing, Queens. Sitting in the shadow of Citi Field and the remnants of the World’s Fair, Flushing is a massive Chinese neighborhood with a dense concentration of restaurants, shops, and arcades. It sees far fewer tourists than Manhattan’s Chinatown, so navigating it can be a little trickier if you don’t read and speak the language. Many signs have no English translations (some have Spanish translations), and many shop proprietors speak very little, if any, English. But fortune favors the adventurous, and you can generally get along just fine so long as you recognize the fact that, unless you are Chinese, you are the minority here.
“I think we can put our differences behind us… for science… you monster.”
Portal 2 is a game that gleefully flies against all the wrong-headed assumptions about games — both from within the gaming community and from its many critics in the world of politics and moral watchdogging. It is a bloodless, essentially non-violent video game with a female protagonist. And it was a massive hit with an appeal that made it popular with both committed and casual gamers alike. It’s a game that dismisses the notion that games have to cater to the baser human desires for blood and guts, and that games have to be designed for what the industry erroneously defines as its audience: white, heterosexual guys who actively dislike — or are at least extremely uncomfortable with — women, and by extension, female characters in games. The massive success of Portal 2 proves these time-honored conclusions are, if not totally incorrect and blind to a massive and largely unacknowledged diversity, at least increasingly creaky, old-fashioned, and out of touch with the industry’s shift into a mainstream form of entertainment. And hell, even if they were correct, those are not assumptions that should be played to anyway.